- Pages:
- 1
- 2
| Ratling Guns; Can we make them work? | ||
|---|---|---|
| Tweet Topic Started: 17th November 2010 - 10:39 PM (818 Views) | ||
| Smegmalicious | 17th November 2010 - 10:39 PM Post #1 | |
![]()
|
I used to be a huge fan of the Ratling gun but they seem to be horribly nerfed now. I can't see rolling more than 3 dice with them ever, and even 2 is pushing it. So you're looking at maybe 7 shots on average, no move and shoot and some pretty bad misfire results. Is there a way to get them to be effective? | |
![]() |
|
|
| Warlock Matik | 17th November 2010 - 11:04 PM Post #2 | |
|
(Z–>)90º – (E–N²W)90ºt = 1
![]()
|
I think keeping them on the flanks and behind the lines to deal with pesky single flyers and small fast cav units could work, they're still pretty good at taking out great eagles, dark riders (well, maybe) and the like out, although I must confess I'm not sure whether such units are used much in 8th. At the very least a unit that tries to flank a clanrat unit wastes a combat phase dealing with the gun and suffering from its stand and shoot. | |
![]()
| ||
![]() |
|
|
| tbone | 17th November 2010 - 11:21 PM Post #3 | |
|
Grey Seer
|
Hmmmm If we use the misfire chart to our advantage we may be able to get a little more out of the ratling gun. I know you said the misfire was bad, but in comparison, it is actually not that bad. The misfire 3-5 still gives you a chance to shoot something, and the 6 is just weakened shots. And neither hurt the crew. I think to get the most out of the ratling, we almost have to use misfire. I would propose playing very aggressive with them (getting very close to the enemy units) and trying to utilize the stand and shoot. If you get them very close to the opponents unit, there is still a decent chance of hitting them with the misfire, but you will actually get more shots. |
|
| Tbone's Nasty Rats | ||
![]() |
|
|
| ratboy1018 | 18th November 2010 - 01:48 AM Post #4 | |
|
Lab rat hard at work
|
I find myself using them only when I need to shave a few points to get something needed. I trade in a warpfire thrower for it. | |
| ||
![]() |
|
|
| Shatterfang | 18th November 2010 - 04:49 AM Post #5 | |
|
Stormvermin
|
In my most recent misadventure, I fielded no fewer than 6 Ratling Guns. I never fired more than two dice with any single gun. In turn number 2, five of my six guns exploded, along with my Warp Lighting Cannon. But wait, there's more! I got the Plague spell off, and it spread through 3 enemy units, and then through 3 of my own! That was probably my favorite game and my most overwhelming defeat. | |
![]() |
|
|
| Paricidas | 18th November 2010 - 05:26 AM Post #6 | |
|
Doomwheel Driver
|
Just always firing with two dices does not seem very reasonable. If you get 1 and 2 , who cares about a missfire? I think you would get better results if you throw as many dices as you need to seriously hurt the enemy. If, for example, I want to protect my warplighning cannon from 5 harpies that are flying its way, I need 2 wounds on t3 to do anything significant (= panic check on ld5). 2 wounds with a str4 weapon against t3 are 3 hits. 3 hits with bs3 are 6 shots. Therefor I will roll as many dices as I need to squeez six shots out of my ratling gun, or I can press my luck and try to kill two harpies with only 5 shots. Anything that requires 8 shots or more should not be handled by a ratling gun alone imho. Unfortunatly I simply cannot imagine a situation where a WFT would not be much better than a ratling. |
|
| Ceterum censeo Altdorfem esse delendam | ||
![]() |
|
|
| SkavenDan | 21st November 2010 - 01:24 AM Post #7 | |
|
Doomwheel Fanatic
|
As a small fire arms weapon or anti flank weapon others are still more favourable. The warp fire thrower can pivot and fire so that can unleash a fiery death upon a would be flanker. And the mortar can like wise do the same and fire indirectly if no such targets are available for it. It has old edition written all over it. It was too good before now it's useless. Fortunately I already had enough warp fire throwers and the IOBs gave me more than enough mortars. |
|
| ||
![]() |
|
|
| Malkrit | 21st November 2010 - 09:20 AM Post #8 | |
|
Chosen of vermintide
|
Am I the only one with good results of this thing? I once shot 9 elfs down in a single round of shooting. My advice is what's already suggested: BE RECKLESS! What does it actually matter if you kill a few of your own? You're supposed to have hundreds of troopers.. |
|
|
Daemon adoptable The campaign of destruction begins..
| ||
![]() |
|
|
| Bobofreak | 21st November 2010 - 10:28 PM Post #9 | |
|
The Big Cheese!!
|
Rattling guns are the least effective of all of the weapons teams in 8th IMO (In 7th when they auto hit they where the breasts! No denying that). WFT and PM are far superior and versatile for few more points. I think you have to run through a lot of low probability scenarios and extrapolate a lot to come up with a situation where the RG is a better choice than a WFT or a PM.
|
|
![]() |
|
|
| Kevlar | 21st November 2010 - 11:17 PM Post #10 | |
|
Doomwheel Driver
|
still say it depends on the target. If you are shooting a lone model or a small unit of skirmishers a warpfire thrower has a chance to miss and will only do a single hit. Granted d3 wounds but that is still kind of low. For guarding a cannon from something like great eagles or harpies the ratling gun is most likely a better choice than any of the other teams. It just has much less effect on infantry blocks. |
|
![]() |
|
|
| Paricidas | 22nd November 2010 - 06:49 AM Post #11 | |
|
Doomwheel Driver
|
10 stormvermin with a stormbanner and a rattling gun is perhaps the best protection from harpies/eagles you can get. Only downside, if you have something that needs protection, it is a warmachine and will suffer from the stormbanner. The best thing about the ratling gun is perhaps its missfire chart and its "reliability". The worst thing that can happen is the destruction of the device. Unlike with a wft, a missfire will not extinguish half of your army, therefore you can be quite reckless with the ratling. It will fire d6 shots at a 100%chance, 2d6 shots at a 83% chance, 3d6 shots with 66,6% and 4d6 shots with 50%. At an average, you will look at 7 shots fired per round regardless of how many dice you roll. If you roll 4 dices, you will get between 10 and 18 shots out of a ratling in 50% of all cases, the other 50 are left for missfires. Thats 14 if it fires, and 7 on average, as the missfire is at 50%. If you compare this to a WFT, it has a 17% chance to missfire. If you want to roll a ratling with such an amount of reliability, you may only throw two dices and get 7 shots out of it, which will normaly translate to 3,5 hits. So in order to let the ratling be better than a WFT, you need targets that dont give you modifiers to your BS, dont have multiple wounds, dont "need" hight str attacks to be killed and come in such small numbers that the template of the WFT will be a pure overkill. The only units that come to my mind are flyers, fast cavalery and seriously damaged T3 units with AS 5+. So, well, if you 13th a unit of swordmasters down to 2 men, a ratlig gun will be better at taking them out. |
|
| Ceterum censeo Altdorfem esse delendam | ||
![]() |
|
|
| grupax | 22nd November 2010 - 10:47 AM Post #12 | |
|
Clanrat
|
They are no longer overpowered, but honestly for their points and 18" range I still find them a bargain for str4 ap shots, its the price of about 3 jezzails and they mostly kill more :D. It is a shame you can only get one per parent unit
|
|
![]() |
|
|
| Kevlar | 22nd November 2010 - 11:28 AM Post #13 | |
|
Doomwheel Driver
|
I don't know, starting the storm banner in my opponents phase, half the time it is gone when my phase starts. It really just provides me cover for a turn so my gutter runners can do their business. If you have two cannons then the ratling gun is a rather cheap way to protect them from flyers or fast cav/war beasts. Spread the cannons out a little bit and put the ratling gun between them. WFT are a lot easier to avoid with the jumping template, at least for flyers. And skirimishers are spread out enough that the wft will have little impact on them. |
|
![]() |
|
|
| Hardrainfalling | 22nd November 2010 - 01:30 PM Post #14 | |
|
Chieftain
|
i love the models , i used one last game it was ignored as harmless by my foe and then blasted away getting 15 shots , 8 hits and killing 3 elves and 3 slaves but then who cares about slaves ! I agree vs inf blocks it doesnt do a lot as they are likely to be charge range next turn (can it stand and shoot?) but a few wounds can mean 1 less enemy rank in CC hadnt thought about using them to defend my artillery :rolleyes: |
|
| "I am always surprised when people complain a Skaven Army is cheesy. what do they expect from an Army of Rodents" | ||
![]() |
|
|
| Paricidas | 22nd November 2010 - 02:40 PM Post #15 | |
|
Doomwheel Driver
|
I find it a little tricky to deploy, the fact that it has a range of 18 and the flyers have 20 inches has already costed me some WLC. I often find those damn harpies dancing at 19 inches distance of my ratling gun, but only 20 inches away from my WLC. I have just checked the elfen armies I have played against or watched in action in the past 2 months, and to me it seems like every pointy ear and its mum is taking at least 3 units of flyers (1 eagle or 5 harpies). Against these annoyances, a ratling gun is really more reliable and cheaper than a WFT. Elfs in general seem to be quite nice targets for the ratling, they come in rather small units, have t3 and a 5+ AS, exactly that kind of thing ratling guns love to hit. Shooting down 3 of the 12 White lions is enough for a slaven unit to still get a flank bonus. The WFT is still by far the best weapon team you can get, but the more I think of it, the more I like the ratlings |
|
| Ceterum censeo Altdorfem esse delendam | ||
![]() |
|
|
![]() Our users say it best: "Zetaboards is the best forum service I have ever used." |
|
| Go to Next Page | |
| « Previous Topic · Fantasy Battles Rules Discussion · Next Topic » |
- Pages:
- 1
- 2












