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| New load of questions; Hey, it beats starting lots of threads | |
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| Tweet Topic Started: 16th January 2011 - 09:19 AM (671 Views) | |
| SkitterPaw | 16th January 2011 - 09:19 AM Post #1 |
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Chieftain
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Hi guys, I know i've been off for a while, but i'm back now, or, for today at least. Anyways, i've been playing some games, and here's a few questions that've come up to which answers would be awesome. I apologise if an FAQ has told us this, but my laptop refuses to let them work on it. Ok, so the questions are: Randomisations: How do you do it for the Wizarding Hat and that Chaos Alter thingo (where you get bonus stats) I thought just draw from a hat, rather then trying to assign dice values, as it gets sorta... 'Unbalanced' so to speak. Second, Slaves and combat shooting. You can shoot into a combat involving slaves. But How much do you have to see? Do you need to see the enemy unit, or just the combat (so, seeing your slaves would work). I lean toward you can shoot as long as you can see the combat ie: Either side's models. Well, that's all for now, thanks in advance. |
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| Skavendrool | 16th January 2011 - 10:07 AM Post #2 |
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Chieftain
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You can shoot into combat with the slaves, but I think that you are still targeting the enemy unit, so need to see it. |
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| Warlock Matik | 16th January 2011 - 11:27 AM Post #3 |
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(Z–>)90º – (E–N²W)90ºt = 1
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Agree with Skavendrool for needing to see the unit you're targetting. For randomising, two methods come to mind: 1: Get a dice of however many sides you need, i.e for the magic lores you need a D8. 2: Use normal D6's or coins, divide the group in half (as best as possible), then flip/roll for which half, then divide that half equally and roll/flip again and so on until you get a result. e.g. For magic lores, divide into first 4 and second 4, 1-3 choose first 4, 4-6 choose second 4, then split whichever 4 into two 2's and so forth. |
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| SkitterPaw | 17th January 2011 - 03:18 AM Post #4 |
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Chieftain
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Ok, thanks guys, good thing I didn't shoot those White Lions. I must say Matik, I like the coin toss idea. It's a good one, thanks. |
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| Warlock Matik | 17th January 2011 - 10:34 AM Post #5 |
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(Z–>)90º – (E–N²W)90ºt = 1
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You're welcome
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| Rakashani | 17th January 2011 - 04:41 PM Post #6 |
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Warlord
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The Chaos Warshrine has a table valued for 2d6. I'd recommend rolling 2d6 in that case because it is designed based on the odds specifically. If you simply put numbers in a hat and drew them out you'd get a flat distribution instead of a peaked one and you'd see wards about 6 times more often than you should. As for shooting and slaves, nothing in Expendable changes anything but allowing you to shoot into the combat. The portion about randomizing the hits has been removed by the Errata but you'd likely still face a -2 penalty for hard cover provided by your own Slaves unless you're fighting something tall and there's still nothing allowing you to intentionally target the slaves in spite of the fact that it'd be the fluffy thing to do. |
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| turmi110 | 17th January 2011 - 06:28 PM Post #7 |
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Chieftain
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For randomising the lore for the wizarding hat, I would flip a coin to break the lores into two groups of 4, as suggested by Matik, then roll a D6 once the coin has decided which group you roll for. On a 1-4 you take the lore it corresponds to, on a 5-6 you reroll. 6 of one a half a dozen of another, in the end it all gets you to the same place, all lores having an equal chance of being selected..... going for the D8 is still simpler though ![]() As for the slaves, it should be pretty easy to spot the enemy the slaves are fighting, depending on how your gaming group runs the true line of sight rules. Some people play that even if you can only see a leg, you can shoot, with hard cover modifier. If your group play like that, you should be able to see between your individual slaves to claim you can see your target. |
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| Player not found | 17th January 2011 - 06:34 PM Post #8 |
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Clanrat
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Actually, as stated before regarding the warshrine, some results ARE meant to come up way more often than others. Result 7 is 6 times as likely to come up a results 2 and 12, and that is how things should be. Don't just draw numbers out of a hat. Actually, the rules, although not necessarily strictly clear for one not used to play tabletop/pen and paper rpg games are quite specific : Chaos army book asks you to roll 2d6. Main rulebook says when asked to roll 2d6, you roll 2 dice and tally the total. |
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| Warlock Matik | 17th January 2011 - 06:49 PM Post #9 |
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(Z–>)90º – (E–N²W)90ºt = 1
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Umm, for those of you speaking about the Chaos warshrine, not to burst your bubble, but I think the OP was actually on about the rules for the Temple of Skulls as presented on pg118 of the BRB where it says to increase a randomly chosen characteristic. If you were talking about the warshrine unit Skitterpaw then like the others said it has it's own table.
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| hotwarplead | 18th January 2011 - 05:43 PM Post #10 |
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eater of rules
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how to role a 6 sided die and get 1-8 its a bit heady, but it could work |
| there is no Skaven Dentist | |
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| SkitterPaw | 19th January 2011 - 12:02 PM Post #11 |
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Chieftain
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Haha, thanks Matik, I was about to have to do that myself. Though, it is more-or-less my fault for being unclear (the name escaped me, and my rule book is vacationing with a friend who actually has time to read it). @Hot Warplead, that is rather heady, I take it you wouldn't be too offended if I took Matik or Turmi's idea, right? Oh oh oh oh oh oh! I remmebered one other thing, if you folks would be so kind as to give opinions on. Vauls Unmaking. Or however it is spelt. Anyway, you know the spell the Elves have, the one to make us lose our magical gear? The one that "mundane-ates" it? Yeah, well, I had an opponent who IF'd it 3 times (was pretty funny, he mauled his Seaguard unit the mage was in) but in the process unmade a heap of my stuff. Most notably, Queek Headtaker's Warpshard Armour. Now, if my friend's reading skills are up to date, the spell makes the item "lose all magical properties". Would the 3+ Save that grants be a magical property? I only wonder because it's not stated to give any armour type for it (light, heavy etc) so does that mean my General loses his AS period? Or does it lose it's ability to inflict S5 hits, but I keep the 3+ save? Same deal with Warpstone Armour. Thanks, if any of you answer this mid-topic boggle. |
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| Chitterfitz | 19th January 2011 - 02:01 PM Post #12 |
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Warlord
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I hate to say it but i think he would lose his AS all together |
| Looking for the Limited Edition Skaven Standard Bearer. PM if you know where i can get one. | |
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| hotwarplead | 19th January 2011 - 02:54 PM Post #13 |
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eater of rules
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how would that spell work on Warplock Pistols? Would it just take away the Warpstone Rule? Same question for all Warpstone Weapons, seeing as the Magic Weapon rule is a rule apart from all other rules for said weapons. That would be awesome. Keep all the +s ditch all the -s. "Oh, you made my pistol not magical, thanks for the +1 attack." |
| there is no Skaven Dentist | |
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| SkitterPaw | 20th January 2011 - 07:41 AM Post #14 |
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Chieftain
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I'm pretty sure you're right, it'd get rid of it's Warpstone Weapon Rule (like out other Warpstone Weapons, I would immagine). @Chitterfitz: That's what I thought, though, i'm not sure if "Provides a 3+/4+ Armour Save" is exactly magical in itself, as they have other, glaringly magical properties. But then, what about the Armour Of Silvered Steel? Something tells me this could go on forever.... |
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| chieftainskritchskritch | 20th January 2011 - 07:55 AM Post #15 |
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The Freshmaker
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For those of you debating about how to randomly generate one of the 8 lores of magic for the Wizard Hat, let me just say that you are all overthinking it WAY too much. The simplest solution is thus: 1. Roll 8 dice, one at a time, and allocate each Magic Lore to the roll (eg: "this is for Fire" *roll*, "this is for Heavens" *roll*, "this is for Shadow" *roll*, etc). 2. The highest dice roll wins, and that will be your chosen lore. 3. If there is more than one highest dice value, reroll the dice for each of the Lores that those dice corresponded to as per step 1. Eventually you'll get a dice that rolls highest, and that dice will be your Lore. Easy. No maths, no coin flipping, just pure random dice rolling. |
| You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again? | |
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If you were talking about the warshrine unit Skitterpaw then like the others said it has it's own table.

