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Giant Rat units and templates; Hit what you hit or randomise the damage
Topic Started: 11th January 2011 - 12:22 AM (380 Views)
SkavenDan
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Doomwheel Fanatic
Is it possible to drop a rock lobber rock on the pack master rank and kill them?
Or do you work out the hits and randomise?

Never thought about it till now since I haven't taken them in awhile.
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Moggrash
Clanrat
Well... I say you follow the randomize rules.
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CapAmr05
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I don't recall anything in the rules (army or brb) that would merit randomizing template hits. Template hits into combat aren't even randomized anymore, why would template hits on Giant Rats be?

What's touched by the templates now-a-days are hit.

--Cap
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SkavenDan
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Doomwheel Fanatic
Yeah I was wondering as it seems easy to take out the pack masters now.
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CapAmr05
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Yeah. Large packs have gone from great to less reliable in 8th edition, with the protections lost by MMs in front ranks in the era of 2 rank attacks and PMs being template fodder.

--Cap
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SkavenDan
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Probably best to deploy the Pack Masters randomly in the unit so avoid single hits taking out the entire line of PMs. Though am not sure that will help a great deal either.
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ratwhowouldbeking
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Clanrat
War machines are pretty killer in this edition.

That said, you're assuming the rock lobba will:
1.) Hit all of your packmasters.
2.) Land on target.
3.) Wound all of your packmasters.

Also, this would all have to happen before your pack got into combat.

Plus, if a pack of giant rats is the best thing your opponent can aim his stonethrower at, you might have bigger issues.
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SkavenDan
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Doomwheel Fanatic
True, but there are also a large number of spells that just let you "place" a template. With enough stuff flying out you would target them simply because it makes the unit easy to deal with. And taking out units completely is what 8th edition is about. So it's worth doing from a VP point of view.
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CapAmr05
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One of the best ways to 'deal' with skaven is to destroy their leadership structure (unit by unit; and command).

Taking out packmasters has a major impact on the unit, in that it taks the skaven player's control away from a unit. Which is almost as good as killing it; considering the rats are likely to run away w ld3 (causing panic in its wake); or dive head first into a buzzsaw of an enemy unit setting up an advantageous pursuit/ overrun move or move in between one of your other units and blocking its intended target; there's a whole plethora of things leaderless giant rats can do to stop your battleplan.

If one were to field a unit of 40 giant rats and 5 packmasters; killing those 5 could be all that's required to seriously hinder that unit; it's a legit concern.

--Cap
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spino
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Chieftain
Given the notorious reputation of Ld 8 or Ld 10 Steadfast Slaves in 8th and the seemingly innocent and cheap nature of GR units I really wouldn't worry too much about your opponent gunning for your GR units, let alone the incredibly slim chance a lucky template shot will kill ALL your PMs in one blow.

Seriously, how often does this situation come up during the course of a game? As others have stated you should count your blessings if your opponent seemed intent on lobbing templates at your cheap GR units instead of your CRs, SV, PMs, ROs, PCBs, GRs etc. Sure, it would suck to have a template cripple one of our best flanking units but let's face it, GRs ARE the cheapest rank n' file unit we have after Slaves and therefore the second most expendable unit in our arsenal.

Let 'em template the little buggers all they want, that's one less template landing on your other infantry blocks and hammer units.
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Nailtail


Err, we're actually BETTER OFF because templates hit what they hit, rather than with randomisation. Just think about it for a second.

A normal 3" template will hit 21 models. If you were to then randomise those hits, one third of them would hit the Handlers. So, if you had, say, 3 Handlers and 22 Giant Rats and the enemy scored a direct hit with a basic stone thrower, you'd probably take 7 hits on the Packmasters, and they would probably all die.

But, when you play it the correct way (templates hitting what they hit), that is a maximum of 1 hit per model, meaning max 3 hits, meaning you are far LESS likely to kill and the Packmasters in one go.

So, think before you complain ;)
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