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| New To WHFT and a New Skryre Amry; My skryre list is it any good | |
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| Tweet Topic Started: 30th September 2010 - 03:11 AM (918 Views) | |
| Drakeoss | 30th September 2010 - 03:11 AM Post #1 |
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Clanrat
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Ok well I'm pretty new to the under-empire and new to warhammer this is my first skaven army list and wanted some feed back on how well it would work against more armys any holes things like that, Im going with a skryre army cause well I just love the skaven machines and the crazyness of them so here it is my army list Lord Warlord Daxtor Niz shield Mount Rat ogre bonebreaker Warlock augmented wep Warpstone armour Pipes of piebald Total = 258 Heros Warlock Engineer Morbaag Naz Lvl 1 wiz Warpmusket Doomrocket warlock Optics Total =130 Assassin Blitz Lorax Tail Weapon Blade of corruption Total = 163 Chieftain Bruck Zulbag Great Weapon Tail weapon Rat hound bodyguard battle standard Banner of the uder-empire Total= 112 Core Clanrats 40 rats Spears&shields Musician Ratling gun Total = 259 Clanrats 40 rats Spears&shields Musician Standard Bearer Poisoned wind mortar total =277 Stormvermin 30 rats shields musician Doom-flayer Total = 230 Skaven Slaves 50 slaves spears& shields Musician Total= 182 Special Warplock Jezzails 5 jezzails Total = 100 Poisoned wind globadiers 5 globadiers total = 50 Rat ogers 2 ogers 1 packmaster Total = 88 Rare warplightning cannon total = 90 warplightning cannon total = 90 Army total = 1999 I was thinking of having the warlord and his orge with the rat ogres unit give them a really hard hit , the enginer with my jezzails to keep with the shooting and suprise anyone charging them with the doomrocket, the assasin hidden among my slaves for that suprise hit to anything that thinks they can just walk in and clear out the slaves and the cheiftan can join the stormzermin to bolster there iron march So thats my plan and my army C&C are welcomed I really want to hear whay you warlords out there think, thanks |
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| Dannyseer | 1st October 2010 - 08:44 PM Post #2 |
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Clanrat
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i'd try and fit a doomwheel in as it is skryre's most enjoyable invention imo and it can hit hard as well (flank charges) I love your assassins name
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| Drakeoss | 1st October 2010 - 11:01 PM Post #3 |
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Clanrat
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To be honist I reall wanted to fit one in but I was having trouble finding the points for it the only way is if a dropped something else all together and I'm having a hard time trying to decide what. And thank you I used the name genarator and just kept clicking and writing down names I liked till I had a good list then looked at my char and there jobs and found what I felt sounded the best Thanks and heres hoping some other warlords out there can help me with my problem |
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| Paricidas | 1st October 2010 - 11:17 PM Post #4 |
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Doomwheel Driver
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The assassins first name is the german word for lightning, quite fitting. Unfortunatly he is exactly the one guy I would kick out to get the doomwheel. He is not skryre He has crapstatic gear (give him a strengh potion if you want him to do his job) He has no unit that would deliver him to his target with high speed (no GR no NR) The engineers equipment is very fluffy, but the musket and the optics are ineffectiv if you just think of them pointswise. Your BSB is running around almost naked because of the magic standard, dont expect him to ever use his twohander, he will be dead before its his turn to strike. For gods sake, give him at least a shield and a handweapon to get a better amor save and a ward save in close combat, he will need it very much. |
| Ceterum censeo Altdorfem esse delendam | |
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| Drakeoss | 2nd October 2010 - 04:09 AM Post #5 |
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Clanrat
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ok I made a few changes based on the feed back and thanks for that I think your right I dropped the assasin and picked up a second engineer and a doomwheel, and added some armour to my BSB so here's how the list stands now Lord Warlord Daxtor Niz shield Mount Rat ogre bonebreaker Warlock augmented wep Warpstone armour Pipes of piebald Total = 258 Heros Warlock Engineer Morbaag Naz Lvl 1 wiz Warpmusket Doomrocket warlock Optics Total =130 Warlock Engineer Snitz Zulrat Lvl 1 wiz Death Globe Warp-Energy condenser Total = 110 Chieftain Bruck Zulbag Sheild Tail weapon Rat hound bodyguard battle standard Banner of the uder-empire Total= 110 Core Clanrats 39 rats Spears&shields Musician Ratling gun Total = 254 Clanrats 40 rats Spears&shields Musician Standard Bearer Poisoned wind mortar total =277 Stormvermin 30 rats shields musician Doom-flayer Total = 230 Skaven Slaves 50 slaves spears& shields Musician Total= 182 Special Warplock Jezzails 5 jezzails Total = 100 Poisoned wind globadiers 5 globadiers total = 50 Rat ogers 2 ogers 1 packmaster Total = 88 Rare Doomwheel total = 150 warplightning cannon total = 90 Army total = 1999 ok so as always C&C welcome |
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| Snikt1cmm | 2nd October 2010 - 04:21 AM Post #6 |
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Clanrat
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make your bsb carry a non magic banner then put under empire banner on the stormvermin unit. That banner makes him a big target. Adds to core and takes away from character points. |
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| Drakeoss | 22nd December 2010 - 05:03 AM Post #7 |
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Clanrat
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ok well I'm back after a long and troubled abcencebeen trouble in the family and in my health but back now while I was gone I took your suggestions into acount about my army and did more reserch and made my arms fluff a bit stronger but for now heres the hopefully fixed army list Lord Warlord Daxtor Niz shield Mount Rat ogre bonebreaker Warlock augmented wep Warpstone armour Pipes of piebald Total = 258 Heros Warlock Engineer Morbaag Naz Lvl 1 wiz Warpmusket Doomrocket warlock Optics Total =130 Warlock Engineer Snitz Zulrat Lvl 1 wiz Death Globe Warp-Energy condenser Total = 110 Chieftain Bruck Zulbag Sheild Tailweapon Rathound Bodyguard Battle Standard Bearer Total = 85 Core Brucks Buchers 39 Clanrats Spears & Sheilds Musician Ratling Gun Total = 254 40 Clanrats Spears & Sheilds Musician Standard Bearer Poisioned Wind Mortor Total = 277 Snitz's Storm 29 stormvermin Shields Musician Doom-Flayer Total= 293 55 Slaves Musician Total = 112 Special Morbaag's Musketers 5 Jezzails Total = 100 5 Poisioned wind globadiers Total = 50 2 Rat Ogers Packmaster Total = 88 Rare Doomwheel Total = 150 Warp-Lightning Cannon Total = 90 Army total = 1997 so there it is as always please let me know what you guys think any comments or suggestions are welcome thanks |
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| Hardrainfalling | 22nd December 2010 - 10:15 AM Post #8 |
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Chieftain
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i find optics very over priced I would put the death globe on a naked warlock rather than a mage as you need to get really close to use the death globe so its a bit of a sucide weapon but fun |
| "I am always surprised when people complain a Skaven Army is cheesy. what do they expect from an Army of Rodents" | |
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| PezCat | 22nd December 2010 - 08:22 PM Post #9 |
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Irrepressible Anklebiter
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One thing I've read about Jezzails is "either take a lot, or none at all" - I think it was in a previous Skaven book. Five Jezzails is going to net you 2-3 wounds on a good round of rolls. It might be worth it to scrap them and get a 2nd Warp Lightning Cannon. For ten less points, on a good round of rolls, you're bagging more than a dozen casualties (with a multiple-wound weapon, no less), and on a mediocre round you're still killing a few. Really at 20 points a model, Jezzails are super expensive, I think - so much so that they may not be worth fielding in comparison to other units (at least for now...) |
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8th Ed: 2-0-0 Last Game: 1500, Vampire Counts, Win - Tabled on Turn 5 Self-Detonations This Game: Warp Lightning Cannon (Turn 1), Ratling Gun (Turn 2), Vampire via miscast (Turn 4), Warlock Engineer via miscast (Turn 4), Poisoned Wind Mortar (Turn 4). Note: Vampire's Miscast took 4 zombies, 1 skeleton, and 3 skavenslaves with him. Doomwheel did not die, but did wound itself on Turn 4. | |
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| Drakeoss | 22nd December 2010 - 11:42 PM Post #10 |
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Clanrat
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you have a point I've heard that to, maybe if I drop them and take another 5 globadiers and used the other 50 points to get more slaves that would make my globiders 10 strong and give me 2 large slave units to help bogg down the enamy |
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| Drakeoss | 7th January 2011 - 05:53 AM Post #11 |
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Clanrat
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Hello all been away for a bit working on my list and being sick, I've taken all the advise you've all given me and read thro the rulebook some more and looked back at my list and I think I have a better working version of it so here it is for all you sneeky warlords out there to go over and point out the holes in Skrye clan of Nuln Lord Warlord Daxtor Niz Mount Rat ogre bonebreaker Warlock augmented wep Warpstone armour Sheild of Distraction Rat Hound Bodyguard Total = 250 Heros Warlock Engineer Naz Morbaag Lvl 1 wiz Warlock Pistol Doomrocket Total = 103 Warlock Engineer Snitz Zulrat Lvl 2 wiz Warp-Energy condenser Total = 120 Chieftain Bruck Zulbag Sheild Tailweapon Rathound Bodyguard Battle Standard Bearer Total = 85 Core 40 Clanrats Sheilds Musician Standard Bearer Ratling Gun Total = 247 40 Clanrats Spears & Sheilds Musician Standard Bearer Poisioned Wind Mortor Total = 277 30 stormvermin Shields Musician Standard Bearer Fangleader Tail Weapon Doom-Flayer Total= 328 80 Slaves Musician Total = 162 Special 2 Rat Ogers Packmaster Total = 88 5 Poisioned wind globadiers Total = 50 5 Poisioned wind globadiers Total = 50 Rare Doomwheel Total = 150 Warp-Lightning Cannon Total = 90 Army total = 2000 So there it is I look forward to hearing what you all think and will happily take any and all advise you guys can give and thanks again
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| Drakeoss | 10th January 2011 - 10:30 PM Post #12 |
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Clanrat
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anyone ? any comments good or bad would be apriciated
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| Warlock Matik | 11th January 2011 - 11:45 AM Post #13 |
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(Z–>)90º – (E–N²W)90ºt = 1
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I think your warlord has two magic armours (warpstone armour and shield of distraction), I'd swap the shield for the dawnstone (I really overuse this piece of advice ). Are you doing any fancy conversions for the rat-hounds or are they there for the sake of it since, to me, they don't seem worth it and are more Mouldery in fluff. You could try to squeeze in an extra packmaster on the rat ogres (FAQ says you can have two and two).
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| Drakeoss | 15th January 2011 - 06:47 AM Post #14 |
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Clanrat
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thanks for the idea I looked at it and it works I did a few changes and now he has it, so if I understand the rules now he has a 2+ Sv that hits opponent when I make the save in close combat thats to the warpforged armour and a re-roll from the dawnstone and the 2+ save from the armour giving him a 4+ plus 1 for a basic sheild +1 for the mount means a 2+ save, I hope I'm reading this right cause thats a nasty armour combo, and thanks again
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| Warlock Matik | 15th January 2011 - 11:44 AM Post #15 |
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(Z–>)90º – (E–N²W)90ºt = 1
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Yes that should be right: Warpstone Armour + Dawnstone + Mundane Shield + Mount = 2+ re-rollable save that inflicts hits for every pass. Muhahahaha
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). Are you doing any fancy conversions for the rat-hounds or are they there for the sake of it since, to me, they don't seem worth it and are more Mouldery in fluff. You could try to squeeze in an extra packmaster on the rat ogres (FAQ says you can have two and two).


