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Warpstone armor question
Topic Started: 28th July 2010 - 07:04 PM (429 Views)
Bobtailmaneater
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Grey Seer
Just wondering how others play this. If you have Warpstone armor and a shield, your save should be 3+ right? Or 2+ on a Warlitter. Anyway, what do you do for successful saves as far as bouncing back the wound? I roll a second dice and bounce it back on a 4+. Is that correct? Seems the sporting way to handle it to me.
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Pestilent Lord
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The item says if you make a save, the enemy takes a hit. That's all, no need for any extra rolls.
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Bobtailmaneater
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But the magical item itself is granting the bounce, not the shield or the mount. Seems kinda cheesy to enhance the magical effect with a mundane (non-magical) modifier, no? Kinda like trying to put a poisoned attack on a magic weapon. Such "stacking" is usually not allowed. Are there specific exceptions?
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Dammadar the Malicious
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Clanrat
I have to agree with Pesilent Lord, going by the rules and how the item description is worded, that is how it works. You have warpstone armor. you take a hit and make a save. the armor bounces back a hit at the enemy. The only way I could see a roll being involved is if you were on a monsterous mount, however we have no such thing (unless a bonebreaker counts as a monsterous mount that is).
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Snic Filthclaw
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The Gentlerat
Interesting question... No idea... I'd randomize it. If I had the armor and a shield 4, 5 or 6 would bounce it back and if I'd have the armor a shield and a mount 5 or 6 would bounce it back.
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Skreetz the Fabricator
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The wording of the item is when you make an armor save in CC you take a wound. It also says the armor gives you a 4+ save. It dosnt say anything about not stacking and the normal armor rules say you can stack saves.
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Demonrat Thing
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The Bloated
Skreetz the Fabricator
Jul 28 2010, 03:07 PM
The wording of the item is when you make an armor save in CC you take a wound. It also says the armor gives you a 4+ save. It dosnt say anything about not stacking and the normal armor rules say you can stack saves.

agreed with what he just said.
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Kevlar
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Uh any armor save made with warpstone armor on reflects a hit back. It doesn't matter if it was boosted by warlitter, mount, shield, or dawnstone.
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WarpFodder
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Warlord
Kevlar
Jul 28 2010, 03:49 PM
Uh any armor save made with warpstone armor on reflects a hit back. It doesn't matter if it was boosted by warlitter, mount, shield, or dawnstone.

And I think most ppl are going to have ALL of those!
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Blood Vixen
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Wording says on successful save, if it wasn't the case it would be on a roll of a 4+ the person takes a reflected hit. Can't remember what the item is called, but there is one worded that way in another army book.
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Kevlar
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WarpFodder
Jul 28 2010, 08:17 PM

And I think most ppl are going to have ALL of those!

Yes it is a very nice anti-infantry tactic. I have a feeling after your opponent loses five or six troops that he will stop allocating attacks to your warlord. :)
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Sleboda
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Agree with others. There's nothing at all ambiguous or cheesy about it. Think of it this way - There are plenty of magic armors out there that give you some benefit. Some are simply giving you a save, while others give you more. The ones that give you more vary in what they do, but none of the 'extras' have any impact on the save part. They are two things, sort of like the new common magic armor that _also_ gives you a ward save. Also, there are things like the dawn stone for Empire that allow them to re-roll failed armor saves. You can re-roll at whatever the save you have it, be it 1+ or 6+.

This armor gives you a save and has no prohibition on improving that save through all the normal means (unlike that other new common armor that gives you a 2+ that cannot be improved). So, you have the armor. You improve it as you are always (unless directed otherwise) allowed to. You take some damage and the _other_ rule from the armor kicks in.

Besides, characters die really, really easily now, so why not cut the poor little rat a break?
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