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No terror for doomwheel and A-bomb?
Topic Started: 7th August 2010 - 03:15 PM (1,921 Views)
catandy
Clanrat
Terror causing creatures have been nerfed in 8th. It seems even more so when it comes to the Doomwheel and A-bomb :o

They still benifit from the fear causing aspects of terror - but the Doomwheel and A-bomb are no longer so "terrifying" that our enemies turn and run screaming for their lives.

Since the Doomwheel and A-bomb now both have the random movement ability, they never declare a charge and thus never force enemy units to make a panic test.

Please tell me that I'm wrong, but i fear that our once so fearsome creatures are less than scary now :(





As the Old Greyseer was lying on his deathbed he passed on a few words of wisdom to his son:

- War is not about winning son, its about your opponents losing more than you do.

- But dad, if your opponents lose more than you do, you still win the battle, so its all the same, isn't it?

- You are so young my son.....worthy opponents are on your side of the battlefield.....
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carcharoth
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Slayer of Lizardmen
pretty much all terror is worthless anyways, it doen't do much even if you fail the test.
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Warlock Rageaganish
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I used to be schizophrenic, BUT WE'RE OKAY NOW!

catandy
Aug 7 2010, 10:15 AM
Since the Doomwheel and A-bomb now both have the random movement ability, they never declare a charge and thus never force enemy units to make a panic test.

Hum... Is that how we're supposed to play it now?

Correct me if I'm wrong, but I was under the impression that when you roll the distance for the Random Movement rule and it is sufficient to reach a target unit, you automatically declare a charge on that unit. Thus, when I played my Doomwheel, my opponent made his terror check just after I made sure I was reaching with my charge.

I might be wrong with that interpretation though, I've only read that rule once when I went through the whole book. Any 8th ed. Gurus around to clarify?
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Flem
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A blood curling cough a day, keeps the assassins away

The entry of the A-bomb in our army book state that if it reaches an enemy unit it counts as charging and the target can react as normal using the distance rolled as charge range for flee and stand and shoot...so the target needs to take it's terror test as normal.

Doomwheels on the other hand have no such rule, so if it comes into contact with an enemy it's no charge thus no charge reactions, and no terror test.

Unless the FAQ states otherwise, don't have it with me at the moment.
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Snikt1cmm
Clanrat
the rulebook says that no reaction other than hold can be made vs random move chargers. No stand and shoot, and no fleeing.
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Flem
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A blood curling cough a day, keeps the assassins away

Actually the rulebook refers to the army book for further rules, the a-bomb his rules state that a unit can react as normal if it hits a foe.
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catandy
Clanrat
Quote:
 
Correct me if I'm wrong, but I was under the impression that when you roll the distance for the Random Movement rule and it is sufficient to reach a target unit, you automatically declare a charge on that unit.


The rules for terror (p.78) states that:

"If a terror causing creature declares a charge, the target must immediately take a panic test.."

And furthermore:
"Note that if the target unit is not allowed a charge reaction [...], then the target does not take this test."

P.74 under random movement:

"Models with random movement cannot declare charges..."

and:
"Charge reactions cannot be declared against enemies with the Random Movement special rule - the enemy finds it impossible to recognise the danger until it is far too late!"

I'm not a happy rat but I can't really see how we can get out of this one.... :(

As the Old Greyseer was lying on his deathbed he passed on a few words of wisdom to his son:

- War is not about winning son, its about your opponents losing more than you do.

- But dad, if your opponents lose more than you do, you still win the battle, so its all the same, isn't it?

- You are so young my son.....worthy opponents are on your side of the battlefield.....
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Flem
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A blood curling cough a day, keeps the assassins away

So the rule book overwrites the rule of the a-bomb that it actually does count as charging when it comes into contact with en enemy unit?
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Let all of skavendom tremble before our pox and might, beware our vengefull gaze brought forth in both fever and blight !


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catandy
Clanrat
Flem
Aug 7 2010, 05:20 PM
Actually the rulebook refers to the army book for further rules, the a-bomb his rules state that a unit can react as normal if it hits a foe.

Hmm, was only reading the new rulebook. But the new FAQ removes the paragraph you are referring to.

"Change the first paragraph to “The Hell Pit Abomination has the Random Movement special rule, with the following exceptions....In addition, ignore the paragraph after the Berserk Abomination chart""
As the Old Greyseer was lying on his deathbed he passed on a few words of wisdom to his son:

- War is not about winning son, its about your opponents losing more than you do.

- But dad, if your opponents lose more than you do, you still win the battle, so its all the same, isn't it?

- You are so young my son.....worthy opponents are on your side of the battlefield.....
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Warlock Rageaganish
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I used to be schizophrenic, BUT WE'RE OKAY NOW!

Hum, that pretty much clarify it for the A-bomb, but I'm still unsure about the Doomwheel. I'll have to read both the Terror and Random movement rules a few time for that, and I unfortunately don't have the 8th ed rulebook with me...

All the amendments of the Erratas / FAQ could have pretty much messed our Doomwheel further... Which is sad... :( But as carcharoth stated:
Quote:
 
pretty much all terror is worthless anyways
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WARNING: Critical thinking can lead to improved mental facility, decreased gullibility, increased social activism, an improved quality of discourse, and a better understanding of the surrounding world. May also lead to change of minds, revision of opinions and ignoring of bad political pundits.
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Flem
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A blood curling cough a day, keeps the assassins away

catandy
Aug 7 2010, 05:36 PM
Flem
Aug 7 2010, 05:20 PM
Actually the rulebook refers to the army book for further rules, the a-bomb his rules state that a unit can react as normal if it hits a foe.

Hmm, was only reading the new rulebook. But the new FAQ removes the paragraph you are referring to.

"Change the first paragraph to “The Hell Pit Abomination has the Random Movement special rule, with the following exceptions....In addition, ignore the paragraph after the Berserk Abomination chart""

ok thy
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I don't own this image !!!

Quote:
 
Let all of skavendom tremble before our pox and might, beware our vengefull gaze brought forth in both fever and blight !


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catandy
Clanrat
Warlock Rageaganish
Aug 7 2010, 05:37 PM
Hum, that pretty much clarify it for the A-bomb, but I'm still unsure about the Doomwheel.

Well the Doomwheel follows the Random Movement rule and therefore will never cause a terror test....
As the Old Greyseer was lying on his deathbed he passed on a few words of wisdom to his son:

- War is not about winning son, its about your opponents losing more than you do.

- But dad, if your opponents lose more than you do, you still win the battle, so its all the same, isn't it?

- You are so young my son.....worthy opponents are on your side of the battlefield.....
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glenc1447


There is stil a bonus to causing terror - they're immune to terror and cause fear in fear-causing units, but that's still a huge drop from 7th ed :(
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Demonrat Thing
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The Bloated
That sucks, I didnt realize this. Well, at least I can still cause fear in my enemy...possibly.
Doom, Doom, Doom,
it seems to endlessly say… all will fall, all will be ruinous,
Doom, Doom, Doom.
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Eshk
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Chieftain
So I don't have the book on me but I was hoping you fine folks could settle a question I've been thinking about. Since flaming attacks cause fear in monsters, beasts, etc but the hpa causes terror, does that mean it is immune to the fear caused by flaming attacks?
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