| Weapon team armor save modifiers | |
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| Tweet Topic Started: 19th August 2010 - 05:07 PM (474 Views) | |
| Mordante | 19th August 2010 - 05:07 PM Post #1 |
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Clanrat
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So the book says in the profile for ratling guns S4, Armor Save -2. For WFT it says S5, Armor save -2. there is noting in the errata/FAQ so hopefully there is a consensus here on what this means. Does it mean that for example the ratling gun is a S4 weapon with a total AS modifier of -2, or do you also count the -1 for the S4 that is shown in the profile? Is a WFT a total of -2 AS or a total of -4AS (-2 on the profile, -2 more for the S5)? |
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| Riktikticheck | 19th August 2010 - 05:09 PM Post #2 |
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Warlord
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the -2 is the final modifier. |
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| bakfire the experimenter | 19th August 2010 - 05:26 PM Post #3 |
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graduate of the school for dangerous inventions
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agreed |
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| mrtn | 20th August 2010 - 10:41 AM Post #4 |
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Swashbuckler
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The example I usually drag up when this is asked (check for older topics ) is the jezzail. It would have an armour save modifier of -7 if you modified for strength as well.
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| Kevlar | 20th August 2010 - 11:59 AM Post #5 |
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Doomwheel Driver
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Ratling guns and Jezzails are gunpowder weapons so get the extra -1 on top of their str modifier. Same with warplock pistols and warp muskets. They are just called armor piercing now in 8th, so I guess the effects do not stack if you give someone in a unit with the razor standard a pistol. Warpfire, warplightning etc, are not armor piercing (also not gunpowder based projectiles). |
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) is the jezzail. It would have an armour save modifier of -7 if you modified for strength as well.