So me and my buddy are planning to do a short campaign involving special characters. Currently I've got too ideas for my verminous general. I was hoping you guys could give me some feedback/suggestion.
Thanks in advance. 
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Warlod Chitterfang
Chitterfang was actually a common warlord, he made his acent to power the same as any other. It was one choice that had created his unique trademark. Cvhitterfang is know for the monstrousity he rides to the fray. Blitz, the rat ogre.
Blitz was a special rat ogre mount commissioned by Chitterfang shortly after his rise to power. But oddly enough he had not commissioned the flesh sewers of clan Moulder, Blitz was created by the Skrye engineers. The process of consruction was very complex and even more experimental than other Skryre creations. Chitterfang had brought the fresh corpse of a great rat ogre to the adepts. The engineers started their work with the heart, a 10 pound chunk of warpstone. As the specially atuned warpstone pulses it forces the vile hydraulics that constitute a viens. The result was a combination of biological and mechanical components which is capable of cutting a swathe through the most elite infantry.
That is when it works. Which at first it didn't, Chitterfang was so livid when his expensive companion could barely manage to lift itself to it's feet, let alone complete the bloody feats he had hoped for. In his frustration Chitterfang slew the adept who oover saw the construction. He than took the adepts pelt and brought it with him as he sought out another engineer to complete his rat ogre.
Several more dead Skryre engineers later he had gained the mount he slavered for. Almost. The monster was still quite unreliable and very fragile. This led Chitterfang to hire many warlock engineers to maintain his pride and joy. He only does so out of necessety, he still bears a grudge against the adepts of clan Skryre.
Profile
Warlord Chitterfang 320Pts M WS BS S T W I A LD 5 7 4 4 4 3 8 4 7
Equipment: Heavy Armour, Shield, Warlock Augmented Weapon
Pelt of Iktus: Chitterfang still wears the rotting pelt of the adept who failed him. The mask of stench, flies and other ghastly things that surrond him because of this result in a 4+ ward save for all attacks of any form made from within 4".
Special Rules: (Subject to all Skaven army rules)
Grudge: All clan skryre units suffer -1 LD when using Chitterfang's LD, this includes units which a Warlock Engineer has joined.
Infuriation: Chitterfang is inheritly spiteful and because of this he and his unit will become subject to hatred of all enemies if a friendly unit of 20 or models is wiped out for whatever reason.
Pompus: Chitterfang is known for being quite pround and selfish, he stands out from his fellow ratmen. If he is in a unit he can be targeted from the unit for magic and shooting on a 5+, if the roll is not 5+ the spell/shooting affects his unit instead. You must still randomise between Chitterfang and his mount.
Blitz M WS BS S T W I A LD 5 4 3 5 5 4 3 - 5
Special Rules: Fear, Regeneration (5), Impact hits (D3)
Special Attacks:
1-3 Maul – Blitz inflicts D6+1 attacks.
4 Pin Down – Inflicts an artillery die's worth of hits at Strength 4, those who survive are unable to attack this combat round. On the roll of a misfire Blitz takes a strength 4 hit.
5 Tail Swipe – Inflicts D3+1 hits at Strength 6, these hits have the killing blow rule.
6 Chomp! - One model in base contact is devoured, the victim is killed with no saves allowed. Blitz gains a wound on his profile, this can't exceed his initial wounds value.
Breath Weapon: In a Skaven shooting phase Blitz use his breath weapon, this is an exact equivelant of the warpfire thrower. Instead of pivoting simply angle a shot anywhere in Blitz' foward arc.
Seer Telik
Profile
Seer Telik 500Pts M WS BS S T W I A LD 5 3 3 3 3 3 7 1 7
Equipment: Telik rides a screaming bell, D3 warpstone tokens.
Special Rules: (Subject to all Skaven army rules)
Wizard: Telik is a level 4 wizard, he can take spells from both skaven lores and may substitute one spell for the dreaded thirteen spell. He also knows Fireball (Lore of fire), in addittion to his other four spells.
Amplified Channeling: All channeling attempts by Telik succeed on a 5+ rather than 6. In addition successful channeling generates D3 power/dispel dice instead of one.
The Unholy Number: If at anytime during the battle a skaven player rolls 13 as the result of a roll involving 3 or more dice (Ex: Doomwheel movement, casting value) nominate an enemy infantry unit within Telik's line of sight, that unit loses D3+1 models (as per the 13th spell) and Telik's unit gains two times the amount of models removed as fresh troops.
Example: Telik's target loses 3 models, his unit of stormvermin gains 6 new models. If he is a unit of clanrats the unit would gain 6 new clanrats instead.
Casaulties caused by this cannot affect combat resolution (As 13 may come up in combat) but models added to his unit can negate combat score for wounds caused against his unit.
Too much power!: Count everytime in the game that the number 13 is rolled as per the conditions above, this includes rolls made by enemy players.
If the tally reaches 13 Telik experiences a Dimensional Cascade (See Miscast table, 2-3). If Telik survives this he can no longer make use of "The Unholy Number" rule and suffers a strength 4 hit for each 13 rolled from now on.
Not good at all!: Telik can ignore the first miscast he makes on the roll of a 3+ as attempts to undo his mistake.
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