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Size of Slave units?
Topic Started: 11th January 2011 - 08:51 PM (1,086 Views)
SkavenDan
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Unless you have a page number to quote I really don't want to know :P

I do not care about shooting at them. It's more the entire units status changing slaves status.

If anything you should measure from the warlock himself because he's the only person to en-sight panic and he won't be fleeing far since they explode and he's auto dead
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Rakashani
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The problem with that, Dan, is that either way you slice it you have a fleeing or destroyed Engineer who does not have the Expendable rule. I'd agree you probably only measure from him but he's certainly going to cause consequences.
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Plague Priest Phebrickid
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'Embrace Pestilence!'
Warlock Matik
Jan 13 2011, 07:31 PM
Plague Preist Phebrickid
Jan 13 2011, 06:26 PM
chieftainskritchskritch
Jan 12 2011, 08:58 AM
Im currently finding them to be highly useful as minumun sized 20-man units. However, these guys arent for tarpitting, they're for running around in front of my CC units, blocking LOS and/or providing that tasty -2 to Hit hard cover modifier. If anyone charges then I just flee.


If you were to react with a flee! reaction would the charging unit take the D3+R hits? or will they only take them if within the D6'' before moving?

The slaves wouldn't explode in this case, they flee as normal. They only explode if they break from a combat that they've been involved in, fleeing means there's no combat (unless they're caught ;) )

Shame nevermind, but would the slaves still disappear or would they actually run if not in combat?

As for WE in units, you CANNOT shoot into combat if there is anything other than slaves, so if theres a WE in them you cannot shoot into combat

As for the WE causing panic he definately would cause panic its just a question of whether you measure from his base or the unit's edges. I thought immediately that you would measure for the edges of the unit but TBH I don't have a clue about this
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SkavenDan
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Well it's never actually happened thus far.

1 units of 100 dont panic (easily)

2 by the time they are beaten all the units around them have dived into combat so no1 to panic.

3 the warlocks tend to get killed by that default death spell before the games even got very far.

And on the hole shooting thing I don't shoot them don't see point I death frenzy them.
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Grey Seer Exahm
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On the topic of Warlocks causing panic if the unit of slaves they're in breaks, I would consider them as causing panic. Reason being that it doesn't say anywhere "Characters joining a unit of slaves also become Expendable.", whereas usually with rules like this it gives a disclaimer, like "If Character X joins a unit without Frenzy, he also loses his Frenzy" or whatever.

As for unit sizes, as a general rule I always take 10 more slaves than the number of clanrats I have ina unit. I usually run 40 clanrats, so I usually run 50 slaves. I did once take a unit of 100 in a horde with spears, but they had Dwellers Below cast on them and I lost like 40 of them and it put me off units that big.
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SkavenDan
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Still sounds moronic to me Cap whata you think ? :P
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anthem0x
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I'm pretty sure they're correct -- putting any character into a unit of slaves negates the life is cheap rule. Unless I'm mistaken, though, then still blow up when they break, most likely killing the character.
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SkitterPaw
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I use a unit of 50 Slaves as a tarpit, anything more then that, and i'd probably get 2 earfulls of "Skaven are stupidly broken and all your units should be like 1-1/2 pts more expensive" rather then the usual one earfull I get from the Dwarf player in our group.

That said, 50 Slaves is amazing. I've used them again HE for keeping White Lions in place (note mine are naked) and they have been getting killed faster, but I still think 50 is a miracle size. Though, should I get 5000 points to myself (we have an upcoming "mega battle") then I'm going to go nuts with Slaves.

And on the Warlock thing: You can't shoot into combat with him there, but, should the unit cause panic on friendlies, measure from the Warlock, not the unit. He's the only one they 'care' about.
Vaithstrom Warpmane
Aug 11 2010, 01:51 PM
I don't mind when I accidentally kill my own.  They were probably asking for it anyway.

mellr0
Sep 29 2010, 11:02 AM
The UK baggage handlers hate your luggage, and can sense delicate expensive stuff.
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SkavenDan
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SkitterPaw
Jan 16 2011, 09:01 AM
And on the Warlock thing: You can't shoot into combat with him there, but, should the unit cause panic on friendlies, measure from the Warlock, not the unit. He's the only one they 'care' about.

Exactly
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Flem
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I always field 3 unis of slavs at least. Twice a unit of 25 for running on flanks or as screens for my units(they be naked). And a bigger tarpit unit with a size of 45-60 mostly 5 wide to have a huge number of ranks, with shield and a chapion for challenges. Thus far they have tarpitted some killy stuff like chaos knights, black orcs, bloodletters and a bloodthirster. If i put a warlock in it i'd give him the fear causing sword to make your slaves imune for fear and so they don't need to panic from charging terror causers....that could mess up your battle plan like hell.

Spells like death frenzy, wither and bless with filth do wonders on big slave units.
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