| Defeating teclis; Is it possible. | ||
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| Tweet Topic Started: 18th August 2010 - 07:15 PM (2,050 Views) | ||
| Pestilent Lord | 21st August 2010 - 03:33 AM Post #16 | |
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Doomwheel Driver
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The Feedback Scroll is the one that does damage based on the number of dice thrown at the last spell, right? I think I saw in the Rulebook or FAQ that if a spell goes irresistible you can't throw any of the new counter-spell scrolls at it/its caster. However, not even Teclis gets irresistible force every time
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“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.” Skaven 7th: W/L/D 6/5/2 High Elves: 2/3/1 | ||
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| drew | 21st August 2010 - 07:36 AM Post #17 | |
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Clanrat
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If so he can't cast spells in that unit, rendering him useless |
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| blader4411 | 21st August 2010 - 07:48 AM Post #18 | |
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The New Lunar Republic!
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Drew, the Banner of the World Dragon makes the unit immune to spells, so while Augmenting them doesn't work, it does not prevent a wizard in the unit from casting at other targets. -Blader |
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| The_Reckoning | 21st August 2010 - 02:53 PM Post #19 | |
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Stormvermin
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Feedback Scroll? |
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| Goldenboy | 21st August 2010 - 03:18 PM Post #20 | |
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Feedback Scroll: One use only. When an enemy spell has been cast, a Wizard who has a Feedback Scroll can read it instead of attempting to dispel the spell. The spell is cast as normal, but, after the spell has been resolved, roll a dice for every dice used to cast the spell. The casting Wizard takes a wound for every result of 5+ rolled, with no armor saves allowed. We were discussing, locally, that using the scroll isn't an act of trying to dispel. More a backlash for using magic. It has become quite the conversation due to one of our group plays High Elves and is a big fan of Teclis. F |
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| Valdrog | 21st August 2010 - 04:58 PM Post #21 | |
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Clanrat
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I faced Teclis recently, 3000 points. He had 2 Big units and like 7 Eagles. 50 Seaguard and then 30 ? Phoenix guard. He placed Teclis with the Phoenix guard, and in that unit was also, the Lord of the White Lions, the Leader of the Phoenix guard, the BSB, and 2 other nobles. Teclis was on the second rank cause he didnt fit on the first 1, couldnt get him into hand to hand, he iused TWO spells all game long, one to give the unit +3 strgth, the other one to give them +3 strength. Now..HEs have ASF and higher Ini..SOO, he was doing arround 35 or so attacks at me before i could do anything, with rerrols cause of higher Ini, 30+ dead clanrats a turn since the strength was like 7+. He ALWAYS got the spells off cause he irresistibles on any doubles, and when he would get double 6s, he can ignore the first Miscast. The unit chewed through my whole army, even though i managed to kill the White lion lord, the BSB and half the unit, by the end of the game i had thrown evrything at them and had no more. How the heck do i beat that ? IO had 3 cannons shooting at it, unit of 30 plaguemonks on furnace, 2 units of 40 clanrats, 2 units of 30 slaves, warlord, grey seer, bsb, priest, warlock. |
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| Sammy the Squid | 21st August 2010 - 05:24 PM Post #22 | |
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Back to retirement!
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And what spell does that? :rolleyes: I wouldnt bother playing anyone with an army like that. The game wont likely be any fun, as the list looks like its designed with the intention of winning at all costs above fun and spirit of the game. Since that unit will decimate anything that gets to combat with it, your main chance of victory would lie in shooting and magic... - Sammy |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | ||
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| Valdrog | 21st August 2010 - 05:32 PM Post #23 | |
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Clanrat
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It was an Ard'Boys list. Forgot the name of the spells, think they are from the lore of Beasts. One thing that makes Teclis even more broken now is that he gets to pick the lore he wants to use AFTER he sees who he's playing against. So he can taylor his magic to the opponent | |
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| Sammy the Squid | 21st August 2010 - 05:36 PM Post #24 | |
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Back to retirement!
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Ah, well thats more appropriate as an Ard Boyz list! The Law of Beasts spells in question would only affect the characters in the unit, not the unit itself. But if the frontage of the unit was comprised of all characters, then that is real hard to beat in combat! Better off shooting the unit which is still T3... - Sammy |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | ||
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| Valdrog | 21st August 2010 - 05:43 PM Post #25 | |
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Clanrat
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Yeah, the characters were getting off like 30+ attacks, i shot the unit, but he has a bad habit of making a lot of 4+ ward saves, Phoenix Guard come with a 4+ ward save. | |
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| WarpFodder | 21st August 2010 - 06:06 PM Post #26 | |
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Warlord
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Not the best way of defeating it but a doomrocket followed by a 6 dice casting of dreaded 13th with a power scroll (guarenteed IF) gets rid of of 4D6 models in the unit no magic res or ward saves allowed, alternitivly u could try and get 2-3 casting of wither off against the unit which would mean auto death for the unit and any chars that are in the unit keep the -1T for the rest of the game. If you are playing him again id say go for a lot of template weapons and keep hitting till he starts to fail ward saves. Plus take a camera and get a pic when u take out 4 special chars and his unit of phoneix guard with an IF dreaded 13th spell and pls post here! |
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| If we weren't meant to eat animals they wouldn't be made of food! | ||
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| Skeekit Blueskitter | 21st August 2010 - 06:47 PM Post #27 | |
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Clanrat
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Against such a big unit and Teclis I think Plaugeclaw catapult would be very good. You would hit alot and none of HE has above T3 ( only counting elves. Not griffons and such. ) So you would kill one guard for each 5+ you roll. I think it could easily make up for its cost of 100pts. And several of them firing the unit........hehehehe | |
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Skeekits' Hourglass Clan Skaven W/L/D 4/1/0 | ||
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| SkavenDan | 21st August 2010 - 09:44 PM Post #28 | |
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Doomwheel Fanatic
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Tie them up with big slave blocks who cares if they die and then they explode so they still kill a few. Also zap the unit with wither twice and tecy is dead being T2 lol. Plague he also gags for. Theres a lot of ways to skin a cat you just have to be sneaky enough to do it right. | |
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| The_Reckoning | 26th August 2010 - 03:30 PM Post #29 | |
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Stormvermin
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13th + many dice for IF 13th + power scroll for IF Plague + same. Depending on the size of the unit, I'd say it may even be better. Wither, also makes it easier to kill with Plagueclaws. Feedback scroll to kill Teclis/wizards. Large blocks of steadfast slaves lock it up all game + many Plagueclaws Many, many Plagueclaws. I'd take 3 vs. HE. |
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| Shivan_Angel | 27th August 2010 - 08:49 PM Post #30 | |
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Stormvermin
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Teclis DOES NOT get to pick his lore before every game, it has to be put in his army roster like every other caster. Page 134 Sidebar At the time of writing, some warhammer army books contain a different army selection system from the one presented here. However in a one-off contradiction to the principle stated under basic rules and advanced rules (see page 11), the system included here replaces and takes precedence over whatever system is printed in your warhammer armies book. Page 134 says the caster must select the lore in their army roster. According to 134 also, you ignore the fact that Teclis gets to pick before the battle because in this one instance, BRB trumps the army book. |
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