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First go at skaven! 2k
Topic Started: 26th December 2010 - 06:42 PM (1,140 Views)
Harvest
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Clanrat
This is my first go at a skaven army. I am probably gonna go for a horde "theme" (Lot's of infantry, and not so much of anything else)

So here's the list. Any advice/input are welcome, since, as i said, this is my first go at Skaven.

Lords & Heroes:

Grey Seer Quirk
Skalm

270

Chieftan BSB
BSB, Warpstone Armour
100

Core:

30 Clanrats
FC, Shields, Ratling Gun
190

30 Clanrats
FC, Shields, Warpfire Thrower
205

30 Clanrats
FC, Shields, Spears,
150

31 Stormvermin
FC, Ratling Gun, Grand Banner Of Clan Superiority
327

Special:

30 Plague Monks
FC
235

4 Rat Ogres w/ 1 Master Moulder & 1 Packmaster
Things Catcher
221

Rare:

2 Doomwheels
150 pts


1998 pts total
Damn The Harpoons! No Wait... MAN THEM!
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PezCat
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Irrepressible Anklebiter
One big thing I noticed was a lack of slaves... is this by design? If nothing else you might want a block or two to put between your Doomwheels and the rest of your army, since Doomwheels have this tendency to blow things up that belong to you before they get to the enemy.

Also, keep in mind our infantry, on its own, is some of the weakest out there. You'll want flanks and toys to do a lot of your work in a fight, because even a 30-strong block of stormvermin is gonna keel over against the stronger melee armies, and you don't have much in the way of defense from shooty ones.
8th Ed: 2-0-0
Last Game: 1500, Vampire Counts, Win - Tabled on Turn 5

Self-Detonations This Game: Warp Lightning Cannon (Turn 1), Ratling Gun (Turn 2), Vampire via miscast (Turn 4), Warlock Engineer via miscast (Turn 4), Poisoned Wind Mortar (Turn 4).

Note: Vampire's Miscast took 4 zombies, 1 skeleton, and 3 skavenslaves with him. Doomwheel did not die, but did wound itself on Turn 4.
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Javster
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Clanrat
okay, here goes.

1) Ratling guns aren't very good. They might seem nice at first glance, with alle the shots fired, but few of them ever wound. Use WFT or PWMs instead. The WFT require some careful planning to use properly, but are utterly devestating.

2) Add slaves! They are probably the best unit we have access to for the price. You could remove 30 clanrats in exchange for more than 60 slaves, since you'd be fielding them naked and they cant have weapon teams.

3) A plague furnace in those monks would do plenty of good. A little weak against shooting, but the priest would also ensure that you would have a better chance of getting the plague spells you want.

4) Storm banner! It's needed. Exchange grand banner of clan superiority for it.

5) there is better defense for your bsb out there. Since none of your other characters are using it, I suggest a 4+ ward save.

6) Gutter runners are worth their weight in gold when facing warmachines. 2x5 of them will ensure that at least one of them gets into the thick of it.

7) Maybe up your rogres to 6 strong? It might cause them to attract more missile fire, but your army is sorely lacking a hammer.

That's about it. Take my advice if you wish, but in the end, play what you think is fun! Infantry heavy armies look especially good on the tabletop if you ask me, so I like your approach to it.
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Harvest
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Clanrat
I see the point about slaves there. Might exchange a unit of Clanrats for two units of slaves instead :) Maybe exchange the weapon teams for WFT and PWM. And perhaps find some points for two more Ratogres somewhere xD

Will update the list once i've looked into these points, and keep you updated

Damn The Harpoons! No Wait... MAN THEM!
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Atropos
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Warpstone Addict
Slaves are the heart of my army. Try them, and they'll probably become the heart of yours too.

I personally field 3 blocks of 50 Slaves with musician. The numer of them depends on your personal taste.

Have fun!
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Malkrit
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Chosen of vermintide
I want to add my experience in here:

My (playing) army currently exists of:

2x 50 Slaves

30 clan rats

30 Clan rats

poinsoned wind mortar

Doomwheel

Engineer with doomrocket

Naket Seer..

Well, This should be a relative soft lift, not too soft though..

But my opponents always lose to me (even when I play wood elves, which I do longer then skaven) and now, when I play Skaven they instantly cry: CHEEESE!! You only win because of CHEESE!!

So added spears to the slaves, to make them a little bit softer.

Stronger against Swordmasters though, Killed 4 in one combat round with Slaves! They broke the slaves (general was killed) which caused another 4 casualties, they failed their panic check, ran away from the exploded rats and could only rally on snake eyes, which they never did!

side note: I don't understand their reasoning, as they are crushed harder when I play wood elves :lol:

But that's mostly blamed to my 3 almost 4 years experience with them.
Which is IMO not much, but reasonably enough to develop yourself as a good general.
Daemon adoptable

The campaign of destruction begins..

Posted Image
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Harvest
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Clanrat
Allrighty. The revised army looks like this:

Lords & Heroes:

Warlord Farkn: Great Weapon, Warpstone Armour, Foul Pendant, Skalm
171

Chieftan Squeelk BSB
BSB, Talisman Of Preservation
115

Core:

2x30 Slaves
120 pts

30 Clanrats
FC, Shields, Warpfire Thrower
205

30 Clanrats
FC, Shields, Spears,
150

33 Stormvermin
FC, Ratling Gun, Storm Banner, Shields
394

Special

30 Plague Monks
FC
235

6 Rat Ogres w/ 1 Master Moulder & 2 Packmasters
Things Catcher
309

2 Doomwheels
300


1999 pts total


As you can see, I swapped out the seer for a warlord, since he makes more sense in an infantry based army. Swapped out 30 clanrats for 60 slaves (2x30) to act as shields against my Doomwheels shooting. Also added Storm Banner, and 2 more ratogres and another Packmaster. Enjoy :)
Damn The Harpoons! No Wait... MAN THEM!
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Javster
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Clanrat
Good that you upped the rogres, will provide a solid hammer (assuming they get into combat. Use terrain to screen the buggers, storm banner will help greatly as well)

two more pieces of advice!

1) A full command group is just not necessary, since skaven champions are useless except for preventing your heroes from getting challenged. You have 36 points spent in champions alone, that's almost another 20 slaves! Only other reason for the champions would be if you are suspecting that they will bring a bunch of heroes, then use them to challenge and prevent too many casualties, OR to confuse your enemy as to where you will put your characters.

2) magic defense! I know you saved some points by removing the seer, but there are far too many spells out there that will decimate our precious (well, more like, expendable) rats. I suggest swapping out the ratling gun (and champions!) for at LEAST a lvl 1 warlock engineer with a scroll.

good job otherwise. In the end though, build a list you like and have fun! :) That's what this game is about.
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Harvest
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Clanrat
Javster
Dec 29 2010, 09:54 PM
Good that you upped the rogres, will provide a solid hammer (assuming they get into combat. Use terrain to screen the buggers, storm banner will help greatly as well)

two more pieces of advice!

1) A full command group is just not necessary, since skaven champions are useless except for preventing your heroes from getting challenged. You have 36 points spent in champions alone, that's almost another 20 slaves! Only other reason for the champions would be if you are suspecting that they will bring a bunch of heroes, then use them to challenge and prevent too many casualties, OR to confuse your enemy as to where you will put your characters.

2) magic defense! I know you saved some points by removing the seer, but there are far too many spells out there that will decimate our precious (well, more like, expendable) rats. I suggest swapping out the ratling gun (and champions!) for at LEAST a lvl 1 warlock engineer with a scroll.

good job otherwise. In the end though, build a list you like and have fun! :) That's what this game is about.

Well, the lackof magic is actually a tad on purpose, since i wanted this to be an infantry army. I don't play to win, I play to have fun ^^ That being said, I might add an engineer, since they are relatively cheap, compared to the heroes of other races.
Damn The Harpoons! No Wait... MAN THEM!
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Harvest
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Clanrat
Right! I finally had time to go an revise the armylist. It has now (hopefully) been tweaked to Skaven perfection! ^Warpfire^

Lords & Heroes:

Warlord Farkn: Great Weapon, Warpstone Armour, Foul Pendant, Skalm
171

Chieftan Squeelk BSB
BSB, Talisman Of Preservation
115

Warlock Engineer Tweek
Lvl 2 Wizard, 1 Dispel Scroll
125

Core:

2x30 Slaves
120 pts

30 Clanrats
Musician, Standard Bearer, Shields, Warpfire Thrower
193

30 Clanrats
Musician, Standard Bearer, Shields, Spears,
142

33 Stormvermin
Musician, Standard Bearer, Storm Banner,
298

Special

30 Plague Monks
Musician, Standard Bearer
225

6 Rat Ogres w/ 1 Master Moulder & 2 Packmasters
Things Catcher
309

2 Doomwheels
300


2000 pts total

No. Of Models: 197
Damn The Harpoons! No Wait... MAN THEM!
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Chitterfitz
Warlord
I'de get rid of the great weapon, yeah its high Str., but you are giving up your very good Int. Its one of the best in the game, my own personal taste thats all, Im looking at trying sword of strike just so i hit on two's cause my warlord can't roll for poop.
Looking for the Limited Edition Skaven Standard Bearer. PM if you know where i can get one.
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Harvest
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Clanrat
Well I must admit that I am a fan og Great Weapons (Probably from playing Dwarves for the past 10 years), so i am gonna try it out, and see how it works. If it does not work, I'll find an alternative (Perhaps two hand weapons)
Damn The Harpoons! No Wait... MAN THEM!
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chiaroscuros
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Warlord
Harvest
Jan 11 2011, 09:35 AM
Right! I finally had time to go an revise the armylist. It has now (hopefully) been tweaked to Skaven perfection!

Couple thoughts. I would...

boost your slaves up to at least 40 models each and add a musician and a naked warlock

keep your clanrats at 30 models each but lose the champions

If you are just learning skaven, PWMs are extremely flexible to use. And taking two gives you redundancy (which is always good). Once you are more confident, you might try two WFT's

Our Cannons are the best guns in the game. Take at least one but two are better (redundancy).

Take the Plague Banner if you are taking Plague Monks. It lets them take out almost any single unit if you haven't already taken massive casualties.

Give some serious thought the the Plague Furnace. It will take firepower off the unit and really boosts the Plague Monks.

Doomwheels are great at taking out individual heroes, warmachines and monsters. The HPA is great at all that AND it can take on blocks of troops too.

With 500 points to play with in the rare section, I would either take two cannons and a HPA OR take a cannon, HPA and doomwheel.

Lastly, a Grey Seer can single handedly win you games. And can block most of your opponents magic. If you are trying to get the 13th spell off, put him in a huge block of slaves and give him a power scroll. Otherwise give him a dispell scroll.

Okay, working backwards, pointwise...

500ish points of troops, 415 to 470 points of rares, 275ish for the Grey Seer, 255 for the Monks, 100 for the BSB = 1545 points

Against competitive lists, I think you HAVE to have all of these elements.

So you have 450 points to play with. That gives you room for two or three of the following...
rat ogres
warlord
more troops
plague furnace
storm banner

If you want to boost your assaults, I would add the furnace, storm banner and either the rat ogres or warlord.

If you want to go shooty you could add two clanrat units to get two more PWMs/WFTs.
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Harvest
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Clanrat
I see your points, but what I really wanted from my (first) skaven army was a massive infantry army, and not so much of the huge warmachines, HPA's etc etc. So i am probably gonna stick with this list for the first few games, and then start tweaking, and tweaking... And of course tweaking ;)
Damn The Harpoons! No Wait... MAN THEM!
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chiaroscuros
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Warlord
Harvest
Jan 18 2011, 10:51 AM
what I really wanted from my (first) skaven army was a massive infantry army, and not so much of the huge warmachines, HPA's etc etc.

Ironically, you can have easily have a massive 200+ model infantry army with all those warmachines... but I think what you are saying is that you want an assault based army not a shooty army.

This will be tough. We don't have very good durable assault units - HPA and monks with furnace n plague banner are our two best ones and you don't want to take either.

You could try a block of 40 stormvermin with full command, Queek and a warlock with skavenbrew. But it will cost you 745 points.

For 609 points, you can get 40 plague monks with musician and plague banner with plague priest and plague furnace (although you really only need 35 monks).

For 302 points you can get a Warlord w/ tail weapon, rat hound, warlitter, poison attacks (10 attacks by himself) in a unit of 56 slaves with spears, musician and champion (horde formation with 6 ranks) with another 29 attacks.

And for 235 points, you can have a HPA.

Just some food for thought...
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