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Need Help Breaking an Empire Turtle; My friend is playing like a jerk.
Topic Started: 12th November 2010 - 01:43 AM (1,448 Views)
bakfire the experimenter
graduate of the school for dangerous inventions
i would sugget a seer - even if its just for dispell.

i would take large slave blocks over clan rats - 40+ units of slaves, with the ld of the seer and the bsb re-roll they wont go anywhere for a while.

also and please forgive me if someone else has mentioned it before but you seem to be missing some thing with deployment.

dependant on the mission you are playing however.. typically

after the table is set up (and i normally take turns with my opponent to place scenery we then scatter it on the table to make it more random) you both roll a dice and who ever wins the roll picks the table side they want.

if you win the roll off take the side with the hill and then dont deploy on it. then put your slaves infront of all you important units and let him kill slaves.

failing this if you are not playing hte missions in the book - try them out they may balance things a little for you.
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Ablabab
Chieftain
Next time you play him, ask a third person to set up terrain in a random fashion. Players who fudge up terrain placement like that tend to be boring to play.

Playing against a bunker like his is hard as it is a somewhat effective (and BORING AS HELL TIMES TEN!), but here's a few tips:

You need skavenslaves. More units he has to focus on.

Also - the single best choice for hunting war machines is gutter runners. Try 2 x 7 gutter runners with slings and poison. The models are expensive at 18 points, but one of those squads can pretty much knock out a war machine per turn (with a bit of sweet luck). Let them be sneaky infiltrators, and use the storm banner to shield yourself until your ninjas (gutter runners) pop up behind his war machines and start throwing those poisoned pebbles around :ph43r:

You could also try a 15 pt Warlock Engineer with a Brass Orb, then Skitterleap down to his war machines. If he bunkers down really tight, it can instantly remove several war machines.
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WarpFodder
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Warlord
Chitterfitz
Nov 12 2010, 04:51 AM
The big problem with weapon teams its they eat your points fast, and at that low point cost you really don't have the points to be throwing around. I completly screwed up my friends turtle tactic one time by deploying a 40 man unit of plague monks on his right flank with the Banner of verminous Scurrying, plague furnace, and a naked engineer with the iron curse ammy. First turn it showed up on his flank and for the next turn he focused fired on that unit allowing the rest of my army to get into charge, i think the monk unit was down to 25 models after one round then it duel charged his iron breakers with clanrats and punched right through his flank. I wiped the dwarfs down to a man and the monk unit lived :)

I think if you can get into his face fast and from the sides he won't know what to do. Look at how you set up your army. A lot of Games can be won in the deployment phase. Unless your dice completely hate you without question.

Two quick things about that before i start
1. engineers cant start in plague furnace units as they are not unbreakable and the unit is (FAQ lets us put in clan pestilans models only)
2. banner of verminous scurring can only be used in the 2nd turn or later, dunno if you used it 1st turn to get down his flank or you were playing a scenario that allowed you to deploy close to his area etc. (PS love that banner)


But yeah......slaves, best points in a skaven army, for an army like this if you sheild your good units behind big units of slaves your covered units will be -2 to hit and he will either waste his shots or have to kill slaves.

Gutter runners with poison slings are the buisness, great at warmachine disruption but be careful of grapeshoting cannons or hellblaster volleyguns, they will wipe your runners of the map.

Stop letting your friend set up the scenery, either get someone else to do it or do it random whereby you roll for amount (D6+4) then each of you places 1 piece at a time then that piece scatters 2D6 in direction of a scatter dice. afterwards you roll off for sides.

If your not getting good value from warp fire throwers swap them for something else.

OH! ALWAYS take a stormbanner fantastic value, especially against an army like this.




OOOOOOOoooooorrrrrr


Tell your friend to make up a proper army and stop playing like a dick, if he wants to play that way skaven are WAY better at doing it. (2 PCC 2 WLC, seer with power scroll and plague and tons of slaves with units of globadiers/10 stormvermin each with a PWM)


Option 3 - Go to a gaming club and player other players.
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Pau
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Clanrat
Yeap id go Gutter runners :ph43r: and slaves and some G-rats there fast and there fun the master gets killed they still get to the enemy hehe let us know how it goes.
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veelckoo


WarpFodder said it all B)
My way would be to take grey seer, 2xWLC, 2x PCC and a lot of slaves. Just stay in your deployment zone and shoot.
It will be boring as hell but you could use engineer with Skitterlap and Doomrocket for some fun as well ;)
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reddogfish77
Grey Seer
or tell your opponent you want to set up terrain then dont put any down at all... after he cops a hiding he will go back to random.
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Skab
Clanrat
All I will add (as there is a lot of good advice here) is let us know how you got on killing his army....
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racerstephen


Put a Warlord on a Ratogre and give him a flying carpet and the 4+ ward save, just for fun.

Take the feedback scroll, it kills mages very nicely.
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Ratarsed
Grey Seer
I'm going to echo the gutter runner suggestion and I would even go as far as to field 3 x 5 man units with poison slings. You would be unlucky not to have at least 1 unit appear on turn 2 right behind his war machines. Open up with slings and with a bit of luck you could take one down straight away then charge in next turn. Without archers he has nothing to shoot you without first moving and thus missing that turns shooting after which it will be too late, the Gutter runners will be in combat wreaking havock.
Doom rocket is also awesome against close packed units. 15 point engineer with 30 point rocket is well worth it.
WLC is another thing to try, it is a bit random but something to shoot back at him can't be bad.
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mrtn
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Swashbuckler
I wonder if you're playing by the rules. Are you using the random scenarios?
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Pestilent Lord
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Doomwheel Driver
racerstephen
Nov 19 2010, 10:23 PM
Put a Warlord on a Ratogre and give him a flying carpet and the 4+ ward save, just for fun.

Flying Carpet is for Infantry or Monstrous Infantry. A Warlord on Bonebreaker is Monstrous Cavalry.
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tbone
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Grey Seer
Made me just think of a flying warlitter....:lol: love to see that conversion
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Kevlar
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tbone
Nov 20 2010, 11:48 AM
Made me just think of a flying warlitter....:lol: love to see that conversion

Actually it is for models on foot. I don't even think the warlitter qualifies.
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Malkrit
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Chosen of vermintide
Actually, the warlitter is stated as infantry, so I guess he can use it ;)
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turmi110
Chieftain
The warlitter is a mount, and I assume being mounted pretty much means you're not on foot, being counted as infantry or not afterwards doesn't matter. In the troop types section it does say that infantry includes all units of foot troops, but apparently doesn't mean that every infantry is counted as being on foot. Eg slann is classed as infantry, he technically isn't mounted, but he also isn't considered on foot. As such he can't use the beasts transformation spell, or ride the magic carpet. The warlord on warlitter doesn't have his feet planted on the ground, so isn't on foot. Therefore I'd say he can't use the carpet. If someone on a horse can't use the carpet, then I can't see how someone carried by slaves and guarded by stormvermin can
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