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| Why oh why would anyone use Nightrunners? | |
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| Tweet Topic Started: 12th December 2010 - 09:34 PM (1,124 Views) | |
| catandy | 12th December 2010 - 09:34 PM Post #1 |
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Clanrat
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I gave my nightrunners another go a couple of games ago. I'll probably never field them again. Overpriced, useless are 2 words that come to mind. Ooooh they can shoot in turn 1 with slinking advance ![]() BS3 shooting just doesn't do anything and they are very expensive clanrats in CC Have any of you had any success with these guys? |
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As the Old Greyseer was lying on his deathbed he passed on a few words of wisdom to his son: - War is not about winning son, its about your opponents losing more than you do. - But dad, if your opponents lose more than you do, you still win the battle, so its all the same, isn't it? - You are so young my son.....worthy opponents are on your side of the battlefield..... | |
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| Bakish | 12th December 2010 - 09:44 PM Post #2 |
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Stormvermin
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Not as a combat unit. If you use them as fast advance units to disrupt your opponents battle-plan. Maybe tunnel them in behind his lines. Though I wouldn't use them under 2.5k. They also works nice for fluff.
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| deathmaster riddick | 12th December 2010 - 10:08 PM Post #3 |
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I Am The Monster
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disagree. i routinely field night runners. they are great for running across the field quickly to take out war machines. they are also strong enough in close combat to challenge a fair amount of light cavalry, especially when they can stand and shoot against them. they are by no means a main close combat unit, but they are great disruption units and their small size makes them good for killing war machines. keep in mind that i am a devout follower of clan eshin, so my opinion is a little biased. |
The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM
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| Scarr, Reincarnated | 12th December 2010 - 11:42 PM Post #4 |
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11th creator of the Skaven Achievements. Binder of IceAc.
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I have yet to field them but I think they may be well as an assassin delivery unit. If my opponent did know how useless they are they could be safe from mass fire and could be used to kill mages and such. scarr |
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The Pox on you, AND your kind! Player of games, watcher of games, gamer of plays.
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| Kevlar | 13th December 2010 - 12:33 AM Post #5 |
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Doomwheel Driver
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Giant rats are 95 percent as effective for half the points. |
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| ratboy1018 | 13th December 2010 - 03:08 AM Post #6 |
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Lab rat hard at work
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I have not used them in the 8th, and I don't plan on it any time soon. |
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| Chitterfitz | 13th December 2010 - 03:55 AM Post #7 |
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Warlord
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I like fielding them and keeping them near my grey seer so i can poison the shots and let my opponent charge them i usually keep them around 10 to fifteen strong. its jsut entertaining for me to watch 20 to thirty poison sling shots go off. |
| Looking for the Limited Edition Skaven Standard Bearer. PM if you know where i can get one. | |
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| Paricidas | 13th December 2010 - 04:33 AM Post #8 |
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Doomwheel Driver
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If "blessed with filth" worked on ranged attacks, that would be a viable tactic. |
| Ceterum censeo Altdorfem esse delendam | |
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| deathmaster riddick | 13th December 2010 - 04:37 AM Post #9 |
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I Am The Monster
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semi-related: i also play beastmen, and the second or third time i fielded a ghorgon my opponent took it down with about 14 poison shots that turned up seven or eight 6's. hilarious. |
The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM
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| Flem | 13th December 2010 - 06:32 AM Post #10 |
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A blood curling cough a day, keeps the assassins away
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I field them alot actually, a unit of 15 strong with a warp grinder. They are a great supportive charge to make sure you disrupt their ranks. Combine the tunnel team with a sneaky infiltrator gutter runner unit and it can mess up an opponent his battle plan. Although i agree with Kevlar, giant rats are a better option then the night runners if you won't tunnel them. |
![]() I don't own this image !!!
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| ratwhowouldbeking | 13th December 2010 - 01:05 PM Post #11 |
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Clanrat
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Skirmishers can never disrupt ranks. You can still get a bonus to static combat res for a flank charge, but Skirmishers never count their ranks nor can they negate enemy rank bonus on a flank. |
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| Morgoth | 13th December 2010 - 01:16 PM Post #12 |
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The Ancient Evil
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Alas, Nightrunners are no longer skirmishers <_< Eshin troops. In ranks That is just....wrong :ph43r:
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Greetings from Morgoth Mostly Clan Eshin, occasionally Clan Husk.Proud keeper of the Poking Stick of Doom, known to many a RPG-player ![]()
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| glenc1447 | 13th December 2010 - 09:50 PM Post #13 |
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Was this in an FAQ? Because I've never seen anything about it not working on ranged attacks. Even with the ability to poison the Night Runner's attacks, Gutter Runners are a better choice in basically every way. I do know a guy who runs an all-eshin list using 80+ night runners, and it works reasonably well against some armies, basically like a weaker all-skink list. |
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| Sketch | 13th December 2010 - 10:02 PM Post #14 |
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scratchings and squeakings
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I found they worked ok storming a Dwarf artillery battery. I don't think I'd use them again though unless I was using a Warp Grinder. They are very expensive and as has been mentioned, Giant Rats do the same things for less than half the cost. Sketch |
Raining Blood / M(elrik)atriculation / Twikitch's Triumph![]()
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| racerstephen | 14th December 2010 - 03:56 AM Post #15 |
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"Blessed With Filth" explicitly states "Close Combat attacks". Otherwise I would field 200 slaves, 20 wide 10 deep with 120 poisoned sling shots each round. |
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That is just....wrong :ph43r:
Mostly Clan Eshin, occasionally Clan Husk.



