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Chaos scum...
Topic Started: 28th December 2010 - 06:20 AM (979 Views)
Boone
Chieftain
Had a game vs Chaos the other night 2500 pts

did pretty good, got the 13th off twice, took out a horde of 40 or so chaos warriors with it, his two flanking units of knights 5 a piece tore my flanks.

but my main issue I had was with Dragon Ogre Shaggoth this thing just brutalized all my clan rats, nothing would stick to him, out of his 8 wounds I managed to dwindle down 4 of them with my gutter runners and poison slings, but thats it by the 4th 5th and 6th turn, everything was running from his knights and this dragon ogre. it destroyed my bell, and my doom wheel,

(granted I did make a rookie mistake of allocating points for a HPA, then forgetting to field him((seing how im stil la rookie thats ok)) )

I was pretty much obliterated. by this one montsrous unit, he messed up queek something fierce to,

next time im going to try censer bearers against chaos or poison wind globadiers.

any advice? think skihch would be able to handle this beast?
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C57Black
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Warlord
The HPA alone can wreck havoc amongst Chaos Warriors, but as for the dragon ogre shaggoth and knights...jezzails do the best against them from my experience. Poison is less effective just because of the high armor saves you have to deal with, but still a unit of gutter runners to add a few wounds and disrupt the dragon ogre's movement aren't bad.
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Big AL
Chieftain
#1 shaggoths have 6 wounds. If it is the special character than he is initiative 1 and will disapear to cracks call. Regular shaggoths are initative 4, but Toughness 5, so you can wither them and then beat em up with rat ogres in combat.
#2 Don't ever make the mistake of forgetting to field an abomb!
#3 WLCs and the doom rocket will wreck Warriors, save the 13th spell for chosen, if he doesn't field any, then kudos to you, it will be a much easier game to win!
#4 Hellcannons are initiative 1, so make sure you pitch all your spell dice into ruin if you use a seer.
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Smegmalicious


I like the Warp Lightning Cannon against things with multiple wounds. I crushed a Great Unclean One with it, and it was glorious.
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CurseoftheHornedSheep
Member Avatar
Chieftain
Warp-lightning cannon, brass orb, crack's call, jezzail, globadiers, censer bearers, warpfire throwers, doomwheels, A-bombs, warp lightning, gutter runners with poison, appropriately kitted assassins, Fellblade-wielders, vermin lords, or any combination of the aforementioned will kill Shaggoths. Most of the aforementioned should kill him with minimal problems. I'm a huge fan of the cannon, doomwheel, and A-bomb especially for this guy.

Don't charge him with the doomwheel though. Outmaneuver him, zap him with lightning, and hope you can do D6 wounds.

Despite what a lot of people say, I really don't think that Warriors of Chaos are one of our most difficult enemies at all. We've got plenty of tools with which to counter them.
Despite all my rage, I am still just a rat in a cage...

THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard

Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage
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Chitterfitz
Warlord
Don't shoot any kind of lightning at the Shaggoth, unless he has changed then lightning not only doesn't affect him it makes him scarier
Looking for the Limited Edition Skaven Standard Bearer. PM if you know where i can get one.
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turmi110
Chieftain
Yeah, that counts warp lightning, the cannon, and the doomwheel zzzap. The rest of what you listed should be enough to take out shaggoths. Cracks call and brass orb are perfect against the special character shaggoth kholek, as he has only 1 initiative. Not so effective on ordinary shaggoths, though as they have I4, but as most of the rest of the WoC has high initiative, if you have nothing else to throw it at, throw it at the shaggoth. Casting any lightning based spell at a target within 12 inches of kholek will be redirected at him, which will do nothing but make him frenzied.
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Smegmalicious


turmi110
Dec 29 2010, 05:31 AM
Yeah, that counts warp lightning, the cannon, and the doomwheel zzzap. The rest of what you listed should be enough to take out shaggoths. Cracks call and brass orb are perfect against the special character shaggoth kholek, as he has only 1 initiative. Not so effective on ordinary shaggoths, though as they have I4, but as most of the rest of the WoC has high initiative, if you have nothing else to throw it at, throw it at the shaggoth. Casting any lightning based spell at a target within 12 inches of kholek will be redirected at him, which will do nothing but make him frenzied.

Now there's a good point.
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Moggrash
Clanrat
Hmm...
Does the Warplighting spell count as a lightning spell?
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Warlock Matik
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(Z–>)90º – (E–N²W)90ºt = 1

Yes :P
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reddogfish77
Grey Seer
if you want something to specificlly take out a shaggoroth... seeing as it was the only thin you had trouble with... send in an assassin with weeping blades and a potion of strength... as they said if he is not the special character you will hit on 3s reoll misses wound on 2s and do D3 wounds each. if you are still worried his 3 attacks wont do death frenzy the unit...

also i would actually advise against lore of ruin... plague far better against chaos.
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Chitterfitz
Warlord
According to the new rules you cannot combine the potion of Str and Weeping blades
Looking for the Limited Edition Skaven Standard Bearer. PM if you know where i can get one.
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Boone
Chieftain
Hey guys thanks for the tips, it was Kholek the sun eater I was playing against, does cracks call or the 13th work in that situation? can I cast the thirteenth on a single char?

does cracks call just cause 1 wound or get rid of the unit entirely without wardsaves?
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turmi110
Chieftain
Against Kholek, either cracks call or the brass orb will work wonders. If kholek is forced to make that initiative test, thats approx an 83% chance he'll fail. Models that fail either of these initiative tests die. No save, not even ward. Doesn't matter how many wounds they have either, they are removed as casualties.

The dreaded 13th can be cast on single characters that are not in another unit, so long as they fulfill the spells target requirements, ie infantry. It won't work on kholek as he is a monster.
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reddogfish77
Grey Seer
and a monster he is...

why the hell cant you use weping blades and potion of strength... i bet you can use potion of strength with other armies special weapons.
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