| Storm of Magic; Because my first thought on seeing 8th ed was: 'You know, magic doesn't seem powerful enough.' | |
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| Tweet Topic Started: 11th April 2011 - 09:30 AM (4,804 Views) | |
| Ratty Gnawtail | 29th June 2011 - 12:01 PM Post #61 |
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Totally not a magpie
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Don't tell me we've got to go through another Storm of Chaos debacle!?
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The (mostly) Complete Works of Ratty Ratty's Short Story Entries Collection | |
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| Silas | 29th June 2011 - 12:02 PM Post #62 |
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The Great Bunny. Now with a mop.
:)
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No I think the fact that many people consider it a "debacle" is the reason it has been removed from the timeline. By the sound of it to never return. |
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| Warlock Matik | 29th June 2011 - 12:33 PM Post #63 |
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(Z–>)90º – (E–N²W)90ºt = 1
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I think Silas' time reversal theory is right. The timelines in the WoC and Daemons books end at 2522 with the start of Storm of Chaos and all the other timelines (in the BRB, SoM, Skaven and Lizzie books from what I have/can see) don't go past 2522. Anyway, back to SoM, I don't see (at the moment) why these games can't be played at lower points levels if you wanted. And you don't have to use Pacts or Monsters, you could just use the extra points on the magic items in the book if you don't want to use additional models. What the pacts and Summoning sigils do allow is for people to use parts of their collection that they previously couldn't or don't anymore - for instance I've got a fair few Tzeentch daemons from when I could play a combined chaos army so I'll probably be running a daemonic pact with my skaven (Herald with lore of light and time warp spell gives two shooting phases for my Skryre stuff ). I've also got a few random models that I can now use as well without having to go back and rebuild a different army. And while I agree that it's probably going to go the way of all other expansions and not be used very often after the initial flurry of activity, I think it'll be fun to pull out every now and then. The key thing is that all this stuff is just extra content - you don't have to use it if you don't want to.
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| Hellpit Bob | 29th June 2011 - 01:18 PM Post #64 |
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Clanrat
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None of the new monsters really do that much for me to be frank.....nice though they are. They seem to fit-in with other armies (Chaos, DE....), well enough, but I don't think they'd look "right" in my Skaven army.....others may disagree, this is only my opinion. More powerful magic for Grey Seers to chuck about is a good thing though, and I'll probably just have to make do where monsters are concerned by fielding one or two extra Hellpits....... The new terrain is cool, and I'll no doubt get some when i can, and new missions and ways to play are always welcome. Bob. |
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| Rat Fink | 29th June 2011 - 06:19 PM Post #65 |
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Clanrat
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Well then it is a good darn thing that Storm of Magic is not an official add on to Warhammer Fantasy Battles but is a completely different game altogether that lets you use your Warhammer armies. Think of it like 3D Chess compared to classic chess. They both use the same pieces but two different games. Like Apocalypse was for 40K. A chance to try a game with Titans and Baneblades.Relax. You will never see Storm of Magic being used in a tournament or even likely a league at your favorite game store.
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| meowser | 29th June 2011 - 08:10 PM Post #66 |
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Cantankerous Malefactor
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I think Skaven will have a hard time holding fulcrums in SoC, what with the absence of any (substantial) mounts for any of our sorcerers, and not mention the loss of SiN from being out of the unit. I'm thinking Plague Priest on Great Pox Rat with Plague Censer and Rival Hide Talisman will be the best man for the job. 1 gas hit, 4 WS4 S6 attacks, plus 3 (mount gets the frenzy bonus, no?) WS3 S4 Poison attacks isn't too paltry on the offensive side, and T5 plus RHT and the 3++ from the Fulcum is about as good as we can do on the defensive end. That, and I imagine we'll be seeing alot more warlords on bonebreakers wearing wizard hats ![]() As an alternative, a fulcrum-denial based strategy might work. Bell and Crack's Call can take out the Fulcri, and a healthy assortment of WLCs and jezzails to keep the existing ones empty might work as well. |
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In victory, thy glory on earth In death, thy glory in heaven Arise, therefore, Warrior With thy Soul ready to fight!
Looking to join a small, casual gaming crew in the tri-state area? PM me! | |
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| Silas | 29th June 2011 - 09:09 PM Post #67 |
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The Great Bunny. Now with a mop.
:)
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meowser you're making the assumption that our wizards will get engaged in combat. Put a few slave units around the fullscream and there won’t be space for anything to charge the wizard. Otherwise our wizards are going to have the 3+ ward save along with the fact that we get the cheapest wizards (with the exception of goblins) around. So even if our wizard dies you can pull a LV1 Engineer out of one of the slave units and stick him on top. Plus Wizards are immune to psychology and count as defending a building on a fullscream so shifting even a goblin is going to be difficult. |
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| Hellpit Bob | 30th June 2011 - 01:52 PM Post #68 |
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Clanrat
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Having magic users that teleport is going to come in real handy too, especially for claiming that fulcrum that has just lost its tenant to jezzails and the like......BAMF! ...and here comes the Engineer!!! Bob. |
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). I've also got a few random models that I can now use as well without having to go back and rebuild a different army. And while I agree that it's probably going to go the way of all other expansions and not be used very often after the initial flurry of activity, I think it'll be fun to pull out every now and then. The key thing is that all this stuff is just extra content - you don't have to use it if you don't want to.


Think of it like 3D Chess compared to classic chess. They both use the same pieces but two different games. Like Apocalypse was for 40K. A chance to try a game with Titans and Baneblades.
