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Are Stormvermin worth?
Topic Started: 1st August 2010 - 08:36 PM (2,828 Views)
Charming
Clanrat
Kraven Tailblade
Aug 7 2010, 03:45 AM
Yeah, but Dwarf core troops are WS4 T4 S5/gw LD9 for 11 points. A solid troops choice. No longer slow in 8th.

Wither and watch them crumble as you cast plague on them :)
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Zorg
Clanrat
Stormvermin are awesome.


I think they are the second best unit in warhamer to deploy as a horde (Second to bretonian mens-at-arms with the blessing of the lady). 7 points per modell is really cheap so you will just pay 280 points for 40, which is about the average point cost for a breaker.

They can soak up a a lot of shooting before they loose their combat abilities. Its more probable to loose a stormvermin to shooting than say an imperial knight but because of the really low point cost they still are similar targets pointwise.

In combination with the AP banner you can deal a quite good amount of damage and you will most likely deal more damage (pointwise) than your opponent. Maybe you wont win the combat resolution but with similar expensive units you will be the last rat standing.

In my opinion the combat resolution is now by far less important then it used to be, so loosing the CR but winning pointwise is a reasonable option and in most cases they are capable to do so but they are also one of the few skaven units able to win the combat resolution and in combination with the ranks to denie the enemy's stubborn rule you will be able to break your foe.

Since there are also two ways to further improve the Stormvermin namely the Skavenbrew and Death Frenzy they will be an unit you shouldnt underestimate.
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nosreme


SkavenDan
Aug 1 2010, 04:53 PM
I was never a fan of them in 7th and now in 8th I don't find them very hot either if you want some thing with punch rat ogres @S5 are more reliable killers.

Cool pressie though B)

Rat ogres cannot carry Storm Banners, nor can they house a Screaming Bell. ^_^
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Decker_cky
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Master of the Deamonic Leash of Numbers and the Armor of Updates
Rat ogres aren't even in the same hemisphere as stormvermin. Raw stats for their points, they look solid. 4 attacks + stomp will eat through a lot of infantry, but they have horrible leadership (and can't easily boost it) and are frenzied. Once people learn to use their frenzy against them, rat ogres will be led around like people used to talk about leading frenzy around on the internet. If there's a unit with 18" in front of them they have to make a leadership check (Ld8 if you pumped points for a rank and they're in the general's bubble) or charge the closest (no choice) unit.

Stormvermin hit hard, are core, hold a banner, and are reliable.
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Flem
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A blood curling cough a day, keeps the assassins away

Been fielding StormVermin for a couple of games now. Started with a unit of 30 6 wide 5 deep with full command but it narrowed down to 25 with a banner(who is the storm banner) and fangleader. Their I 5 is awsome combined with their 11 WS4 S4 attacks.

Their only weak spot is that they are vulnerable to shooting attacks with their T 3 and a 5+ AS(4+ if they have a shield). I feel obliged to take the storm banner or shadow magnet trinket or they don't reach the other side of the field.
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BlightedMarsh
Clanrat
How do you guys feel about small units of stormies deployed behind the main blocks as a reserve and rear guard units?

80 points. cheep and expendable.
high I so likely to strike first.
Shielded from direct fire
Small so low target priority.

My concept is a Triarri line in a 3 line army.
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Decker_cky
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Master of the Deamonic Leash of Numbers and the Armor of Updates
No need to give stormvermin shields anymore, so 70-75 pts.

But I like big units of most everything. Make my opponents work to get points.
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SkavenDan
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Small units are easy victory points. I would feel better about a massive block knowing that it takes awhile to kill. 10 men squads can die in a turn and then its VPs gone.
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Pestilent Lord
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BlightedMarsh
Aug 12 2010, 01:33 AM
How do you guys feel about small units of stormies deployed behind the main blocks as a reserve and rear guard units?

80 points. cheep and expendable.
high I so likely to strike first.
Shielded from direct fire
Small so low target priority.

My concept is a Triarri line in a 3 line army.

I know before 8th started some people were using a unit like this to hold their Stormbanner, that way they could have their BSB/Plague Monks taking combat-altering magic banners. I have yet to be fully convinced it was a bad idea.
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Kevlar
Doomwheel Driver
Pestilent Lord
Aug 12 2010, 05:40 AM

I know before 8th started some people were using a unit like this to hold their Stormbanner, that way they could have their BSB/Plague Monks taking combat-altering magic banners. I have yet to be fully convinced it was a bad idea.

I've fielded 10 man storm vermin units in 7th. More so that i could take the storm banner and still give my bsb a ward save. The unit is fine for holding a flank or guarding a cannon. I doubt any opponent is going to be worried enough about that unit to dedicate shooting or magic at it when you have doomwheels or hell pits running amok through their battle line.
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Tantryk
Clanrat
Stormvermin for the screaming bell every single time for one reason, banner of the under empire. Ws 4, 5+ save, i5 and str 4 attacks are all just gravy...
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Prekrasna
Clanrat
I just tried out my first horde-unit ever. I was playing against High Elves. So I created a huge block of awesomeness.

50 of Queek and his Stormvermins with shields and Banner of the Underempire, plus a BSB with Skavenbrew and a Warlock Engineer with Shadow Magnet Trinket.
Then I rolled Hatred.
The warlock engineer left right before the combat of course.

It was a bloody CR machine. I took 13 wounds from a unit of Swordmasters, and dealt 16 in return, while killing a prince in a challenge.

I pursued into his second unit, took only 8 wounds and managed to win CR again. I broke 40 Swordmasters, a prince and a BSB in a single turn. Which means my uber-expensive unit actually paid for itself.

Now, I'm not saying this is a must-have unit, I actually fielded it since he is new to the game and I did not want to win by shooting/magic. But still, I was impressed. The unit later on took down 4 Dragon Princes and a skitterlept Queek killed 15 archers.

One of the funniest games I've ever played.

I probably missed some rules since I'm still new to 8th ed (and the 7th, for that matter - I'm actually not sure you can use hatred on supporting attacks), but damn, in 3000 point games I'll definitely try it more. This was a 2250 points game, which made it a bit point heavy.

Actually, to stop rambling, I only wanted to say that they can give you the hard-hitting CR-machine that some of us has dreamt of since the day we picked up our first blister. It might also be an utter waste of points (imagine plague on this unit... Ugh.).
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