| Blood Bowl Legendary Edition | |
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| Tweet Topic Started: 19th October 2010 - 02:18 PM (961 Views) | |
| Snic Filthclaw | 19th October 2010 - 02:18 PM Post #1 |
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The Gentlerat
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So anyone going to pick this up? I sure as hell am. Bought the dark elves edition back when it came out and have to admit I haven't played it for quite a while but all those new teams and 30% discount because I own the original was too tempting ![]() Any thoughts? |
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| blader4411 | 19th October 2010 - 02:19 PM Post #2 |
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The New Lunar Republic!
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I'm not a fan of Cyanide. Having tried the original, I find the gameplay and game design mediocre, but most importantly I find the general community feeling you'd want from Blood Bowl to be absent. Disconnections due to bad luck in the 1st turn are all too common, and a waste of time. If you want the community experience, I recommend FUMBBL |
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| Skaven Lord Vinshqueek | 19th October 2010 - 09:10 PM Post #3 |
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Bunny ear says flop
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While I most certainly like the idea of new pitches and 20 (!!!) races to play around with (though some are not my bag of tea, to be honest), I'm awaiting the first reviews. As blader4411 mentioned, the servers for online play aren't that good (in my experience, that is) and the AI in the original game is just plain odd, both in its play, as well in the skills chosen for its players. At this point, I'm still saving for Fallout New Vegas instead. Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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| Snic Filthclaw | 20th October 2010 - 11:10 AM Post #4 |
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The Gentlerat
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Hm... maybe I've been lucky with my opponents never leaving on me then. That or because I'm, well, not that good at bloodbowl xD At least I consider a 1:5 win ratio not all that good :ph43r: |
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| Skaven Lord Vinshqueek | 20th October 2010 - 12:29 PM Post #5 |
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Bunny ear says flop
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It's not a matter of players quitting a match, it's the matter of the servers breaking the matches off due to loss of connection. Definitely one of the reasons why I quit playing online, cause that was just so aggrivating... <_< Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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| Snic Filthclaw | 20th October 2010 - 11:15 PM Post #6 |
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The Gentlerat
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I can vaguely remember them saying they've improved the servers in some interview. But I guess we'll wait and see. I'm downloading it right now (legally I mind you, got the digital pre-order) |
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| Warlord Bloodfang | 6th October 2011 - 03:04 PM Post #7 |
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Officially Awesome
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I recently bought Blood Bowl off Steam when it was around $7. I now head the team "Bloodfang's Bleeders" who have about a 20 - 4 loss streak. Uh, suffice to say I don't seem to be very good. Though I am getting the hang of grabbing the ball and charging up the field to score by the second turn if I'm receiving. Injuries and casualties are fairly high, and I've leant that if the opposing team creates a square around the ball carrier, than I have very little hope in breaking it apart and taking back the ball. All in all good fun, though I always seem to be real close to being backrupt. Is it common to only have about 50,000 gold in reserve?
Edited by Warlord Bloodfang, 6th October 2011 - 03:06 PM.
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Clan Bloodfang Capre Jugulum: Vampire Counts Army My Custom Doomwheel | |
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| Rats&Goblins | 6th October 2011 - 06:35 PM Post #8 |
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Chieftain
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Is that against the AI or against other humans? There are certain tricks for against the AI when it tries to cage up around the ball (which is essentially every time they get it). You put a ring of linerats around it, 1 square away from any of their players (so they have to blitz if they want to punch a hole, not just block), with your players 1-2 squares apart. Have a gutter runner ready to step in on either side of their cage incase the ball drops, and then try to smack one of the corners into the middle of the cage into the ball carrier (a stormvermin is ideal, if you have some linerats with guard, or a rat ogre to get three dice blocks). Providing you knock that player back, you can force them to move into the ball carrier, who then has to move to another free space - often this means you can now block/blitz him in the next turn and get the ball. If you're receiving, unless you absolutely need the score or the chance of getting some players out of the casualty box, don't go straight for the end zone - get the ball, and keep it out of their reach with a gutter runner and guards until the half is nearly over - then make a break for it. |
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| Skaven Lord Vinshqueek | 7th October 2011 - 09:01 AM Post #9 |
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Bunny ear says flop
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To be honest, I disagree with your last bit of advice, Rats&Goblins. Obviously, there never is a real 'need' to score a touchdown as soon as possible. You should always try to build a cage around your ball carrier, or throw so many players between the ball carrier and your opponent that the ball carrier can cover enough distance to score unhindered. However, only scoring one touchdown means that your opponent only has to score a single touchdown to ensure they don't lose. In that regard, a gap of two touchdowns in one half is, in my book, much more preferable... and no, I don't despise people that stall, unless they do it for the right reasons. I had a match with my Norse a few weeks back on Fumbbl against a Dark Elf player, who stalled for six turns during the second half while being 0-1 behind (who consequently found him-/ her-/ itself on my blacklist immediately after the match had ended). If you're in a knock-out tournament type-of situation and you know you can't defend against the quick scorers of your opponent, it is understandable to take precautions, but if you stall for the simple sake of stalling, you're not capable enough to face your opposition. You are, however, correct regarding the approach of such a 'square' around the ballcarrier. With enough guards or a high enough strength, a frenzied player can chain-push a ballcarrier out of that protective zone. Assuming you push that player into the right direction and have your own players standing one/ two squares apart around that 'square', you could push the ballcarrier out of it and right next to another player, who can then block again. It is not the most excellent approach, but then again, only the AI is stupid enough to do such a move. (Using a 'cage' formation means you have more players available to place additional players around the cage, so your opponent has a much harder time reaching your ballcarrier)... In that regard, medium is a more interesting setting for the AI, as he then actually uses passes and different runs too, which means you have to secure your defensive line much better. In addition, I've been told that the online community has found out how to adjust the settings of the AI, to ensure they play more like an actual Blood Bowl coach, instead of a headless chicken. As for Bloodfang going bankrupt, I think that depends on what sort of team you play and how you play them. My Dwarfs for example have over 1.3 million gold on their bank account. Not using my apothecary on badly hurts or MNG's tends to help out a bit there, as it ensures you have to buy far less new players. Even with the casualties that team is taking. Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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