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doomwheel vs. A-bomb
Topic Started: 17th January 2011 - 02:25 PM (2,865 Views)
Sleboda
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CapAmr05
Jan 17 2011, 02:16 PM
@Sleboda

I'd rather not allow a charge reaction honestly, with the amount of bsb's in the game most people wouldn't fail a terror check (or will rally on the reroll next turn). If something flees your abom it'll leave you exposed to another round of open shooting, magic or counter charges. And taking away the stand and shoot is better than the ocassional benefit of forcing a terror test (terror is pretty worthless nowadays), remember they still take the fear test once locked in combat with the big guy.

Yeah, I hear ya. I guess I am just lamenting how the things like the Abom (and thus using it as a particular example) in the Skaven book were developed, tested, and pointed with certain capabilities and flexibilities, then, soooo soon after release, changed. Terror was part of the point cost of the Abom. Now it effectively does not cause terror and still costs the same points.
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razaan
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It still causes Terror, which generates a Fear test on any unit that itself does not have Terror.

You lose the chance to flee on the charge, but you also negate any stand and shoot reactions. With the high leadership and BSB rerolls everywhere, I'd gladly get rid of stand and shoot in exchange for the loss of the Terror roll when charging.
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Mathusala0
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Yeah, I hear ya. I guess I am just lamenting how the things like the Abom (and thus using it as a particular example) in the Skaven book were developed, tested, and pointed with certain capabilities and flexibilities, then, soooo soon after release, changed. Terror was part of the point cost of the Abom. Now it effectively does not cause terror and still costs the same points.


But your now getting no charge reaction in it's place. and it still costs the same points and not MORE like it should
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SkavenDan
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niel09ab
Jan 17 2011, 02:25 PM
I havent made up my mind on which of theese great rare choices to rely on in my army.

so..

I would ask you guys on which 1 you prefer, and ofc why?

To the original poster.

One is a classic skaven weapon the other will get people going he is not a good player he just uses an abomb.

I don't care for either now we are in 8th but I will always love the wheel and take it some times just because.
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Yobtar
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SkavenDan
Jan 17 2011, 05:25 PM
One is a classic skaven weapon the other will get people going he is not a good player he just uses an abomb.

LOL!

Is that what your local group told you to get you to stop playing with an Abom?
Thats awesome...Abom users cant play so they use aboms....
Do they tell the DEs who use hydras the same thing? Or people who bring gun lines?
Or deathstars?

Play the game you want to play within the rules. Dont let anyone tell you that you cant really play Warhammer because you bring x,y,or z. Tell them they cant play because they cant deal with it on the table.
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CapAmr05
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Tell them they cant play because they cant deal with it on the table.


A, Whoop!

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Mathusala0
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The Evil Underlord

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Quote:
 

Tell them they cant play because they cant deal with it on the table.


A, Whoop!

--Cap


agreed! tell those ijots to get some flaming attacks in their armies!
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SkavenDan
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I have never taken the Abomb. But one skaven here does and he gets some proper moans. To be fair he has no plan. It's get the abomb into combat and cast 13th spell every turn that is his entire plan! Which sounds very dull to me.

What's a gun line? I haven't seen one since the early days of 8th they blow vs hordes. Think the DE player quit actually.
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Mathusala0
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The Evil Underlord

An empire or dwarf gunline consisting of nothing but cannons, gunmen, and wizards (if your empire)

They don't do poorly against hordes at all. in fact dark elf repeater crossbows are still some of the best in the game. (bolt throwers are laughable)

if you haven't seen them doesn't mean they don't still exist ;)

deathstars and hydras are very much still real. as is duel slans.
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SkavenDan
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I have faced the dwarf & empire gun lines before and won without too much hassle. DE xbowers make me sick they are so awesome can repeat, 5+ save, 6 parry. But like I said the DE player seems to have quit. Interesting that you didn't mention wood elfs the supposed best archer army going.
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CapAmr05
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Woodies were a delicate touch army in 7th (skilled tacticians could play points denial/ dance around until the final charge turn); I could only imagine how much more fine tuning would be required to run them in 8th.

With enemies moving through all but the most difficult terrain without movement penalty and skirmishers reducing to having a 'formation' and sight arc, I can't imagine how difficult a shoot/ flight/ fight list would be, and clearly they weren't designed for mass infantry.

We're an especially bad match for woodies (even with their good shooting) since we can typically spread the deployment zone flank to flank and just march the brown rat-wall forward; they can't get away from us without trying tp punch through a portion of our lines.

Their shooting is more quality, darkelves shooting is quantity; imo the shooty army title has now resides with DE.

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SkavenDan
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I have to agree 40 shots then getting to fire 40 more in a stand and shoot and then striking first and 5+ followed by a 6 save is awesome as far as shooty units go.

I prefer more dice to high S because I usually fluff my to hit rolls often.
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I believe in having many nasty things in my army, regardless of what army Im currently playing. The more targets your opponent has to worry about the better. They become hard-pressed in targeting priority. Focus fire (and Magic) on one and the others break through.

We as Skaven obviously have a multitude of nasty units to bring, so why not use them.

In the end, if things don't go as planned, then by all means blame someone else because it's never our own fault.... sweek!
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Paricidas
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SkavenDan
Jan 18 2011, 01:36 PM
I have to agree 40 shots then getting to fire 40 more in a stand and shoot and then striking first and 5+ followed by a 6 save is awesome as far as shooty units go.


DE xbows will hit on 5+ or 6 in the first turn, in the second turn you can stormbanner them and in the third turn you are in CC. The stand and shoot can get really nasty, especially if they do it against units that have been depleted by pervious melee fights.

The real awesomeness of repeater xbows only shows up when they dont have to move and can fire on targets without cover.
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Sleboda
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Yobtar
Jan 17 2011, 09:56 PM
Is that what your local group told you to get you to stop playing with an Abom?
Thats awesome...Abom users cant play so they use aboms....
Do they tell the DEs who use hydras the same thing? Or people who bring gun lines?
Or deathstars?

Play the game you want to play within the rules. Dont let anyone tell you that you cant really play Warhammer because you bring x,y,or z. Tell them they cant play because they cant deal with it on the table.

Spot on!

Anyone who tells you that you are using a crutch deserves to be beaten over the head over and over with that crutch until they shush up.
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