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Can I win with this 2000 pts army?
Topic Started: 11th October 2011 - 02:59 AM (242 Views)
warlord-twintail


hi im new here and i have serious problems with my skaven army, in my country we start a warhammer league and so far i am in the last place, in my first match versus the warriors of chaos, they won, then in my second match i played against the empire my only problem it was against the steam tank and in my third game, the high elves destroy me, only with magic, now in the next weeks i have to fight against the orcs and goblins, how i´m gonna win if he used 2 goblin chariots, 1 orc chariot, 1 goblin horde, savage orcs, black orcs, a spear chuka, a doom diver and something else i dont remember??, and he use the little waaagh and the big waaagh.

instead, I used:
40 clan rats with a warpfire thrower
40 clan rats with a poisoned wind mortar
15 plague monks with the wailing banner
5 plague censer bearers
4 rat ogres with 1 packmaster and 1 master moulder (with poison attacks, warp musket and things catcher)
15 giant rats, 2 packmaster, 1 master moulder (with poison attacks and things catcher)
1 warp lightning cannon
A warlord with a skaven brew, an ogre blade, enchanted shield and a bonebreaker rat ogre
A plague priest level 2 with pipes of piebald, seeds of rebirth and a scepter of stability
A warlock engineer level2 with 2 warpstone tokens, a warp-energy condenser, a warlock-augmented weapon and a warp musket
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Mathusala0
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The Evil Underlord

to be blunt... no

15 plague monks will not achieve anything, and ive never even heard of the wailing banner

censor bearers are horrible, but against orcs they may do ok

Why do you have a master moulder? and why did you give him equipment? especially stuff he cant use, warpmuskets require you to stand still to fire.

again with the giant rats, make them rat darts 5 rats 1 packmaster, dont but master moulders

cannon is good

clanrats should have shields but not spears

you have WAY to many magic items

warlock weapons are useless, as are warp ,muskets, you just have way to many points in things youll never use. you dont need warpstone tokens for your level 2s.

take more models, 2000 points should mean you should have 200 models on the field, to do this youll most likely need some slaves.
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warlord-twintail


the drawback is that at this point i cant change the army until the finish of the tournament, my plague monks in the match against the empire succeeded kill a horde of swordmasters, and my plague censer bearers caused multiple wounds to a heavy cavalry of the empire.

The wailing banner gives terror to the plague monks.

when my warlord is in one horde of clanrats I give them the skaven brew and if I score a 4-5 or 6 in the dice I give them frenzy or death frenzy, thanks to that, they can produce between 45 and 55 attacks.

warp stones have helped me when I have very few given in the magic and warp-energy condenser helped me a lot with the second spell.

This is the opinion I have so far all the games I've played
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The Evil Underlord

and this is why youve lost.

warp condenser is absolutely fine

of coarse plague monks do well against greats swords, great swords are TERRIBLE.

and empire is one of the few armies plague censors are good against simply because they are slower than use, they will preform alright against orcs and goblins do to low inititive of orcs but they are still expencive.

again, you have WAY to many points invested in magic items, you actually narrowed down (other than the censors) basically which iteams are decent (condenser, skaven brew)

warp tokens can be decent for low magic phases but its not worth the points on an ENGINEER. if you had a greysear id say maybe.

also, level 2 on engineer is only not getting critisized because you have no grey seer and therefor NEED at least a level 2. when you have a grey seer warlocks should only ever be level 1

the wailing banner would be great on a MUCH LARGER unit of monks.
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Borgomos
Warlord

Wailing Banner costs more than the lovely Plague Banner. I also think Terror on Plague monks is halfway wasted
because they were already immune to psychology to being with.(I usually take that banner on units so they become immune to terror themselves)

Second Mathusa on the horribleness on Greatswords. I don't think i have ever seen them fielded, and I play against a lot of different Empire lists.

Censer Bearers only work that great when you are fighting empire/brets because it will be Str5 versus their T3, plus you get to strike first and ignore them armors with the gas attacks. Other races will either have good toughness scores or will just strike first and skewer the censers.

and there is really no way around it...you need more models.
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warlord-twintail


which gas attack???? the plague monks dont have gas attacks,
the plague censer bearers thanks to his censer has an attack to their toughness with no armour saves allowed

talking about the wailing banner i think it was a great idea at the beggining of the tournament, now i understand that probably I should pick the storm banner or the shroud of dripping death banner
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The Evil Underlord

the storm banner or the plague banner, not shroud of death,

and he did say censors had the gas attack....
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warlord-twintail


explain me why I need those rat darts, what is their purpose??
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The Evil Underlord

rat drops, provide 2 VERY USEFULL tactical purposes

1) drops, by having more drops you are able to see your enemies deployment, this allows you to deploy to counter

2) redirection, rat darts are very good at getting in your opponents way, sure theyll die but they can either slow up or in a frenzied units case completely draw off and make useless some units.

3) war machine hunters, along with gutter runners, rat darts make excellent war machine hunters, nobody wants to waste a turn shooting at a 33 point unit.
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warlord-twintail


a unit of 5 giant rats and a packmaster really can make damage a war machine?

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The Evil Underlord

the warmchines averege crew is strength 3 t3 i3 and have 3 wounds

so the rats go first, deal 3 hits, and 1.5 wounds,

remaining 1-2 crew hits back deal maybe 1 wound.

next turn they kill the warmachine.

the thing to remember is at the end of the day they are like 30 some odd points.
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