Welcome Guest [Log In] [Register]
Add Reply
Which do you prefer and why?
Doomwheel / Warp Lightning Canon 20 (87%)
2 Warp Lightning Canons / extra 60 points 3 (13%)
Total Votes: 23
Doomwheels vs Warp Lightning Canons
Topic Started: 12th December 2010 - 06:42 AM (587 Views)
nemesis1020
Clanrat
these choices are to compliment an Abomination
Offline Profile Quote Post Goto Top
 
Rodyle
Clanrat
I'd say this depends on the rest of your list, really.
Offline Profile Quote Post Goto Top
 
Scurrilous
Warlord
I've yet to use either but at the moment I'm planning one of each. Variety is the cheese of life!
Tournemant results to date:
vs Vampire Counts: 1 victory
vs Dwarves: 1 victory
vs Daemons: 1 Draw
vs Brettonians: 1 draw, 1 loss
vs Skaven: 1 victory
vs Lizardmen: 1 victory
vs Dark Elves: 1 loss
vs High Elves: 1 loss
Offline Profile Quote Post Goto Top
 
Pestilent Lord
Member Avatar
Doomwheel Driver
I'd go with the Doomwheel. Force your opponent to make decisions on which big nasty he's more worried about.
“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.”
Skaven 7th:
W/L/D
6/5/2
High Elves:
2/3/1
Offline Profile Quote Post Goto Top
 
Scarr, Reincarnated
Member Avatar
11th creator of the Skaven Achievements. Binder of IceAc.
I would say one cannon is enough as it is easy to protect and you only really need one.

scarr
The Pox on you, AND your kind!

Player of games, watcher of games, gamer of plays.


Posted Image
Offline Profile Quote Post Goto Top
 
Grey-Clad Stranger
Chieftain
I'd have to agree with Pestilent Lord on this, espically since your using an abom. At least one or the other will make it to the enemy, but either way your opponent is going to have to make a choice on which of these high toughness/high wound pieces he wants to concentrate on.
Offline Profile Quote Post Goto Top
 
razaan
Member Avatar
Chieftain
Yeah, another vote for the Doomwheel/Cannon combo.

I use that with an HPA and usually one of my baddies makes it to combat. Typically I'll deploy them on opposite sides of the board, both coming around on my opponent's flanks. Even against Dwarves, its usually enough to divide the firepower so that both of them may take a couple wounds, but not enough to kill them.
My Warhammer Photo Blog
Offline Profile Quote Post Goto Top
 
nemesis1020
Clanrat
Rodyle
Dec 12 2010, 07:28 AM
I'd say this depends on the rest of your list, really.

The rest of my list:

http://underempire.net/index.php?showtopic=36229
Offline Profile Quote Post Goto Top
 
Rodyle
Clanrat
Though I'm not an expert in any way, I'd probably go with the Doomwheel and the WLC.
Offline Profile Quote Post Goto Top
 
Kevlar
Doomwheel Driver
I go with 1 doomwheel, 1 cannon, 1 abomination. Mostly because that is all I have bought and painted.
Offline Profile Quote Post Goto Top
 
CurseoftheHornedSheep
Member Avatar
Chieftain
Am I the only one whose doomwheels don't do jack in 8th?

Don't get me wrong, I loved them in 7th. Fielded one every game, in fact. But without the ability to break ranks, I'm not a huge fan anymore, unless I'm playing Elves, Lizardmen, or some other race I expect to have a monster that doesn't take well to the lightning. Maybe demons, but I'd expect it to get magicked to death with ease or confronted by one of their scary stupid-fast heroes or lords. I guess it slaughters Ogres, too, but meh. They're Ogres. And I guess it can harass Warriors and Beastmen kind of well since they have a few rare choices that are weak to the wheel, and more often than not they don't have jack worth shooting.

I'd take the cannons on the grounds that they're more unreliable, but nonetheless incredibly devastating and significantly more versatile. But that's just me.

MUTATE: I misread the poll, I'd take the wheel plus a cannon over two cannons.
Despite all my rage, I am still just a rat in a cage...

THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard

Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage
Offline Profile Quote Post Goto Top
 
ZetaBoards - Free Forum Hosting
Free Forums. Reliable service with over 8 years of experience.
Learn More · Sign-up Now
« Previous Topic · Fantasy Battles Rules Discussion · Next Topic »
Add Reply