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| Portable watchtower | ||
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| Tweet Topic Started: 4th August 2010 - 07:09 AM (1,263 Views) | ||
| Paricidas | 4th August 2010 - 07:09 AM Post #1 | |
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Doomwheel Driver
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Are there situations where this magic item can be put to good use (beside a gunline formation)? some ideas: -place it at the center of the table, put as many jezzails as possible into the tower. May be useful if the tower is put on the table with charakter models, since this can totally waste the enemies deployment. -move a unit of slaves with as many ranks as possible in front of the tower. Anything that approaches gets attacked by the slaves and now you start shooting into combat with a bonus range of xy inches (slaves with 10 ranks have a lengh of around 8 inches I guess). ratling guns with 18+8 range could get nasty, I think. But that just slipped my mind without knowing the exact rules for towers... |
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| Ceterum censeo Altdorfem esse delendam | ||
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| Uglulyx | 4th August 2010 - 02:11 PM Post #2 | |
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Clanrat
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It makes a nice sneaky difference sometimes. I recently went up against empire and put 5 jezzails in the portable tower, they terrorized his knights and cannons all game. | |
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| Decker_cky | 4th August 2010 - 04:30 PM Post #3 | |
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Master of the Deamonic Leash of Numbers and the Armor of Updates
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You can't shoot your own slaves - you can shoot units engaged with them. | |
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| Stripsteak | 4th August 2010 - 04:58 PM Post #4 | |
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Warlord
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It has to be put in your deployment zone so no go on the putting it in the middle of the table idea. the only real use of the tower would be to hide your grey seer in it. and hope you get the spells with long range. It's not really that great except for gunline armies. |
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| Warlock Matik | 4th August 2010 - 05:31 PM Post #5 | |
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(Z–>)90º – (E–N²W)90ºt = 1
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You can also garrison a WLC in it for a bit of extra protection from shooting and greater line of sight. | |
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| ungorlucky | 6th August 2010 - 02:19 PM Post #6 | |
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Since I am at work , I don't have my book with me. Is there any limitations on what you can put in this and any size restrictions? For example my friend has a Tzeentch Chaos Warrior Army with no fliers or shooty stuff and therefore would it make a BSB shelter and perhaps loads of Jezzails around the perimiter picking off his warriors. Has anyone actually used one? |
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| Sylterix | 6th August 2010 - 07:08 PM Post #7 | |
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Clanrat
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The watchtower allows "1 unit". That unit could be 400 Clan Rats if you want. ![]() Realistically, Jezzails with their 36" range are probably the best use for the tower. 400 Clan Rats would be impossible to root out though. |
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| Warlock Matik | 6th August 2010 - 07:14 PM Post #8 | |
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(Z–>)90º – (E–N²W)90ºt = 1
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As an addition to above, I'm pretty sure that 'unit' includes attached characters so as long as your BSB is with your jezzails you should be able to hide them all away in the tower. | |
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| drew | 6th August 2010 - 07:21 PM Post #9 | |
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Clanrat
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10 models get to fight and whoever kills the most wins If I killed one more than you did, you get pushed out of the tower |
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| SkavenDan | 6th August 2010 - 09:21 PM Post #10 | |
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Doomwheel Fanatic
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Drew is right statistically speaking because it is a kill to win basic clanrats rate fairly poorly. | |
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| blader4411 | 6th August 2010 - 09:35 PM Post #11 | |
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The New Lunar Republic!
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Try 3 Rat Ogres boosted by Skweel Gnawtooth, have them fight, and have Throt the Unclean fight as well. I'd like to see someone root this unit out ![]() -Blader |
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| Stripsteak | 6th August 2010 - 10:53 PM Post #12 | |
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Warlord
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they still get a steadfast breaktest, and possibly reroll if the banner is near/in the tower. |
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| Kevlar | 6th August 2010 - 11:46 PM Post #13 | |
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Doomwheel Driver
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Swordmasters do very well in these watchtower fights. Granted a special character lord would maybe beat them, but what if they have a special character of their own? |
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| Stripsteak | 7th August 2010 - 01:03 AM Post #14 | |
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Warlord
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some comparisons. swordmaster: They are going to be pretty tough for anyone to dislodge i think. point for point i think they are some of the better tower defenders. 162pts gets you 9+champ 21 asf, ws6 s5 attacks Rat Ogres 163 pts gets you: 2 regular, master bred, packmaster 6-ws3 s5 4-ws4 s5 2-ws3 s3 i'm thinking censer bearers for tower attack/defense. tower combats are never prolonged so it'll always be first round of combat (flail and hatred). flail is not a charge bonus so it's not negated by the tower, i needa double check this but i believe i'm correct. For base 2 base you pick an enemy model for each of your models which means no self tests. 2 attacks...3 if you still have your frenzy. just keep the bsb nearby so you can reroll those berserker rage tests :/ censer bearers 160 pts gets you 10 toughness tests 20(30 if still frenzied) ws3 s5 hatred attacks |
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| Flem | 7th August 2010 - 05:30 PM Post #15 | |
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A blood curling cough a day, keeps the assassins away
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You do need to test for your own censers, every model wielding a censer or in base contact with a wielder needs to take a T-test. Skaven for defending the tower, let's face it it's not our strongest point. I found storm vermin effective for this using your hand weapon instead of your halberd. 3+ AS and a 6+WS helps you to minimize the kill so you can pass your steadfast test and push the attacker out. Just keep on doing so untill backup shows up and you flank charge as the assaulting unit needs to be pushed away from the building id the defender passes it's steadfast test. any one ever had to push out chosen warriors of tzeenth with a 3+ ward save? lost effort really, no matter what you throw at them they save and you die. our template attacks are also minimized to only d6 hits and so on...worst experience ever
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![]() I don't own this image !!!
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