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Pestilent 1500 list; View at own risk
Topic Started: 13th October 2011 - 06:02 PM (607 Views)
Kimzi
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The one and only.
Greetings my fellow rats and other assorted rodents.


I love clan Pestilens. Like really. I think they are the most epic thing since cheese and so I am theming my army around them.
Together with my boyfriend and some helpful tips I picked up in the Pestilens subforum here on the UnderEmpire itself I have created the following fifteen-hundred (1500) point list.

Lords
Warlord - enchanted shield

Heroes
Plague priest - lvl 2 wiz
Plague priest - lvl 2 wiz - Plague censer
Chieftain - Bsb - Shroud of dripping Death

Core
39 Clanrats (spear - shield) - musician - standard (Warlord in unit)
39 Clanrats (spear - shield) - musician - standard (Chieftain in unit)
30 Skavenslaves

Special
29 Plague monks - musician - standard - champion (Plague priest in unit)
29 Plague monks - musician - standard - champion (Plague priest in unit)

Rare
Plagueclaw catapult


Any tips and tricks will be very much appreciated and will receive my eternal (for like a whole week!) gratitude.
I don't care too much for competitiveness and would like to keep my army as Pestilent as possible, but I would like to win the occasional game. So far I have only achieved one victory ever!

Thanks in advance,


~ Kimzi
,,,^_^,,, Proud owner of Clan Yersinia Pestis ,,,^.^,,, | >-- Possessed Mordheim Warband --<
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WillQueek
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Got Nerfed
I would drop the spears on the clanrats and get some shield for the slaves, drop the censer on the priest and give them both a flail. I'm not so sure about the warlord, but he does give you a nice LD bubble
FOR THE GLORY OF THE HORNED RAT OF COURSE!

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Kimzi
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The one and only.
Why a flail, are they good?

As for the warlord, I already have him anyway so I figured I would keep using him. :D
,,,^_^,,, Proud owner of Clan Yersinia Pestis ,,,^.^,,, | >-- Possessed Mordheim Warband --<
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Scarr, Reincarnated
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11th creator of the Skaven Achievements. Binder of IceAc.
Flails are better per point than Censers and I don't think Censers do much anyway. Flails kill almost the same every time and Censers may damage your own troops.

You should drop the Spears as WillQueek said and add ten Slaves instead.

Use the extra points gathered to buy something for your Warlord.

I don't think the Shroud of Dripping Death is any good on a BSB as it doesn't kill much and would probably only end up with him killed. Some protection should be much better for the list as is.
The Pox on you, AND your kind!

Player of games, watcher of games, gamer of plays.


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Borgomos
Warlord
Flail is definitely worth it's price. It's first turn Str boost is very useful, since your Priest will be striking at S6, wounding most troops on 2+ and making a mockery of armor saves. It complements well with all those low str attacks your monks will dish out

Agree that shields on slaves are better than spears on clanrats

Shroud of Dripping death on BSB i am not sure... It only hurts units in base contact. For most of the game you will want to keep your BSB out of combat.

I would leave the banner at home and get a Foul Pendant on one of the priests, and Scrying Stone for the other one. That way both of your priests will have ward saves to protect them, and the Stupidity from Stone can be negated by your Warlord's leadership bubble.

Just my 2 cents.

Mutate : Scarr beat me on that Banner :) I agree on his points as well.
Edited by Borgomos, 14th October 2011 - 09:44 AM.
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Kimzi
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The one and only.
Okay, flails do seem like a good thing. :o
I will mess around with the points on everything later and see if I can work some of these advices into my list.

Many thanks, everyone. :)
,,,^_^,,, Proud owner of Clan Yersinia Pestis ,,,^.^,,, | >-- Possessed Mordheim Warband --<
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Ratty Gnawtail
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Totally not a magpie

Borgomos
 
I would leave the banner at home and get a Foul Pendant on one of the priests, and Scrying Stone for the other one. That way both of your priests will have ward saves to protect them, and the Stupidity from Stone can be negated by your Warlord's leadership bubble.
In fact you can also get a Talismin of endurance from the Common magic items list which is a basic copy of the Foul Pendant.

I agree with the others, and so far it looks a good list. :)
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Kimzi
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The one and only.
Okay I dropped the censer and shroud of dripping eww and got me some flails for the priests and another block of slaves.
I really like having spears on my clanrats and the slaves are there to get in the way of the enemy and die so I am keeping them as they are.

New list 1498 pts

Lords
Warlord - enchanted shield

Heroes
Plague priest - lvl 2 wiz - flail
Plague priest - lvl 2 wiz - flail
Chieftain - Bsb

Core
39 Clanrats (spear + shield) - musician - standard - (Warlord in unit)
39 Clanrats (spear + shield) - musician - standard - (Chieftain in unit)
20 Skavenslaves (2 pts)
20 Skavenslaves (2 pts)

Special
29 Plague monks - musician - standard - champion - (Plague priest in unit)
29 Plague monks - musician - standard - champion - (Plague priest in unit)

Rare
Plagueclaw catapult
,,,^_^,,, Proud owner of Clan Yersinia Pestis ,,,^.^,,, | >-- Possessed Mordheim Warband --<
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Borgomos
Warlord
I would add the slaves together for a group of 40. Here is my reasoning...

A group of 20 slaves will easily be panicked, or downright destroyed with enemy shooting or magic missiles. Worse yet, it might just get destroyed by enemy harassers like cheap units of Saber tusks/Marauder Horseman. Then they will only serve the purpose of giving away 40 easy VP for your opponent. The 20 slave speed bump was good in 7th Edition, but it's not that useful anymore.

A big block of 40 will probably remain steadfast for at least 1 combat in most situations. Meaning they can tie something up while you can flank them with your monks where they can dish out tons of damage. Hell, if it manages to hold something you can even aim your Catapult onto the ensuing combat.

Regardless of what you do with slaves i am liking this list. Keep us informed of your exploits
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Kimzi
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The one and only.
Hmm, that seems true enough. I have never used slaves in a game before so I have no idea about just how useless they are.
Tell you what, I will try them out in blocks of 20 and 40 in a test game soon and if they really fail that much I will group them together. :D

,,,^_^,,, Proud owner of Clan Yersinia Pestis ,,,^.^,,, | >-- Possessed Mordheim Warband --<
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Mathusala0
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The Evil Underlord

borgomos is correct, those slave units should be combined together.
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Writing Fighter
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Clanrat
Mathusala0
14th October 2011 - 02:18 PM
borgomos is correct, those slave units should be combined together.

Agreed. Slaves with their extremely pitiful of Ld 2 means they will pop very quickly, and including the damage they get from shooting, you won't have anything but wasted points after 1 (if that) turn of combat. Slaves are designed to be grouped in massive hordes to do one thing: tie up the enemy units, and hold them long enough for another unit to flank charge or get shot to death. Especially for a Clan Pestilence army in which you have very little shooting, the longer your Slaves can hold up any shooting unit, the better. Don't count on them winning any combat all, so they require their rank bonus for their Ld as well as for combat resolution scores to not be so bad against them. Ld of 5 with only 20 models and if you lose by 2 kills, you'll need to roll a 3 for Ld in order not to run.


Also, after the Plagueclaw Catapult and weapon teams on any Clanrat units, you won't have much shooting. I think it'd be worth your while to give that Chieftain a Storm Banner instead of that BSB. This makes your army even more survivable when used in an early turn as it becomes very difficult for your opponent to hit anything. Someone else more experienced might object, but I say this will help give a little edge against your strongest weakness. But personally, +1 to combat resolution for one or two combats (when there are banners everywhere already) is nothing compared to -2 to any and all missile fire and 50/50 to hit for all (otherwise auto-hitting) magic missiles across the table for a turn.



I know I've suggested Lord Skrolk in the other discussion, and by including him, you'll have a 2,000 point list. Though if he's in there, you can reduce the Level of one of your Plague Priests, obviously remove the Warlord, and you'll end up with nearly 200 points you can allocate to Plague Censer Bearers or a Plague Furnace. With him walking around you could also reduce one of your Plague Priests to Lvl 1 if you wish for a few more points.

Personally if it were me (this isn't necessarily a suggestion but just an idea), I'd go a little crazy on the Plague Monks. An entire army that is Frenzy is a rather frightening thing to think of.
Edited by Writing Fighter, 14th October 2011 - 03:11 PM.
Because Chipmunks are rodents too.
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Mathusala0
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The Evil Underlord

Quote:
 
I think it'd be worth your while to give that Chieftain a Storm Banner instead of that BSB. This makes your army even more survivable when used in an early turn as it becomes very difficult for your opponent to hit anything. Someone else more experienced might object, but I say this will help give a little edge against your strongest weakness. But personally, +1 to combat resolution for one or two combats (when there are banners everywhere already) is nothing compared to -2 to any and all missile fire and 50/50 to hit for all (otherwise auto-hitting) magic missiles across the table for a turn.


... to take the storm banner he must be the Battle standard bearer (aka the BSB) in the first place, the bsb does far more than simply provide combat resolution, he allows you to reroll any and all leadership tests within 12 inches, a HUGE deal when playing an army that has generally low leadership.

now, the objection that a few players would make is that its better to equip him with armor rather than give him a magic banner, personally i agree with you, i find it far better to give him the banner and simply bunker him behind the lines (ergo eliminating the need for armor) than waste points on defense gear.

Also... you misread the storm banner rules, its a 50/50 chance for all NON magic missiles. ei cannons, mortars, things that dont use ballistic skill.

magic missiles still auto hit.

ALSO note that the Storm banner had an FAQ that removed that phrase and replaced it with simply "any shot that does not use ballistic skill must roll a 4+ to shoot"

Because before that every skaven weapon could fire and be uneffected by the banner (all our shooting is magical ;) )
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Kimzi
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The one and only.
Wonderful tips everyone, and I will certainly think about these when I am ready to expand into the 2000 or more points levels. :D

As for now, I will group my slaves into one unit to keep them from being completely useless and will investigate that storm banner.
,,,^_^,,, Proud owner of Clan Yersinia Pestis ,,,^.^,,, | >-- Possessed Mordheim Warband --<
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Rusty Tincanne
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...you can still call me Rusty Tincanne if you want, though.

I have never run heroes/lords so naked. Never brave enough! Let us know how it turns out please!

Overall, I like the changes since the first incarnation of your list in the Pestilens forum.
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