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| Tips for playing against the dirty elves; tips for playing high elves | |
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| Tweet Topic Started: 7th December 2010 - 02:25 PM (1,387 Views) | |
| Spindlesqueek | 7th December 2010 - 02:25 PM Post #1 |
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I was just wondering if anyone had any advice for me when I play against high elves, I usually play 1,250 point games and I believe I may play against a gun line style army with a few tough troops. I also have a tournament coming up and it is a doubles army in which I will be playing with a friends tomb king gun line. He uses archers and and spellcasters to efectively give him 3 rounds of shooting but any tips on playing against the pointy eared ones would be much appreciated. |
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| Kiickman | 7th December 2010 - 02:59 PM Post #2 |
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Storm banner And Slaves i always run 50x Strong slaves. and when they break they always kill alot of elves ![]() as most of my opponents är Dark elf and High Elf. so i am Used too having a hard time :angry: But the best you can get is Storm banner and Big units of slaves and then Some hard hitters Like A-Bomb it is just amazing. what Kinda tropps do you got so you can use ? |
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| Malkrit | 7th December 2010 - 03:14 PM Post #3 |
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Chosen of vermintide
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This will be very short, and my standard answer for playing elves: Shoot the crap out of them They hate everything that has warplightning and plague in it. They also hate warpfire throwers (Melt! Melt! Pointy-ears!). Elves tend to die quick against anything that shoots or magics. And elves dieing quick makes you lots of victory points.. |
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Daemon adoptable The campaign of destruction begins..
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| razaan | 7th December 2010 - 03:31 PM Post #4 |
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Chieftain
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My usual opponent is High Elves. And I usually win. Beat him in the game of attrition. Ram your slave units into his heavy hitters and let them just sit there and grind away. 35-40 slaves can kill off a unit of 10 Swordmasters easily... especially if you bring a Doomwheel up behind them. If you can, try to delay deploying your slaves until you see where his heavy hitters are going to be placed (swordmasters and white lions) then deploy your large slave units in front of them. Plague and Wither are also very powerful against elves, if you can get the spells off. The Abomination can ruin their line as well, especially if they didn't bring any flaming attacks. If he's running a bunch of bolt throwers, pop some gutter runners up behind him and take them out. They are also wonderful for taking out the Great Eagles that are heading your way to wipe out your cannons and catapults. Oh, and don't forget the Doomrocket. That thing is incredible against High Elves. Last game I played, I knocked out 9 of 10 Swordmasters in the first turn. |
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| Paricidas | 7th December 2010 - 04:31 PM Post #5 |
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Doomwheel Driver
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Take a powerscroll and end the game in your first magic phase. deployment: The elf will have some great eagles which he will use to stall deployment. eagles have a movement of 20 and may be positioned anywhere in his deployment zone, they will get what they aim for by turn 2. After he has deployed his eagles he will go for a denied flank which means that all his models will be deployed in a huge (or in the case of elfs small) pile on one of the table-edges. From this edge he will a. cast you into pieces or b. roll up one of your flanks and destroy the center units. Countermeasures: Deploy something you do not need/is fast/can shoot at long range before anything else (this should NOT be your WLCs) Those units are eagle-bait, just there to see which side of the table he uses to deploy his real army. Deploy accordingly. Worst fault: deploy your slave shield on the wrong side of the table so it will never reach combat before his elite has massacred anything else in your army. army selection: Slaves slaves and slaves. The elfs do not have any units that can kill masses of crap infantry in a short time. Only exceptions are swordmasters (extremly vulnerable to any kind of shooting and even CC) and dragon princes (too xpensive for 1250 points). So stop anything that looks like infantery with your slaves and shoot the crap out of it. magic: There is nothing in the whole warhammer world that an elf may fear more than a grey prophet. If powered up by enough powerscrolls, powerdices and warpstone tokens, the grey seer can kill off a whole elfen army single handed. Normally you will not have enough powerdices to do that, but at 1250 points his units are so small that a single 13th will just blast half of his army away. Select a unit that looks juicy (anything of his elite infantry), make sure he does not have the banner of total magic immunity and kill the unit. At this point size his BSB will probably stick in a unit of Swordmasters, white lions or phoenix guard and the unit will be small enough to just turn anything including the characters into rats, 300 points and 25% of the army gone in one magic phase. Beware of his characters, they are running around in 2+ amor and will all have high ws ASF str6. If you want to rely on shooting, you will have to bring a stormbanner (what a paradoxon) or howling warpgale, otherwise none of your weapon teams/WLCs will see turn 3. (BS4 archers and eagles are very good at taking out our little toys) |
| Ceterum censeo Altdorfem esse delendam | |
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| Spindlesqueek | 8th December 2010 - 02:24 AM Post #6 |
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thanks alot for the responses guys and i always take the storm abanner no matter what army i am playing because it is reliable and denies them one of their strongest phases. Just to answer your question i have 100 clanrats/ slaves and like 35 night goblins to use as slaves. I also have 20 stormvermin which i like to field woth my warlord close to 40 clanrats with the BSB in it. I then field 20/25 clanrats with my warlock engineer in it with a weapon team that just sits there and spams. I hardly ever field slaves and i think this is where i might be going wrong. But currently out of the 8 games I have played with my new skaven army i win every game by wiping every unit off the table and the most i have lost is 20 clanrats and the engineer. I also try to take 4 rat ogres and a doomwheel. So i take it i should field more slaves lol. |
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| Malkrit | 8th December 2010 - 03:42 PM Post #7 |
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Chosen of vermintide
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I do not agree on the point that a high elf shooting fase is good. Their archers are crap, 10 points for a BS 4 strenght 3 archer with 30" range. Repeter bolthrowers are crap too, they will most of the time shoot their 6 strenght 4 bolts, will kill some of your dudes, but that doesn't really matter. A High elf can't shoot enough of your dudes away before you reach their line. |
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Daemon adoptable The campaign of destruction begins..
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| Bakish | 8th December 2010 - 05:36 PM Post #8 |
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Stormvermin
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What he said. I were also wondering where all this "Good shooting" came from Not only is the bolt thrower mediocre, it's way to expensive for what it does. Plus it have 2 wounds now days. As for the archers. I read the maths on em. Turns out you get more boom for the buck with goblin archers. Go figure :rolleyes: But a star dragon with a BS 7 bolt thrower mounted on it's back - Now THAT'S something
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| reddogfish77 | 9th December 2010 - 03:30 AM Post #9 |
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Grey Seer
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wait... if you keep winning why are you asking for advice? i have always found plague monks scare elfs a fair bit... their decent T and lots of attacks can do plenty to a standard elf... and dont worry about dragons and riders... thats what doomwheels and WLC are for. |
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| Paricidas | 9th December 2010 - 03:48 AM Post #10 |
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Doomwheel Driver
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I also wonder where this "good shooting" comes from, as nobody in the thread stated HEs would have "good shooting". HEs shooting is not good, but good enough. If they have magic, they will have a unit of archers. Even at the minimum size of 10 they can kill one weapon team per turn if it does not get hard cover. No elf with a few games under his belt will let you get off a shot with a WFT, and PWMs are only safe if they hide behind obstacles or units, making them even more inaccurate. Against blocks of 40+, HE shooting is quite useless, but if 10 bowmen destroy 70 points per round, you cannot really call them weak. The main reason for the stormbanner is not the HEs missle fire but the fact that a large part of his army will be made out of flyers. These flyers will usually start to pick off your weapon teams and warmachines by turn2. A stormbanner is a nice, but by no means the only method of denying the HE this advantage. Btw Archers cost 11 points. |
| Ceterum censeo Altdorfem esse delendam | |
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| Malkrit | 9th December 2010 - 09:55 AM Post #11 |
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Chosen of vermintide
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I Know but I thought that if I posted their individual point cost, that we might get some problems with GW lawyers. ![]() Edit: It should be point, not pint |
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Daemon adoptable The campaign of destruction begins..
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| xxrathammerxx | 10th December 2010 - 08:07 AM Post #12 |
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Stormvermin
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I agree that no decent HE player will allow any weapon teams to survive very easily. That 30" range is no joke, trust me, but in my experience my HE opponent usually takes Sea Guard instead of regular archers as they are more effective in close combat. 24" is manageble for weapon teams. On a similar note, I would recommend focusing you shooting attention at their long range units, which I would expect also contain atleast 1 of their wizards. Kill enough of them to make them panic, and all their long-range support is gone for a turn. Which is huge for them. |
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| Tanglewood | 10th December 2010 - 10:28 AM Post #13 |
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Warlord
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Any advice taking on magic heavy helf with all melee skaven + gutter runners? He sits at his table edge throwing magic with a unit of 20 spearmen. His other mage is mounted with dragon princes bodyguard. Together they sit back and throw all kind of magic... Love the tip on deployment. Pure gold. Next game going to deploy gutter runners in front of his eagles face and call on the storm banner. Run 2" birdie, run. |
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| Scurrilous | 10th December 2010 - 11:47 AM Post #14 |
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Warlord
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Hmm a lot of magic makes for a dangerous foe. If you really have no mages of your own then you're very much at his mercy for magic, which can (and I'm sure, does) mean that you're hurting badly each time. But, hopefully you have a nice large army of hitty units and tarpits. The best thing to do is to rush in and kill his mages, if possible. If not, then just hurry into the close combat as fas as you can. A lot of spells can't be cast on units in close combat, and there are still rules he has to follow, like line of sight and arcs, depending on the spell type. Stormbanner will ground his dragon for you to catch it on the ground, but you'll have to be strategic about using it. You are only garuanteed to ground it for one turn after all... Using the gutter runners to try and kill off his mages might work for you if you put an assassin in the group especially. |
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Tournemant results to date: vs Vampire Counts: 1 victory vs Dwarves: 1 victory vs Daemons: 1 Draw vs Brettonians: 1 draw, 1 loss vs Skaven: 1 victory vs Lizardmen: 1 victory vs Dark Elves: 1 loss vs High Elves: 1 loss | |
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| Tanglewood | 12th December 2010 - 03:58 AM Post #15 |
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Warlord
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Thanks for the tip, will try it out. I have a grey seer but he isn't powerful enough to handle an archmage and a lvl2 so have to find a way to stop them using an all-comer list. Even a dispell scroll isn't going to be enough vs book of hoeth and seerstaff lvl2 who will suicide cast purple sun. |
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i always run 50x Strong slaves. and when they break they always kill alot of elves 
