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Bonebreaker Use and Implementation
Topic Started: 10th November 2010 - 02:01 PM (675 Views)
Wargamejunkie
Warlord
Instead of dragging down the "Why don't people use Bonebreakers more?" thread this might be a better place for discussion.

I was speaking with Sleboda on how he uses his Bonebreaker and Warlord with Fellblade and he thought we all might benefit from more of a group discussion on the subject.

My plan to use the Warlord w/ Fellblade & Bonebreaker to tackle those things we as skaven normally have issues with....combat with nasty unbreakable things. Mainly I didn't see anything in our lists to reliably tackle Steamtanks, Screaming Bells, ect.

In the world of all or nothing I didn't like the thought of feeding a slave unit to these units with no plan on killing them, enter the Warlord w/Fellblade on Bonebreaker.

In my list I wanted to include him to give the threat of another combat unit besides my Abom. My rares are 2 WLC, 1 Abom


For those who use the Bonebreaker how do you equip yours? What unit do you have him with or do you run him solo?
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Kevlar
Doomwheel Driver
Bonebreaker provides a lot of dmg output. When I use one I try to go more defensive, 2+ rerollable (warpstone armor and dawnstone + shield) or 3+/4+ (armor of destiny) and something cheap for a weapon like blade of corruption, dwarf gouger, or sword of might.
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ratboy1018
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Lab rat hard at work
I just put a list up in the list section. It's different than I usually bring. 2+ armor, 5+ ward, helm of discord (possible auto hits), blade of corruption, potion of foolhardiness, and of course, bonebreaker. At 258 points its definatly more than i normally bring, but a I'm trying out a themed list.
hannanibal
 
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The Screaming Rat


I use my warlord on bone breaker with the dawnshard to reroll armor saves, and the warpstone armor with shield for a 2+ save and str 4 hit back at them(works great for HE spearmen!) and with that build I generally give him the warlock-augmented weapon so he gets 5 str 5 attacks... pair that with the bone breakers 5 str 5 attacks and look out! :) no as good for stream tanks but that is why the Horned Rat made lighting cannons! :)
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skavenmatt
Stormvermin
I also use the warlock augmented weapon, warpstone armor, and dawnshard. The lack of ward save usually ends up being his downfall but most the time he dishes out at least as well as he takes.
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Ant


Not used him yet, but now I've finished my conversion I'm going to give him a try.

I plan to just go cheap and cheerful - giving him only the charmed shield and a halberd. IMO this is the only way to go - he needs the charmed shield because of cannons and rock lobbers, so getting a 2+ save is out. 3+ AS isn't much better than 4+ really and he has the extra wound (does he get to use the RO's toughness too?).

Tooling him up is very tempting but once he gets to around 200+pts I just think I can get an abom for the same price which is better in every way. But at just under 160pts for 9 S5 attacks and a stomp with relatively decent survivability I feel he's well worth the points. Sure he can't take on a dragon or chaos lord but against stuff like that I don't believe he'd do much better if he were tooled up anyway.
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Sleboda
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Pensive Penguins Fan

I have used the re-rollable reverse damage combo as well at times. It's really great against basic infantry, but then again, the unit of rat ogres he is in doesn't really need much of a boost against that sort of unit.

My Fellblade dude has been good with tanks and beefed up combat generals who rely on their wards to protect them.

There's a 'hidden' benefit to the Fellblade in 8th though. With all the parry saves out there (Tzeentch warriors!), the ability to force re-rolls on wards is actually now good against shield-armed troops as well.

I don't count on my rat ogre unit to win the day for me, but it does sometimes and even when it doesn't, it tends to get the attention of the enemy, which lets my furnace last a bit longer.

A unit of 7 rat ogres with a master-bred and the fellblade warlord (people know it's the fellblade pretty quickly since you have to make that roll to hurt yourself) can be pretty frightening to the enemy!
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CapAmr05
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Quote:
 
There's a 'hidden' benefit to the Fellblade in 8th though. With all the parry saves out there (Tzeentch warriors!), the ability to force re-rolls on wards is actually now good against shield-armed troops as well.


Whoa, I hadnt thought of that! That's a great point.

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tbone
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Grey Seer
Since bonebreaker doesn't get Look out sir!, it seems like there is less of a reason to even put him in a unit.

I could see a lone BB warlord w/ warpstone armor, shield, dawnstone, and crown of commandment really ripping up weaker RnF. I bet an elf player would hate having to re-roll his attacks vs. this kind of beast.
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turmi110
Chieftain
Less of a reason, but there are still very good reasons to put him in a unit. Apart from giving him extra punch in case he decides to fluff, he still does gain protection from ballistic skill based ranged weapons, and most magic magic missile/direct damage spells. If he is in a unit of 20 clanrats for instance (not suggesting it, just an example) and the unit gets hit by 10 arrows, you could allocate all of those hits to your clanrats, he would only have to take a hit if there were more hits than there were models in the unit. If he were with some rat ogres and the opponent tried spearing him with a bolt thrower, you just allocate the hit to one of the rat ogres.
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razaan
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Chieftain
I just finished a game with my Warlord on a Bonebreaker.

I gave him the Warlock Augmented Weapon, a Shield and the Dragonhelm. 2+ Armor save, 2+ ward vs. fire all for a whopping 213 points.

I put him in the front of a 35 strong clanrat unit with shields and spears. His first combat, I ate a front charge from a unit of Dragon Princes. He didn't challenge me, so I challenged him. I utterly destroyed his unit champion. Unfortunately the unit didn't flee, so I was also flanked by a massive group of spearmen (50ish) in my next turn. I had the Warlord make way to the spearmen and he annihilated another 15-18 spearmen in the next two rounds of combat, eventually working down the spearmen causing them and the remaining Dragon Prince to flee.

The entire time, he took two wounds from a Noble with a greatsword.

For a melee based army, he'll be my general every time.
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Zarn
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Clanrat
I also just had my first game with the Bonebreaker. I equipped him with a shield , Warpstone armor and Dawnstone. Charged a zombie horde of 40 by himself. Managed to get 9 wounds between himself, armor saved wound redirects and Bonebreaker. With combat resolution the Zombies took an additional 6 wounds. My opponent did make the mistake of allocating all his attacks against the warlord who proceeded to make all his saves and redirected several wounds. All together he lost 15 models in the first turn of combat and I took no wounds.
On the following turn he charged his vampire Lord into the fray ( who had 1 wound already) . The undead thing accepted my challenge and was snapped in half by my Bonebreaker and promptly made into a nice hat .
The only thing I will change in the future is to give the Warlord a magic weapon , probably a sword of might to allow him to wound a little more reliably. although expensive he appears to be an absolute beast when mounted on the Bonebreaker.
When first deployed he was with a 46 strong unit of clanrats until he left the unit to go rogue on the Zombies.
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Ablabab
Chieftain
I just played a game against Vampire Counts with a tooled Warlord on Bonebreaker.

He basically had an ASF sword and the 2+ armor save of mirrored hurt (the warpstone armor).

He charged a Horde of ghouls alone. This forced them to put all attacks on him, and with poison, WS 7 and whatnot, they did a lot of wound. In the end, the armor had killed 9 ghouls that round. The Warlord just stood there for a few turns and let the ghouls tear themselves up against his armor. Good times.
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