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| How to improve our units; The sucky ones. | |
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| Tweet Topic Started: 16th August 2011 - 03:32 PM (1,072 Views) | |
| Scarr, Reincarnated | 19th August 2011 - 10:14 AM Post #16 |
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11th creator of the Skaven Achievements. Binder of IceAc.
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Well that sounds sensible. But I would like seeing Gutter Runners and Assassins having an option for Killing Blow. They are mastering the skills of killing fast... |
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The Pox on you, AND your kind! Player of games, watcher of games, gamer of plays.
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| Flem | 19th August 2011 - 10:18 AM Post #17 |
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A blood curling cough a day, keeps the assassins away
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I think armour piercing would be more logic. The quick kill is actually done by the use of poisen, they are how ever trained to hit your soft spots so i'd likearmour piercing more on them. Killing blow would be OP for anything beneath an assassin. Also like the dark elves a list of assassin items would be very cool. Flem, |
![]() I don't own this image !!!
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| Mossa | 19th August 2011 - 07:47 PM Post #18 |
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Clanrat
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+1 BS and W on Weapon & Jezzail Teams and I would be very satisfied rat indeed (Doom Flayer might even need S5 on top of that) Mutate: and if they recives a wound , everyone would roll an additional dice and pick the lowest (major increase in misfire especially for Ratling gun) PWG always hit on 4+ , simplified rules for shooting into cc , hits = enemy , miss = friendly , 1 = drops the ball on themselfs , might even drop cost to 8p Mutate: Not always , but ignore all penalties from the BRB like marching , long range etc , but not magical like Shadow Magnet Trinket or Storm Banner Making it extremly likely to hit our own troops if the banner is active NR given dodge and option to buy armour piercing and nets sounds like it can make me use the unit for the first time (thus making GR start with AP) Mutate: oh and give the Night Leader the option to have smoke bomb , and the unit might be overcosted but interesting PCB +1 Init , drop 2 points Drop the points to 400 on the VL and given option to buy stuff (like deamons) perhaps force the enemy to re-roll arty dice ? Mutate: Should under no circumstances have better then 5+ Ward (from shooting) Drop 1p on the SV and/or give them 6 Init Mutate: Not so broken , but rarely used .. thats only imho Abom needs to cost more same can be said for All of our Rare choices. Maybe not the Catapult ![]() Mutate: Catapult .. cheaper or better ? at least the cannon needs to be more expensive for me to even consider it Edited by Mossa, 19th August 2011 - 09:31 PM.
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| scratchydoom | 19th August 2011 - 09:19 PM Post #19 |
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Seer
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Blasphemy! our rare choice point costs are more than fair (from a skaven POV)~!!! |
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Scratch the enganuative My Army Diary Painting List Magnetising Miniatures | |
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| Mossa | 19th August 2011 - 09:34 PM Post #20 |
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Clanrat
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Oh I must have had a bad mix of warpstone today .. i'll immediatly withdraw all such claims
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| Merhotep | 19th August 2011 - 09:37 PM Post #21 |
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Stormvermin
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It's always bothered me that the Eshin mainstay missile - throwing stars - have absolutely no redeeming value; no bonus to hit, no strength bonus or bonus to wound, no poison (at least GR got this - hooray!), the worst range in the game (and they even take a -1 to hit any target 3" away!), and no multiple shots. Why would Eshin ever use them? I love the flavor, so no strength bonus and horrible range are in character, but something has to change (maybe +2 to hit with no range penalty at 'long' ranges over 3", or give them poison even for night runners, or multi-shot - give 'em something!) Globadiers need to be cheaper to gamble on fielding them in the first place, so I never see anybody using them. Censer bearers shouldn't mow themselves down just to get a single test by an enemy character/monster/chariot/whatever. I'd pay more if the T test would kill (like Skrolk's), instead of just wound, or if the test was one roll per remaining wound the model has. Something to bring reason back to CB combat - right now, the larger the CB unit up against any single opponent model, the more certain that the CB unit will automatically lose! (Think of a unit of 18 CBs intended to assault and hold a scenario target building - a hero charges them, and they generally take 3 gas wounds before the first swing occurs! A unit of 3 CBs is always expected to fare better than the 18 CBs are...) VL needs to bre decidedly cheaper, and/or given more daemonic options. Can't think of a scenario where 2 grey seers, 2 abominations, or one of each won't always be a better selection. I haven't seen a VL fielded in 3 editions! War teams are too costly for single wound T3 models (and doomflayer needs some punch!); giving them W2 instead of the 4+ ward would even be a little better (first wound kills them half the time with 4+ and always when no 4+) For about the same price, you can buy two gobbo bolt-throwers that have great range, toughness, and multiple wounds - surely at least some of the war teams should be less pricey, especially with T3, one wound, and such short range. Is 'stealthiness' useful enough to buy night runners? They seem overpriced to me (unless throwing stars eventually get much better...) Almost never see them or use them myself. Thank goodness for the BRB! The skaven were naked with regard to magic protection - I always thought that at least the Screaming Bell should be able to mess with enemy spellcasting, if the skaven had no other mechanism to do so. Bring back Lead from the Rear!!!! |
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| Mossa | 19th August 2011 - 09:47 PM Post #22 |
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Clanrat
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Throwing stars should perhaps recive a boost in the form of a stomp attack .. always strike last str 3 ? and have the range of a pistol ![]() Globadiers - see my previous post Weapon Teams & Jezzails , should be cheaper or improved - previous post .. What happend to lead from the rear ? Some things were better in the old days ^^ |
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| Razuli | 19th August 2011 - 11:08 PM Post #23 |
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Grey Seer
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Keep in mind PCB's gas tests are a 'bonus' of sorts, not its main sorce of damage. PCBs still have 3 A (including frenzy) with hatred and a flail bonus in the first round of combat. All they really need are a slight points decrease, or the bonus Initiative and they will be fine. To be honest, I'd prefer most of our "bad" units just get slight point decreases rather than imporved stats. Skaven are not an army of elites. |
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| scratchydoom | 20th August 2011 - 05:32 PM Post #24 |
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Seer
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Thats a fair call, but making a "crap" or "useless" unit that doesnt achieve anything cheaper is pointless, slaves/giant rats are already there to fill that spot in the army... |
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Scratch the enganuative My Army Diary Painting List Magnetising Miniatures | |
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| Demonrat Thing | 22nd August 2011 - 05:59 AM Post #25 |
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The Bloated
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Night runners should be init 4, WS 3, M 6, for 5 points with the option for poison for 2 pts per model. Give'm an additional hand weapon for 1 pt a piece and you pretty much have a similiar unit as ghouls. IMO Jezzails should be 13-15pts a piece. PCB's 15 pts. PWG's should always hit on 5+ and wound on a 5+ for 8pts a piece and be Core again. Abom should at least be 250pts before spikes, but Im happy its 235. WLC should be 100, not a big change but a change. PCC should be 90 not 100. Stormvermin...dont get me started. okay, I'll go there. Option for halberds, we shouldnt be forced to take them. S4 at least, before halberds. LD 6. with this I would say keep them 7 points and make them a special choice halberds/shields +1 pt each. |
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Doom, Doom, Doom, it seems to endlessly say… all will fall, all will be ruinous, Doom, Doom, Doom. | |
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| WillQueek | 22nd August 2011 - 01:11 PM Post #26 |
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Got Nerfed
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??? they should stay core. If there special our army sinks on the list satormvermin are one of our best infantery units (next to PM's) Edited by WillQueek, 22nd August 2011 - 01:12 PM.
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FOR THE GLORY OF THE HORNED RAT OF COURSE!
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