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Storm of Magic; Because my first thought on seeing 8th ed was: 'You know, magic doesn't seem powerful enough.'
Topic Started: 11th April 2011 - 09:30 AM (4,807 Views)
Yobtar
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Grey Seer - Summoner of Verminlords
All the pictures say July 9th for release or "sale"
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How can we have a 9 page FAQ?
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CurseoftheHornedSheep
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Chieftain
avenger649
13th June 2011 - 06:21 PM
Not really. I think there will be one major flaw no one has mentioned yet. Slann with lore of life. They just cast throne of vines or have the cupped hands and you say goodbye to your wizards. There are major flaws they have not considered and before I play I want to know if they are ironed out.
Actually, in the tournament I went to about two weeks ago, an enemy Slann miscast casting Dweller's, failed his ToV save, failed his cupped hands save, rolled a 3 on the miscast table, and then died, promptly winning me the game since it was Blood and Glory. There is a god. :D

Anyways, I'm excited. After having to play against Empire, Bretonnians, Lizards, and even O&G with their new uber-lores, I've been more than ready for Skaven to get their lores buffed as well. Hopefully we'll get a new Grey Seer on foot model, too--I'm not a fan of the 6th and 5th edition ones (especially the latter), and the one I converted from the bell kit looks awkward or ranks up weirdly in most of my units due to the angle he has to be at.
Despite all my rage, I am still just a rat in a cage...

THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard

Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage
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shugdaddy


I'd like to see a lvl3 wizard added for Skaven. Although can't see it happening. Hopefully we will get something to give us the option to boost our spells.
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Grey Seer Exahm
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Gribbly
Just read the GW website article and....it's totally turned me off. The spells are the stupidest thing I've ever seen.

Orcs have a spell that causes all friendly units within 24" to hit automatically.
High Elves have a spell that summons a new fulcrum.
Nurgle has a spell that causes 5d6, wounds on a 4+, no armour save and if it causes 10+ casualties, it summons a daemon prince
Slaanesh has a spell that just straight up lets you take control of an enemy unit.
Lore Of Metal has a spell that grants a 2+ ward until the next turn and is cast on a 10+
Lore Of Life can resurrect whole units.
Goblins have a spell that steals magic items (say bye bye to that Fellblade)


nope.jpg
Edited by Grey Seer Exahm, 25th June 2011 - 11:58 AM.
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CurseoftheHornedSheep
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Yeah, I'm pretty miffed too. And Skaven get... THE ABILITY TO SUMMON A VERMIN LORD!

Whoop-dee-frickin' doo. <_<

Granted, if they do a blanket rules change that the thing has a 3+ ward instead of a 5+, I'll be happier, since the Vermin Lord is such a cool idea but so terrible and ineffective; nonetheless, it still doesn't seem worth it for a whopping 500 points.

I don't know. Maybe I just need a little time to cool off from reading all of the obscenely ridiculous magic spells the other armies get relative to Skaven (Orcs and Goblins have weak magic? What were they smoking?), especially daemons, elves, and orcs and goblins, but... meh.

The new models are awesome though, especially the black dragon.

MUTATE: Okay, I guess I'm not being fair, since I just realized that only one mage can hold a fulcrum and Skaven are still getting Cataclysm spells that we haven't heard about yet. I still have my hopes up. :)
Edited by CurseoftheHornedSheep, 25th June 2011 - 12:25 PM.
Despite all my rage, I am still just a rat in a cage...

THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard

Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage
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Warlock Matik
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(Z–>)90º – (E–N²W)90ºt = 1

shugdaddy
25th June 2011 - 09:14 AM
I'd like to see a lvl3 wizard added for Skaven. Although can't see it happening. Hopefully we will get something to give us the option to boost our spells.
We've got two: Ikit and Skrolk ;)

Right, I've had a quick read through the web article and... I'm excited :D
This definitely seems to be the fantasy equivalent of Apocalypse, a few observations I made from quick skimming:

It looks like every lore (both BRB and Army specific) gets six new spells - three cantrip and three cataclysm. For Skaven these are mentioned for Ruin, so I can only imagine that Plague gets some too so we're hopefully looking at 12 new spells specifically for us :)
The Verminlord looks like it may be much more useful in these games, apparantly its ward save is upped to 3+ while on a fulcrum. What I want to know is whether this upping is granted to normal ward saves too... Grey Seer with 2+ ward anyone?
Monsters. Lots of monsters. From what I gather each army gets an additional 25% worth of points to buy monsters, undead/daemonic units or big magic items.
There also seems to be the generic ability to summon units from any other army book, so time to start having a look at what we want to pinch from the surface-dwellers methinks ;)

Also, there are a few short novels going to be available, one of which (The Hour of Shadows, written by C.L. Werner) seems to feature a skaven necromancer.

This expansion probably isn't going to be to everyone's tastes, especially if you're already tired of 'big magic', but I for one am going to enjoy the sort of spectacles on offer B) Hopefully :unsure:
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Grey Seer Exahm
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Gribbly
From what it looks like, the 3+ ward granted by the fulcrum "overwrites" your normal ward. The WoC mentions that Tzeentch sorcerors can get a 2+, probably the fulfrums 3+ improved by the Mark.
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Merhotep
Stormvermin

I haven't heard a peep on what spells the skaven might get (beyond that one spell could accidentally summon a Vermin Lord if you roll exactly 13 - but then this would presumably be trivial to dispel at the power dice levels involved...)

If the lizardmen can cast the great 'leveller' (I think this is the name...) to instantly reduce the number of enemy units to match their own count (and thus potentially eliminate tons of skaven units...), perhaps we'll get something correspondingly skaveny? Maybe a spell where the enemy must reduce his unit count to half or less of the skaven unit count? A rat can dream...

Anyway, it appears that non-color magic can't be ascendant, since the random spinner doesn't show any of the specialty lores.
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CurseoftheHornedSheep
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Merhotep
25th June 2011 - 10:20 PM
Anyway, it appears that non-color magic can't be ascendant, since the random spinner doesn't show any of the specialty lores.
I don't think that's true. I forgot which lore it was, but they mentioned one of the non-BRB lores acquiring ascendancy in the article.
Despite all my rage, I am still just a rat in a cage...

THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard

Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage
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Warlock Matik
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(Z–>)90º – (E–N²W)90ºt = 1

Merhotep
25th June 2011 - 10:20 PM
Anyway, it appears that non-color magic can't be ascendant, since the random spinner doesn't show any of the specialty lores.
On the outermost ring there are army symbols, two per wind. From what I can tell it looks like Skaven magic is ascendant when either the lore of Fire or Life is.
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Ratty Gnawtail
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Totally not a magpie

Hmm I like the idea of a Verminlord that actually might survive something. I would like to know what else we get spell-wise (shame there was no extra spoilers.) The Lore of Life spell "The Gardener's Warcry" made me laugh (Get offa my lawn!!!) The part where we can bind other armies units into ours in interesting (Skaven with a cavalry support?!)
The (mostly) Complete Works of Ratty
Ratty's Short Story Entries Collection

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Draig
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Warlock Matik
25th June 2011 - 10:52 PM
Merhotep
25th June 2011 - 10:20 PM
Anyway, it appears that non-color magic can't be ascendant, since the random spinner doesn't show any of the specialty lores.
On the outermost ring there are army symbols, two per wind. From what I can tell it looks like Skaven magic is ascendant when either the lore of Fire or Life is.
Yeah Life is twinned with Nurgle and Skaven Plague by the looks of it, while Ruin goes in with Fire.
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Skaven Lord Vinshqueek
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Bunny ear says flop

I've been reading through the news-/ rumour- and teaserposts and to be honest, it looks an awful lot as if GW is trying to make the BRB + SoM expansion a very updated version of 5th edition Fantasy. On the one hand, a very nice thing for the beer and chips games, but on the other hand makes me wonder how much this'll actually get used... cause to be honest, the book, counters, items, etc. aren't that cheap (compared to, let's say, a few boxes of Infinity that brings your gang up to tournament size) and the big question will then obviously be how often it'll get used/ played.

It'll propably get hyped/ promoted to the death, but it makes me wonder a bit, whether a read such as this should make me get excited about this. (The name Mat Ward in combination with a ruleset usually makes me shudder....)

Greetz
In the Horned One we trust, all others we monitor.

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Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
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ratboy1018
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Lab rat hard at work
Most people in my gaming group are not very receptive to the new magic suppliment. In fact, there is almost a general cooling effect to games workshop.
hannanibal
 
Ki Ko Ka Ko Ki (That's the sound of a transformer transforming)

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Innerwolf
Chieftain
Quoting myself from Warseer:
I have just realized SoM is basically a huge middle finger to the Screaming Bell. While this expansion encourages monstrous mounts for spellcasters, Screaming Bell will be nothing but a big point sink.
Once you spend around 500 points on a Grey Seer mounted on it you realize one of your main wizards can't get into the Fulcrums (as he is pushed by a unit and only the wizard can enter them,right?), so he can't control them nor benefit from the SoM exclusive spells.
I suppose we Skaven players are supposed to leave them at home and buy an ugly Vermin Lord (whether they re-release the old, tiny metal model in Finecast or replace it with the hideous unreleased Warhammer Forge Verminlord.
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