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Storm of Magic and Megabattles; Why Weighted dice should be banned in large battles
Topic Started: 14th July 2011 - 04:07 PM (611 Views)
treedrew
Clanrat
The weighted dice item lets for one turn all dice rolls of x = y, so lets see where we can go with this.

step 1.
Four or five armies with the dice ( preferrably 5 ) all get the dice

step 2.
turn one the first player makes 1's count as 6's
second player makes 2's count as 6's
and so on to 5's count as 6's

step 3.
Proceed to powerscroll plague.
All dice rolls count as 6, so autofailed toughness tests all around.
All dice rolls count as 6, so plague always spreads.

step 4.
Remove any enemy units that dont have a ward save vs plague

step 5.
Laugh maniacally.

questions?
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mellr0
Member Avatar
Why U do dis?!
Yeah, you're doing multiple miscasts on double 6's, so your wizard who casts plague suddenly looses 3 wizard levels and cannot cast any more spells.
Any wizard with 3-4 wounds and on an arcane fulcrum can survive 5 casts of plague. Suddenly, they have multiple/1 wizard and you have no wizards but lots of infantry.

Which is fine... you just allowed him to knock all your wizard's off their fulcrums, and then summon 300 points of guys.

I am looking to get a hold of the following items, as many as possible:
The new style skulls from numerous kits (less heroic scale skulls)
Any bits of skeletons (both older skeletons and new vc skeletons)
Toppers from stormvermin banners (grey seer type skulls)

I have lots of fantasy and 40k bits to trade, including:
Imperial guard special and heavy weapons
Daemonette bits
Bits from land raiders, and chaos space marines
clanrat arm weapons
hellpit arms
Ghoul and zombie bodyparts
older metal Chaos marines

Message me if you can help.
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blader4411
The New Lunar Republic!
As above, or a simple solution to prevent situations like this, which applies common sense:
Allow only one of each Special Magical Item per Side.

The Storm of Magic rules were written intended for 1 vs. 1 Games, each side able to take only 1 of each item. Playing multiplayer then stacking items in that manner is just rules abuse really.

-Blader
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Scurrilous
Warlord
Umm, if your wizard is ona fulcrum he has a 3+ ward save no?

6's would mean he doesn't get hurt ever.
Tournemant results to date:
vs Vampire Counts: 1 victory
vs Dwarves: 1 victory
vs Daemons: 1 Draw
vs Brettonians: 1 draw, 1 loss
vs Skaven: 1 victory
vs Lizardmen: 1 victory
vs Dark Elves: 1 loss
vs High Elves: 1 loss
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blader4411
The New Lunar Republic!
Scurrilous
18th July 2011 - 10:07 AM
6's would mean he doesn't get hurt ever.
Plenty of spells out there that ignore all saves, especially in Storm of Magic.

-Blader
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avenger649
Member Avatar
My blade shall cause your death
blader4411
18th July 2011 - 07:38 PM
Scurrilous
18th July 2011 - 10:07 AM
6's would mean he doesn't get hurt ever.
Plenty of spells out there that ignore all saves, especially in Storm of Magic.

-Blader
And that is the problem with it. In fantasy very little ignored ward saves except for a few spells. The problem is lots of things ignore all armour.
I have awoken, so have my pets.

My blades will be upon you soon.

Then you will be bathed in warp-fire.

*Laughs evilly*


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Ratarsed
Grey Seer
blader4411
14th July 2011 - 09:59 PM

The Storm of Magic rules were written intended for 1 vs. 1 Games, each side able to take only 1 of each item. Playing multiplayer then stacking items in that manner is just rules abuse really.

-Blader
And pretty pointless.
1. Lets play a huge SoM game
2. Skaven side plan their weighted dice scheme
3. All players set up looking forward to an enjoable afternoon of Warhammer madness.
4. Skaven side enacts its darstadly scheme.
5. Oponents remove 90% of their army.
6. Game over.

What fun that was(not) :angry:

As a theoretical exerscise it is fun, but it is not going to happen in reality.
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mellr0
Member Avatar
Why U do dis?!
Ratarsed
23rd July 2011 - 07:17 AM
.1. Lets play a huge SoM game
2. Skaven side plan their weighted dice scheme
3. All players set up looking forward to an enjoable afternoon of Warhammer madness.
4. Skaven side enacts its darstadly scheme.
5. Oponents remove 90% of their army.
6. Game over.
Remove 6... replace with: Opponent chuckles, summons his own magic dice worth of wizards.
7: skaven players cant get any more magic
8: opposite team sigh and shake their head at the hardcore fail.
I am looking to get a hold of the following items, as many as possible:
The new style skulls from numerous kits (less heroic scale skulls)
Any bits of skeletons (both older skeletons and new vc skeletons)
Toppers from stormvermin banners (grey seer type skulls)

I have lots of fantasy and 40k bits to trade, including:
Imperial guard special and heavy weapons
Daemonette bits
Bits from land raiders, and chaos space marines
clanrat arm weapons
hellpit arms
Ghoul and zombie bodyparts
older metal Chaos marines

Message me if you can help.
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Ratarsed
Grey Seer
mellr0
23rd July 2011 - 07:56 AM
Remove 6... replace with: Opponent chuckles, summons his own magic dice worth of wizards.
7: skaven players cant get any more magic
8: opposite team sigh and shake their head at the hardcore fail.
You'll have to explain this to me in more detail.
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mellr0
Member Avatar
Why U do dis?!
All rolls are rolls of 6.

They get 24 dice for winds. They throw 2 dice and get double 6. This causes whatever spell you cast to go through, no dispell. You then suffer a double 6 miscast, so you instantly loose D3 wizard levels (3 wizard levels) from your caster when you miscast and you loose D6 dice from your pool (6 dice).

You use each wizard to miscast the spell, each wizard automatically looses 3 wizard levels. Barring any seers (unless you also miscast with them more than once), you are now a lvl 0 with all casters.

Opponents turn.
They get 24 dice for winds. They can each cast a cantrip to knock your wizard off a fulcrum with a single D6, which is automatically 6 plus their wizard level. To guarantee dispelling them, you have to use 2 dice for each of their 1 dice (due to them having levels and you not). If you dont dispell them, they win the cantrip due to each wizard adding 2D6 and their leadership together, and the highest wizard level adding 1 to their result, pretty much making everyone (except maybe goblins... I'm not sure on their leadership) beat skaven.
Each of their wizards can summon 75, 150 or 300 points of characters and models depending on how their cantrips go.
If they have one wizard, they may summon another... who may summon another...and so on and so forth. Its actually possible if you lost all your wizards bar 1, to summon a slaan, who will immediately annihilate himself to cause you to remove your characters and squads in the reckoning spell.

Double 6 miscast from the normal rulebook basically renders your wizard useless. So forcing double 6's for an entire turn is utterly useless.
I am looking to get a hold of the following items, as many as possible:
The new style skulls from numerous kits (less heroic scale skulls)
Any bits of skeletons (both older skeletons and new vc skeletons)
Toppers from stormvermin banners (grey seer type skulls)

I have lots of fantasy and 40k bits to trade, including:
Imperial guard special and heavy weapons
Daemonette bits
Bits from land raiders, and chaos space marines
clanrat arm weapons
hellpit arms
Ghoul and zombie bodyparts
older metal Chaos marines

Message me if you can help.
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Ratarsed
Grey Seer
Where do you get the all wizards miscast the spell bit from? You only need to cast it once and it will spread through the whole army! Just the one wizard suffers the miscast. So long as you keep a level 4 as level 4 any castings done by them on their turn will need 2 dice which will result in a miscast and them losing D3 levels and 6 dice. What are they going to do? Summon and lose levels or knock you off fulcrums and lose levels.
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Warlock Matik
Member Avatar
(Z–>)90º – (E–N²W)90ºt = 1

In addition to Mellr0's points, you can also go infinite.

Miscasting atop a fulcrum means you roll on the Fulcrum miscast table too, and the 12 result on that adds 2D6 (so 12) more dice to each player's pool. You can now carry on IFing and summoning wizards and teleporting around to carry on casting ad infinitum. So doing this trick with the weighted dice will really break the game in half :P
Posted ImagePosted Image
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mellr0
Member Avatar
Why U do dis?!
Ratarsed
25th July 2011 - 12:31 PM
Where do you get the all wizards miscast the spell bit from? You only need to cast it once and it will spread through the whole army! Just the one wizard suffers the miscast. So long as you keep a level 4 as level 4 any castings done by them on their turn will need 2 dice which will result in a miscast and them losing D3 levels and 6 dice. What are they going to do? Summon and lose levels or knock you off fulcrums and lose levels.
the level 4 will immediately become a level 1.

If you are talking about the great red pox, what actually happens is your entire army dies *as well* since it affects all units within 24" and you both draw.

What you are actually talking about is casting plague... which you can only cast once with that seer, before the information is sucked entirely out of his brain. Then your seer becomes level 1, and your dispel potential goes down.... demonstration...

Start of my turn, i have 1 wizard thats a level 4. You have 1 ex level 4 grey seer thats now lvl 1, 1 level 2 engineer, 1 level 2 plague priest and 2 level 1 engineers.

my first level 4 can cast 4 spells (unless loremaster) on one dice, and it goes to being a cast on 10 spell (14 if in ascension) so you'll need either another level 4 to dispell, or throw 2 dice at each dispell (unless you only level 1 and their magic is in ascension).
For his last trick, the wizard irresistibles a cantrip to knock your wizard off and steals a fulcrum, or casts one of his own uber spells, or simply summons ANOTHER level 4 (slaan are best here if you are dominating the fulcrums for a level 4 loremaster, WoC wizards if not).
I am looking to get a hold of the following items, as many as possible:
The new style skulls from numerous kits (less heroic scale skulls)
Any bits of skeletons (both older skeletons and new vc skeletons)
Toppers from stormvermin banners (grey seer type skulls)

I have lots of fantasy and 40k bits to trade, including:
Imperial guard special and heavy weapons
Daemonette bits
Bits from land raiders, and chaos space marines
clanrat arm weapons
hellpit arms
Ghoul and zombie bodyparts
older metal Chaos marines

Message me if you can help.
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Ratarsed
Grey Seer
For a start I don't see why a Grey Seer should be the one that casts the plague spell. As everything is a 6 a plague priest would irresistable it on 2 dice anyway.
Even if it was a Grey Seer given the size of game we are taliking about here (10,000 points) another level 4 is certain, That means if they 1 dice any spell, you 1 dice the dispel. With 12 dice + X successful chanels you will easily match their attempts at 1 dice cantrips and for every 2 dice spell they cast their levels are also being reduced by d3. Would they have enough levels to knock you off fulcrums and summon back stuff before they were all reduced to level 0? I don't know. The whole concept is silly anyway and nothing more than a theoretical exercise so either way it's irrelivent.
Edited by Ratarsed, 25th July 2011 - 10:32 PM.
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