- Pages:
- 1
- 2
| Dire straits - will this work?; Assassin divebomb | |
|---|---|
| Tweet Topic Started: 27th November 2010 - 04:50 PM (785 Views) | |
| ratwhowouldbeking | 27th November 2010 - 04:50 PM Post #1 |
|
Clanrat
|
So in a week and a half I'll be fighting a mostly losing game - 2000 points of Skaven vs. 2400 points of Chaos (with a vampire thrown in). Why the imbalance? We're playing a map campaign and I got surrounded. Anyway... I don't think normal tactics are going to beat a 20% lead. What I want is the probability that the following will work: Because the Chaos player already has a kitted-out vampire from an ally in combat, I expect he will leave the magic phase mostly alone and bring a massive Lord for his general. And even if not, I imagine it'll be a pretty scary general. Can an Assassin with a Fellblade reliably take out a Chaos Lord? As I'm looking at it, in a challenge it's i8 (reroll hits with ASF) against Lord's i7, 2+ wound, ignore armour and reroll wards, d6 wounds. Then, assuming the General is killed with a reasonable number of wounds in excess (a theoretical total combat res of +8), the (assumedly large) unit he's in flees. So for 220 point hero I can take out considerably more. To make this happen, I'd be Scouting my Assassin 12" away from the Lord unit, and hopefully nabbing first turn and charging 12". Now, if I don't take first turn, the Chaos player still has to decide what to do about the Assassin, and may charge (foolishly) with the General unit (he does take Khorne on everything, so this is a possibility). Otherwise, he may charge with a different unit (unlikely to get in with a >12" charge range and slower move) or try to leave my Assassin alone (but he has very little shooting to play with). Then once the Assassin hits, he declares a challenge and the Chaos Lord must accept. Does this all make sense, or am I missing some glaring thing about the Warriors of Chaos or the Assassin's abilities? I'm not going for guaranteed here, just reasonable chances of hilarity. |
![]() |
|
| tbone | 27th November 2010 - 05:10 PM Post #2 |
|
Grey Seer
|
Assassin can only take 50 points of magic items.....fellblade is 100 |
| Tbone's Nasty Rats | |
![]() |
|
| Paricidas | 27th November 2010 - 05:46 PM Post #3 |
|
Doomwheel Driver
|
Take a strengh potion with a weapon that has multiple wounds and hope for failed wardsaves. |
| Ceterum censeo Altdorfem esse delendam | |
![]() |
|
| Shatterfang | 27th November 2010 - 06:06 PM Post #4 |
|
Stormvermin
|
If you deploy scouts and also roll to go first, I don't think the scouts are permitted to charge. Of course, if he starts the game off first, then you may charge. |
![]() |
|
| Clanseer Skabrius | 27th November 2010 - 06:26 PM Post #5 |
|
Lord of the Undermountain
|
Shatterfang is right, if you start turn 1, you can't charge yet. I don't think a Skaven assassin has much chance of winning against a Chaos Lord, one of the best combat characters in the game. If you're outnumbered, maybe you could use an Abomination (or 2 ) to even things out? |
![]() |
|
| Paricidas | 27th November 2010 - 06:48 PM Post #6 |
|
Doomwheel Driver
|
Imho deploying skaven armies to kill chaos lords is quite futile. It may occure accidentaly that the lord gets killed during battle, but there are really no reliable ways to kill them. In all of my games where I managed to kill one of those nastys it was because he was not attached to a unit and got doomwheeled, WLCed or jezzailed. Best thing was when a furnace just pushed him out of his chaos amor with 10 s5 hits. BUT... no general in his right mind will let a chaos lord run around solo when there are so many s5+ multiwound templates flying around. Therefor the answer to your problem would be the allmighty 13th. Shoot the generals unit with cannons and magic and when the models drop below 12, take a power scroll and make him your new pet via 13th. But imho you will lose more points when trying to kill the lord than he is worth. If I were you, I would take the largest unit of clanrats that has ever emerged from skavenblight, put the naked seer on a bell and charge that unit just into the chaos lords face. He must challenge your grey seer and while you kindly refuse, you step back onto the bell, never to be touched again in CC. Now just pray that your two A-bombs kill the khorny-boys quicker than they kill your bell. |
| Ceterum censeo Altdorfem esse delendam | |
![]() |
|
| ratwhowouldbeking | 27th November 2010 - 06:55 PM Post #7 |
|
Clanrat
|
Ahhh, of course. Drat, I knew it couldn't be that easy. I was trying to avoid taking the HPA, because I've taken it my last few games and I kinda want to keep my friends. Also, I'm really just playing this to maximize my fun, I'm already essentially eliminated from the campaign (I was doomed from the start, basically forced to deploy my base in the middle of the map). |
![]() |
|
| Paricidas | 27th November 2010 - 07:36 PM Post #8 |
|
Doomwheel Driver
|
With your definition of fun, you are the right man äääh sry rat for the order of the plague monks. |
| Ceterum censeo Altdorfem esse delendam | |
![]() |
|
| reddogfish77 | 28th November 2010 - 03:28 AM Post #9 |
|
Grey Seer
|
get into character dude... your skaven... your supposed to try nasty things and laugh in your opponents face. could always try a fellblade armed warlord on bonebreaker... if you are playing for fun you may as well try out this bad boy... then run him by himself and try to force units to flee due to overwhelming overkill... |
![]() |
|
| Paricidas | 28th November 2010 - 01:31 PM Post #10 |
|
Doomwheel Driver
|
That would be quite a gamble, but our lord has 4 wounds and there is a chance that he may survive the attacks of the chaos lord. If you roll well for the wounds of the sword, yo can get an overkillbonus of 5, which would probably break the generals unit even if the BSB was in reach. |
| Ceterum censeo Altdorfem esse delendam | |
![]() |
|
| Kevlar | 28th November 2010 - 03:08 PM Post #11 |
|
Doomwheel Driver
|
An assassin is not going to kill a chaos lord. You don't get enough attacks and he very well may have an ASF helmet on anyway. Look, the only way you are going to beat chaos is stay out of close combat. Don't spend any points on anything close combat related. Put up a slave wall, at least 4 units of 50 with shields, or 4 units of 70+ without shields. Put warpfire throwers on the flanks for enfilading fire, put poison wind mortars in the middle, put cannons and catapults to the rear. You will most likely want a seer with skull staff and power scroll for magic defense/offense. Use the 13th spell to take out the most expensive enemy unit. Don't forget the doom rocket too on an engineer. |
![]() |
|
| Paricidas | 28th November 2010 - 03:42 PM Post #12 |
|
Doomwheel Driver
|
Chaos ogres and marauders (when flank charged) are managable. Most other units are better entertained by the usual slaavefest, as Kevlar mentioned. If you want to try your luck on a unit of warriors, you will need a combined charge of slaves and at least one A-bomb. And a warlord with the str10 sword on abonebreaker has a chance of killing the chaoslord, altough it is at least questionable if that does make much sense. |
| Ceterum censeo Altdorfem esse delendam | |
![]() |
|
| Kevlar | 28th November 2010 - 03:56 PM Post #13 |
|
Doomwheel Driver
|
Chaos lord has better weaponskill and better initiative so its doubtful you would even get an attack. But yes if you survive his attacks then you will probably kill him. |
![]() |
|
| Big AL | 28th November 2010 - 09:35 PM Post #14 |
|
Chieftain
|
you need 2 WLCs and an abomb! |
![]() |
|
| Warlock Matik | 29th November 2010 - 09:08 AM Post #15 |
|
(Z–>)90º – (E–N²W)90ºt = 1
![]()
|
Just to point out that Chaos lords and our warlords have the same initiative so (barring likely magic items and abilities) they will strike simultaneously, meaning you'll get at least one round's worth of fellblade attacks at him. Although I agree that blowing them up with Skryre weaponry is probably a better course of action. |
![]()
| |
![]() |
|
| Go to Next Page | |
| « Previous Topic · Fantasy Battles Rules Discussion · Next Topic » |
- Pages:
- 1
- 2










