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| Pesky Ogre's; Humbled by Ogre Kingdoms | |
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| Tweet Topic Started: 2nd November 2010 - 09:44 AM (806 Views) | |
| Quic | 2nd November 2010 - 09:44 AM Post #1 |
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I've now had two encounters with these mounds of flesh and on both occasions I've had my tail handed too me. Obviously my tactics were completely sound and it was probably the scheming of my enemies and my weak underlings that resulted in my defeat. However in the unlikely event that it was bad tactics on my part are there any Warlords out there that have had a great deal of success in crushing these over weight monstrosities.The only unit of mine that had any real success were my 40 strong unit of Stormvermin, even my rat ogres lead by Squeal were brushed aside by the inclusion of the Cannibal Totem. Yours in anticipation Quic |
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| reddogfish77 | 2nd November 2010 - 10:00 AM Post #2 |
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Grey Seer
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are you taking large units... prob units of 30 or 40 are too small. take tools that are massively effective against ogres. brass orb is a must. doomrocket is still good. fellblade will thrash him... single handedly. try rat ogres... their higher initiative will really help out. also ogres are very lightly armoured... go figure. try plague monks and instead of plague spells go ruin. cracks call is great. also because multi wound stuff is so devastating... warplightening cannons and doomwheels instead of PCC and abomb. warplightening is also fantastic... will generally be safe due to little shooting. |
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| Quic | 2nd November 2010 - 10:35 AM Post #3 |
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My Rat Ogres were taken down due to the inclusion of the cannibal totem , which is VERY effective against units with the same base size. My units were all 40+, I totally agree with you on the spells front. Plague was near enough useless. I was fielding a doom wheel too, maybe two are required I like the idea of the Brass Orb, I can see that being a good one hit wonder. The good ol' doom rocket is effective but spectacularly random. I've done just as much damage to my own troops as I my opponent. For me the Fell Blade is a one hit wonder. Yes my Warlord can dish it out but lack armor etc makes him a soft target. My main issue was that I just couldn't do enough damage to large units of Ogres, they just soaked up the damage and the large number of high strength attacks followed by stomp was just crippling. Gut magic proved very effective at boosting the survivability of the units and in all fairness my dispel dice were pretty poor. |
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| Kevlar | 2nd November 2010 - 10:41 AM Post #4 |
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Doomwheel Driver
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I'd go blade of corruption on the warlord. Cheap and the guaranteed two wounds should tear up multi-wound rank and file. |
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| Hardrainfalling | 2nd November 2010 - 11:56 AM Post #5 |
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Chieftain
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a screaming sword is a nice cheap way to may a unit immune to fear and the pipes of pebald can be useful due to the ogres not great leadership both items on naked warlocks can be cheap and effective |
| "I am always surprised when people complain a Skaven Army is cheesy. what do they expect from an Army of Rodents" | |
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| underking calner | 2nd November 2010 - 01:37 PM Post #6 |
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owner of the fabled bag of everful warpstone
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Hi there, I cannot add much at the moment, but i play against ogre kingdoms for the fist time in our club league this sunday, and am looking for something that will deal the deathknell to these towering brutes, apart from the obvious (ridiculously large amounts of troops and a couple of wft and we w/doomrocket) i was going to also use a doomwheel, i am also taking a we with the brass orb and a unit pwgs with the deathglobe upgrade. The league is 1500pts and the first 1000 is always open and the same, so i know he has a tyrant and two units of bulls. Calner |
| when cooking halflings, i advise beginning on a low temperature for a long time, this way you seal in the juices!!! | |
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| catandy | 2nd November 2010 - 03:04 PM Post #7 |
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Clanrat
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Jezzails are nice against ogres, plague censer bearers can do well and ofcourse the doomwheel and Warp lightning canon. just remember to bring gutter runners with slings and poison. Ogres have little armor and poison works nicely. But basic tactics: Tie ogres up with slaves and shoot them to pieces. |
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As the Old Greyseer was lying on his deathbed he passed on a few words of wisdom to his son: - War is not about winning son, its about your opponents losing more than you do. - But dad, if your opponents lose more than you do, you still win the battle, so its all the same, isn't it? - You are so young my son.....worthy opponents are on your side of the battlefield..... | |
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| skavenmatt | 2nd November 2010 - 04:02 PM Post #8 |
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Stormvermin
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warpfire throwers and cannons, they don't have much for range, just melt his fleshy ogres into 1/2 sized ogre candles. Feed em slaves, flank charge with some ROgres, melt their faces with warpfire and warp lightning. Bring the leadership toys, as their LD is almost as terrible as our rival's. Cracks call is awesome. |
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| Quic | 2nd November 2010 - 04:12 PM Post #9 |
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I think a move towards Ruin with my casters rather than my normal choice of Plague, Warp Fire Throwers rather than my Rattling Guns and a tooled up Warlord seem like a good start. I'd love a big unit of Jezzails but have always been put off by their price. I'm thinking I should ask Santa very nicely for 10. Some anti LD shenanigans seems like a good move too. Thanks for the advice. |
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| Daemon Sultan | 3rd November 2010 - 01:04 PM Post #10 |
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Clanrat
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You know... our ogres are stronger
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| Honestly not a Dalek. | |
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| skavenmatt | 3rd November 2010 - 02:08 PM Post #11 |
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Stormvermin
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it's much cheaper to convert jezzail now, I think a regiment of clanrats and kroot or empire handgunners/dwarf thunderers is what most people use now. 20 of them run 70ish bucks that way, as opposed to the 150ish dollars for 10 metals that most people don't care for the look of. I have both, and personally prefer the metals. |
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| Hardrainfalling | 3rd November 2010 - 02:18 PM Post #12 |
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Chieftain
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i prefer the metals too and find them great in numbers as their longer range and hard hitting are great vs high value units so with ogres target scrap launchers, lone hunters , giants etc vs a unit of ogre bulls they will do little vs the mass of wounds you are facing |
| "I am always surprised when people complain a Skaven Army is cheesy. what do they expect from an Army of Rodents" | |
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| Sammy the Squid | 4th November 2010 - 02:33 PM Post #13 |
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Back to retirement!
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If you are tooling up a list specifically to fight Ogres with then I dont think you can go past an Assassin with Warpstone Stars. But really, anything that does multi-wounds will hurt Ogres alot. Are you looking for help creating a list to beat Ogres with or help in how to beat Ogres with a take-all-comers list you are currently using? - Sammy |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | |
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| Ratkaster | 4th November 2010 - 11:07 PM Post #14 |
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Stormvermin
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Anything that involves taking In tests is good against them. Warp Lightning Cannons are pure gold, especially if your opponent fields larger Bull or Irongut units. You manage to land the end template at St8 or St10 and you're causing some serious damage. You'll be hitting everything under the line plus another 2 or 3 models. Remember as well all Wds caused are multiplied by D6! Doomwheels are Ogre killers for much the same reason as above. Abominations can still work well but really need to come in on a flank or the rear. Best use is in conjunction with Slaves (see below). BIG units of Slaves are essential. They'll tie up even large units of Ogres for a round or two and may even cause the odd casualty. It's a war of attrition. I'd keep Clanrat units fairly small and invest more points in Slaves. Clanrat units main use would be to access Warpfire Throwers and provide banners for appropriate scenarios. Stormvermin are a waste of time. They'll die just as quick as Slaves or Clanrats, won't do much more damage and cost a fortune in comparison. Stick with Slaves! Plague Monks suffer along similar lines to Stornvermin. Use Slaves instead. Rat Ogres are a waste of time. More expensive than Bulls will always be outnumbered, so won't be able to weather teh casualties so well. Can be useful for flank charges but lack of muso makes them so much more unwieldy than the opponent. Leave them at home and spend the points on other stuff. Warpfire Throwers are very handy. Multi wound and forcing panic tests. Ogre Ld isn't the best and unless supported by a character it can be quite easy to panic a unit or two. I wouldn't bother with Jezzails. They're pricey and only cause 1 Wd on a hit. Sure the high St is nice but they're really best used for heavily armoured opponents. You're better off using Gutter Runners (best Skaven unit bar none!) with poison/slings. Much more versatile with Scout and Sneaky Infiltrator rules. A Grey Seer is probably preferable to a Warlord. You need to keep successful Gut Magic castings to a minimum. All of those buff spells just makes them even harder to handle. Cracks Call and Scorch are the spells of choice. Try and get the charge where possible. Don't give them any advantages like the Bull Charge if you can help it. Just keep feeding them Slave blocks to tie them up. It's a war of attrition. You'll lose countless models for the first few turns, but gradually those few casualties inflicted each turn on the Ogres start to add up. I usually gain most victories against Ogres because of one bad round of combat for an Ogre unit in turn 3 or 4. A failed Ld test by a unit that's lost a few models will break causing panic through the ranks. |
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| Paricidas | 5th November 2010 - 06:19 AM Post #15 |
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Doomwheel Driver
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I never have never played ogres, but on paper it seems that monks and ratogres will have a fieldday choping up ogre bulls. What makes those ogres so strong, a magic item, a spell of gut magic? |
| Ceterum censeo Altdorfem esse delendam | |
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are there any Warlords out there that have had a great deal of success in crushing these over weight monstrosities.





