| First Ever match; Skaven V Dwarves | |
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| Tweet Topic Started: 14th November 2010 - 03:20 AM (512 Views) | |
| Boone | 14th November 2010 - 03:20 AM Post #1 |
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Chieftain
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So my first ever game outside of the IOB went like this CORE 120 clan rats (30) sp/sh/m/st/ch Banner of Clan supeiority (WFT) (30) sh/m/st/ch (WFT) (20) sp/sh/st (20) sh (ratling) (20) sp/sh/champion Dwarf Hide banner (poison wind mortor) 10 night runners slings 4 swarms Special 10 gutter runners poi att /slings deathrunner weeping blade (warpgrinder) 2 rogres 1 mb, 1 master moulder Rare, HPA 2 Doomwheels Characters Queekheadtaker Thanqoul (no boneripper) Assassin (warpstone stars) Deathmaster Skinch Waerlock Engineer (level 2 wizard) Okay First off, I am incredibly new to playing, I make alot of mistakes mess up alot of rules, so if you see some positive constructive critisim to chime in by all means his army was rally good, alot of dwarves 30 slayers(giant slayers) 20 long beards 20 iron breakers 20 warriors 20 dwarves with guns(quarrelers?) 20 (cross bolters swarves) 2 Volley guns, 2 grudge throwers the points might not be even but my friend was pretty fair my spells for thanqoul were, Skitter-leap Scorch Warp Lightning Plague wither Warplock Engineer Skitterleap Warp-lightning
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| Boone | 14th November 2010 - 04:30 AM Post #2 |
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Chieftain
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So First turn, went off kind of in between. Hey went first, and turtled. mostly shot, was OOR of his volley guns but his grudge throwers landed... killing 3 units out of thanqouls group and the other grudge thrower missed. his anvil guy misfired with a roll of 1 then derped and rolled a 1 again, but his misfire was nothing happened. my turn I advanced everything as the diagram showed, cast my ZZZZAAaaap on the crossbowmen, killing 3, and my other doom wheel zzzzApped the slayers killing 3. his shooter dwarvs killed 1 rat swarm. I advanced evrything forward, My Gutter runners didnt make their roll. thanqoul cast Warplightning (dispelled) Plague ( double 6's) killed 8 crossbow dwarfs then ended lost 2 levels, forgot, warplightning, skitterleap. skitterleap (dispelled) warplock engineer 3 remaining dice cast warplightning killed 2 shooter dwarves poison wind mortor Miscast, rolld a 3, friend put target over my doomwheel, and it caused 1 wound *my map isnt to scale but yes all spells were in range.
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| Boone | 14th November 2010 - 04:52 AM Post #3 |
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Chieftain
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Okay so turn 2 is here, he did some damage and the exact details are kind of fuzzy. turned his warrior around to face my marker also backed his slayers up he hit with his grudge thrower killing 7 from unit 5(queek's) and his volley gun did 1 wound on my HPA. his shooters shot over my night runners, to my rat ogres. Causing 1 wound. his crossbow men, shot at my doom wheel causing 1 wound. and his anvil did some damage attack killing 8 of thanqouls group My turn. Doomwheels GO! doomwheel comes up 4 inches short of slayers ZZZZZZappp! kills 3 slayers doomwheel hits Long Beards zzzaaap kills 3 Long Beards Impacts hits kill 7 Long beards closecombat does nothing. for both sides Gutterrunners emerge w/ assasin. miscast on warpgrinder. I lose 5 gutter runners. 2 wounds with slings on volley gun. everyone advances Night runners kill 2 gunners, with slings. PWM misfires WFTx2 do nothing. ratling OOR magic. Thanqoul(now retarded) casts plague (dispelled) wither (dispelled) Warlock engineer Warplightning Hits, kills 3 Iron breakers Skitter leap Double six's BLOWED UP and cast into dimensional portal Big template kills 14, they pass leadership kills rogre and 1 wound on swarm. hard to follow but thats how that turn ended.
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| Boone | 14th November 2010 - 05:15 AM Post #4 |
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Chieftain
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This was our last turn, store closed. He charged the flank of my Doomwheel with slayers his warrior charged my gutterrunners and assassin up hill nothing else moved he shot and misfired his volleygun and 1 grud thrower. he did 1 wound on my HPA with his volleygun he missed completely with his grude thrower his shooters took out 6 night runners his crossbowmen failed Both doomwheels blew up, but took guys with them Slayers hacked it to bits, but lost 6 of thier guys Long beards took last two wounds on Doomwheel, but lost 5 of thier guys Best part, Dwarf warriors charge up hill into 5 gutter runners and 1 assassin, and litrally get cut to shreds, gutter runners kill 8 dwarfs, assassin, kills 4, dwarves run into my night runners and lose 3 more on dangerous terrain.gutter runner restrain and reform. MY turn. HPA Charges Crossbowmen. no other charges everything advances slightly Magic cast plague goes off killing ironbreakers, 8 of them. spell ends Skitterleaps Goes off. Skinhc is behind volley gun crew kills that up shooting, night runners slings fail Gutter runners slings take out volley gun, and assassin seperat from unit takes out grudgethrower with warstone stars. PWM - misfires does opponent puts morter over HPA does nothing WFT. both shoot at ironbreakers, killing 3. Ratling shoots ats slayers killing 7 Had to end game there store closed. I know alot of rules I probably got wrong, and the points arent completey even. but any advice you have is a good for me and constructive critism is good too. thanks again Boone
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| turmi110 | 14th November 2010 - 07:45 AM Post #5 |
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Chieftain
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Nice report, I like the addition of a map, makes visualisation a lot clearer. Skaven are a tough army to get right, especially for someone new to the game, there is a lot to remember, which means a lot to forget. Here is a list of a few things that I spotted rules wise that were incorrect, or possibly incorrect. In no particular order: 1. When you miscast, and roll the lose spells result, the first spell lost is always the one you cast. Any additional spells lost are then randomised. 2. Thanquol knows only 4 spells. How come you didn't have boneripper? He comes included in thanquols cost. 3. Both thanquol and the engineer had warplightning and skitterleap. In most cases you aren't allowed duplicate spells. The exception to this is signature spells (we don't have any) or if the rules specifically say you are allowed to swap for them (eg warlock swaps for warplightning, grey seer swaps for skitterleap or dreaded 13th, etc). If your engineer rolled first and ended up with warplightning and skitterleap, then your grey seer can't have warplightning, but is allowed to swap for skitterleap (as per his rules). Conversely, if the seer rolled for spells first, and got warplightning and skitterleap (+2 more) then the engineer can't get the skitterleap spell, but can swap for warplightning (as per his rules). Confusing at first, but you'll get used to it.
Welcome to WHFB Rules mistakes are common, I've been playing for a while and still stuff things up every now and then. Best way to learn..... play games, read book, play more games, then play some more, then some more, then read book again. You should have a fairly good grasp on the rules by then
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| Atropos | 14th November 2010 - 08:28 AM Post #6 |
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Warpstone Addict
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Actually, he knows five spells, unless it's been FAQ'd or something. And yes, Boneripper comes with him. |
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| turmi110 | 14th November 2010 - 08:40 AM Post #7 |
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Chieftain
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<---- embarrassed Never used him, and clearly didn't read his special equipment. Apologies, he does have 5 spells |
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| Paricidas | 14th November 2010 - 10:09 AM Post #8 |
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Doomwheel Driver
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I dont know how much you rolled for your doomwheels in round one, but since they startet behind the HPA and there must have been at least 26 inches distance to the enemy army, you must have rolled really high for both doomwheels to get close enough to the enemy. Otherwise both of them would have fried your HPA with their zaaap. |
| Ceterum censeo Altdorfem esse delendam | |
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| DNA Maniac | 14th November 2010 - 08:02 PM Post #9 |
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Stormvermin
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Clanrat units cant take magic banners. And always remember to get a BSB ![]() Good report btw. |
| It's Alive!!! It's Alive!!! | |
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| Boone | 14th November 2010 - 08:14 PM Post #10 |
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Chieftain
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the map isnt completely to scale, but the HPA was deployed so h would angle and not go stiright across the field (not sure if thats allowed) and I beliv the doom wheels both got 16- and 18 for rolls. whats a BSB? and forgive the map, it was done on MS Paint, and done with the crapy mouspad on a even crappeir laptop i did not know they could not take magic banners, goodthing they did not go into combat and game was cut short. |
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| Warlock Matik | 14th November 2010 - 11:12 PM Post #11 |
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(Z–>)90º – (E–N²W)90ºt = 1
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BSB = Battle Standard Bearer, it's almost essential for Skaven armies (heck any army). Don't worry about the shoddiness of the map, it's nice that you've actually bothered to include one and as turmi said it helps with the visualisation
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| reddogfish77 | 15th November 2010 - 10:39 AM Post #12 |
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Grey Seer
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your friend cheated you... rolling a 1 on an anvil misfires... and rolling another one... shoiuld have made his almost 500 point unit disappear... funny that dwarfs were not reliable. lol |
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Rules mistakes are common, I've been playing for a while and still stuff things up every now and then. Best way to learn..... play games, read book, play more games, then play some more, then some more, then read book again. You should have a fairly good grasp on the rules by then





