Welcome Guest [Log In] [Register]
Add Reply
How are you handling Lizardmen?
Topic Started: 4th September 2010 - 11:43 PM (768 Views)
Kevlar
Doomwheel Driver
Skinks have crappy leadership right? WFT causes auto panic...
Offline Profile Quote Post Goto Top
 
Warlock Matik
Member Avatar
(Z–>)90º – (E–N²W)90ºt = 1

True, but they're still cold blooded and may or may not have the general and BSB close by. Magic's probably the best way to get rid of them.
Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Ablabab
Chieftain
Remember you can never off the slann itself with the 13th. Or any other character for that matter.
Offline Profile Quote Post Goto Top
 
Waaargh
Chieftain
How come? I've read FAQ 1.1 in which I could only find non-infantry characters joining infantry being immune to it.
Offline Profile Quote Post Goto Top
 
CurseoftheHornedSheep
Member Avatar
Chieftain
Yeah, I'm pretty sure that you can in fact kill characters with the 13th spell... and although the Slann counts as infantry, I'm not sure whether or not it's killable due to its large base. Seems like in 8th it is, though...
Despite all my rage, I am still just a rat in a cage...

THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard

Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage
Offline Profile Quote Post Goto Top
 
Waaargh
Chieftain
Slann is classed as infantry so should be affected by 13th for all I know.
Offline Profile Quote Post Goto Top
 
« Previous Topic · Fantasy Battles Rules Discussion · Next Topic »
Add Reply