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How to beat Warriors of Chaos
Topic Started: 22nd October 2010 - 04:12 AM (2,860 Views)
catandy
Clanrat
True. The A-bomb will not win you any friends in a 1000-game.

I bring one at 2500, but if its a friendly game you should really leave it out at 1000.

I said bring one if you MUST fight him. I wouldn't go toe to toe with WoC without the A-bomb.

Bring plenty of slaves, tie him up and watch him burn (WFT) or choke (PWM).

Doomwheel and WLC will do nicely at 1000. Just don't try to win the game in close combat :D

As the Old Greyseer was lying on his deathbed he passed on a few words of wisdom to his son:

- War is not about winning son, its about your opponents losing more than you do.

- But dad, if your opponents lose more than you do, you still win the battle, so its all the same, isn't it?

- You are so young my son.....worthy opponents are on your side of the battlefield.....
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reddogfish77
Grey Seer
dont stoop to his level... lol... the abomb is a bit much.

i would suggest either.

Grey seer

+ BSB

plus a doomrocket wielding WE.

maybe another naked WE.

unit of 70 slaves with spears

unit of 70 slaves with spears

5 poisoned wind globadiers with mortar

unit of clanrats with WFT or mortar and

2x warplighting cannons.

in any one turn you can put down 1 big template S5 2 small templates no armour wound on 5s 2 small teplates random S and no armour.

10 chaos warriors are 140pts.

each unit of 70 slaves costs that and with spears add 35... he will not be in combat for more than 4 turns. which is 8 possible rounds of combat... should be plenty of time to churn through his warriors.

he might be taking 1 unit of 20 warriors and 1 unit of 14 chosen which is more than 500 points then a hero at 150 pts... then maybe a chariot or something fast. either way set your stuff up behind the slaves and let them do their job.
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ratwhowouldbeking
Member Avatar
Clanrat
Thanks for all the replies!

So I played a rematch on Thursday... my list this time was roughly:

Warlord with Litter, Foul Pendant, Biting Blade, Enchanted Shield
Hero with BSB and Enchanted Shield
Clanrats x36 with hand weapons, shield, musician and banner

Warlock, level 2, warp condenser
Slaves x50

Jezzails x5

Abomination (I JUST finished modelling it, I really wanted to play it, and I also wanted a bit of revenge)

Not a real battle report, just a summary of the results:
First turn my Jezzails rolled lucky and took down 3 of 12 Chosen - Jezzails spent the rest of the game panicking etc. because of this, but it was all I actually needed from them!
Warlock wiffed on the first few magic turns, but had a big phase turn 3 after climbing a hill and bringing 8 (!) warp lightning bolts to bear on the sorceror general who was just out of Look Out Sir - dead general.
Slaves charges the three trolls, I had Death Frenzied then and went horde (otherwise they wouldn't have fit, I had to reform to keep them from losing rank bonus in a forest) - they TIED combat, and won by the musician, trolls fled and were eaten!
Chosen charged the clanrat unit, General rolled poorly but everyone else picked up the slack, got stuck in for three rounds but won this combat easily too (mostly thanks to the three missing Chosen noted above).
Finally, my favourite: the Abomination got a lucky 13-inch charge on turn 2 that took it into CC with the Chaos Warriors. Impact hits, Feed, and thunderstomp only ate about four warriors, but it was enough compared to the one wound back. Following CC turn, Avalanche of Flesh and a 6-wound tstomp left only two warriors standing, who turned and fled off the table. Abom next charges into the massive unit of Marauders and wipes them clean.

My thoughts?
-It's fully possible to beat Chaos in close combat as long as it's on my terms - being able to pick off even just a few models from elite packs is really handy. His army has few effective ways of retaliating in this regard, and my hordes eat ranged wounds for breakfast. I'd say a hybrid list is a beautiful way to go, as noted above I was able to win every single close combat, largely because of effective ranged and spellcasting support.

-Rolls are really important - Fantasy seems like less of a pure numbers game than 40K (I'm still new to the switch) and a lot more seems to come down to how the dice turn. I rolled abysmally in my first game and much better in my second.

-The abom is, of course, a crazy beast. I think it's fully possible to take him down, though: I only JUST managed to save him from a flaming magic missile attack during turn 3, and the followup attack rolled poorly for Strength and fizzled (the ultimate Tzeentch spell, forget the name). And the Doomwheel is nearly as hellacious. I obviously won't field him in every game, but I think I'm still alright with using him in friendly games. Plus, I'm really happy with the model I've brought together!
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reddogfish77
Grey Seer
would still love to see 12 or 15 chosen try and take on 70 odd slaves... now that would be funny... if you kill 2 a turn from a possible 40 attacks... (8 wide with spears and DF) they cant possibly kill that many slaves in 5 turns...

once i have modelled up about 400 slaves that will form the basis of my army.

and only things i can imagine that can deal with those numbers are the big spells or massed goblins or insanely large monsterous inf units.
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