| Who's our toughest opponent? | |
|---|---|
| Tweet Topic Started: 22nd July 2010 - 04:07 AM (862 Views) | |
| tbone | 22nd July 2010 - 04:07 AM Post #1 |
|
Grey Seer
|
I know we are fairly competitive, but I was just wondering what everyone thinks who our toughest opponent(s) is(are)... |
| Tbone's Nasty Rats | |
![]() |
|
| Swissdictator | 22nd July 2010 - 04:21 AM Post #2 |
|
Steampunk Engineer
|
I'm of the opinion Warriors of Chaos. With base two attacks, solid strength and toughness and the best armor for infantry in the game... quantity of attacks just don't do a lot. They'll die, but not fast enough. They have solid magic, so we're a push on magic. Their knights, I think, are still viable with 2 S5 attacks and a S4 from the horse. Those knights can close, on turn 2, with our shooting and really start to shut it down. Plus they can be fielded in quite the numbers now. Marauder Cav is also effective, first turn charges from them if we go first. Can we beat them? Yes, certainly. Will it be tough? Yes, but not hopeless by any means. Their characters are killing machines, and can typically match our soft res. Shooting we have a CLEAR advantage, though I suspect you'll see more of the Hellcannon. Though the two WoC players I know are taking it more for its fighting ability than shooting, interestingly. Though Nurgle units, and likely one unit with the banner to protect from shooting, can absorb that decently. I am not heavy on shooting, so maybe if I bulked that up it'd be different, but their knights are perhaps a bit more brutal with the possible larger charge ranges. We basically need to shoot and magic them quite a bit, before they get to their lines. As, like I said, we might not do a lot of damage with a lot of attacks... but if we reduce their initial numbers it could be enough. Plus if they go Marauder heavy over Warriors, the Marauders are rather affordable for what they do. Plus any mark on Marauders is quite good now. Khorne Flail marauders are quite brutal, and are not too expensive to run in a horde either. They're just good enough in combat, and durable enough, that the horde tactic doesn't work as well on them as all the other armies out there (save perhaps Lizards... and even then). Plus they have solid magic, and their marks can really augment their forces. Combine that with the solid mobility of the knights, they will be a challenge for us. |
|
Twisted, evil, treacherous, and diabolical rats wielding arcane technologies that are dangerous to foe and friend, that care not for their kin and are constantly plotting against each other. What more need I say about what makes Skaven cool? My Skaven Blog Updated November 29, 2009. 7:57 PM (-6 GMT) Have spare little rats from the old clanrats, current plague monks, corpse cart, or individual rats from the doom wheel? PM me. I want them. 30 more needed. | |
![]() |
|
| Charming | 22nd July 2010 - 11:37 AM Post #3 |
|
Clanrat
|
I'd agree on Warriors o Chaos, but the stunties are almost at a tie with them. Large blocks of iron breakers, long beards with great weapons, great shooting, runesmiths for better magic defense (they still generate - not channel - dispel dice, obviously). This + the increased charge ranges means they are actually capable of coming up to charge ranges not far from those of ours, and that's just crazy. Darn, a scouting block of longbeards can actually make a second turn charge (or, first if they go second). Miners with anvil of doom-combo is also insane, the quarellers are great gunline defense with a musician for free reform + banner + great weapons + stand and shoot. Also they have range enough to shoot our jezzails (if you bring them like me, I like them fluff- and model wise). Maybe it's just bad rolling on my side, but when 18 attacks on 5+/5+ (slaves), 15 attacks on 4+/5+ and three attacks on 4+/4+ end up with about one wound average on the Iron Breakers for like six rounds of combat, you just don't win. Second example: 13 armor piercing attacks from stormvermin on longbeards with great weapons, 4+/4+ no armor, ended up with 1 wound, took about 5 back. Stunties are insane. Oh, my GW warlord was with the stormvermin as well. Think he did one single wound |
![]() |
|
| jamano | 22nd July 2010 - 09:47 PM Post #4 |
|
Clanrat
|
I think Empire can be the worst, with warrior priests and rod of power they can outclass us in their magic phase and dispel us in ours. They have cannons to snipe off the furnace, bell, doomwheel, hellpit, etc mortars and pigeon bombs are brutal on our big blocks, their cheap hordes can get really nasty with the new lores too(and i hate that stupid aldred's casket of sorcery!) Playing against dwarves and empire is really annoying in 8th because they can always have more dispel dice then you have power dice I've still been winning, but it's definatly pushing a rock uphill more than any other side.
|
![]() |
|
| johnnyrat | 22nd July 2010 - 11:59 PM Post #5 |
|
Stormvermin
|
i would say anything with a gun line is bad. empire and dwarfs are my least favorite. then i would say high elves because ASF is now the nastiest thing thin the game. after that i think lizardmen and dark elves are tied as hatred is only one round and lizards are coldblooded, nasty nasty magic, and close combat BEASTS! |
![]() |
|
| Jazz22 | 23rd July 2010 - 02:54 PM Post #6 |
|
Chieftain
|
Seems that you guys have done a nice job of pretty much outlining the power levels in 8th, whether you realized it or not! 1. Dwarves 2. Empire 3. WoC Though I think Lizardmen are a little below Daemons, overall. |
![]() |
|
| reddogfish77 | 24th July 2010 - 01:12 AM Post #7 |
|
Grey Seer
|
I think if you put WoC up there then lizards have to be too. there isnt anything they can take that the reptiles cant. |
![]() |
|
| blader4411 | 24th July 2010 - 07:17 AM Post #8 |
|
The New Lunar Republic!
|
Only thing I've had real trouble with repeatedly are Dwarf Gunlines. My record against them is 2/2/4. -Blader |
![]() |
|
| tbone | 24th July 2010 - 02:23 PM Post #9 |
|
Grey Seer
|
So basically, armies with lots of armor and/or decent war machines are what we need to look out for. Storm banner, shadow magnet, gutter runners, catapult, mortar, and plague spells should start finding there ways into my list. |
| Tbone's Nasty Rats | |
![]() |
|
| Uglulyx | 29th July 2010 - 07:19 AM Post #10 |
|
Clanrat
|
Let's just say I'm happy about the changes to terror. Skaven plus warriors of chaos with lots of terror causes is not a fun battle. |
![]() |
|
| slyrambo | 29th July 2010 - 11:28 PM Post #11 |
|
Clanrat
|
my opinions on my skaven vs other armies, dwarves are annoying cuz they have 5 pt runes that bypass stormbanner, their characters are rediculously powerful even their hero choices are better than our warlords. if they have a gunline, just use cover and stormbanner to nullify their handguns and use gutter runners to poison their artillery. empire is in my opinion easy to deal with. sure they can have good magic, but we can easily beat them in everything else. stormbanner their gunline for a turn and move up, their init 3 so were attacking first, we have greater numbers than them, and our hard hitters can smash em to bitz. and our magic items can pop those pesky steam tanks easily (brass orb, cracks call). warriors of chaos is the most powerful in my opinion because they can kill just about anything if you give a 30 man unit halberds, shields and mark of khorne. with 3 str 5 attacks at ws 5 and init 5, were screwed. chosen with the favour of the gods is so brocken because you can change half of the results into rerolls with the 1 modifier untill you get the 4+ ward, and this unit tends to be a unit of tzheench so it would be a 3+. they are soo freaking broken, only way to deal with them is with shooting, heavy magic, and flanking. we dont really need to worry about their range attacks cuz they have only hellcannons that gutter runners poison to death. in my oppinion they are the most powerful army to face in 8th ed high elves got the best boost to this cuz of high init and asf rerolls, the only thing is they are only toughness 3, so use clan pestilence stuff on them such as pcps furnace unit, and also invest in a plagueclaw catapult, its 100 pts of death. the only thing brocken about this army is teclis, hes gone from amazing to god of magic. if given lore of life, he is completely broken beyond repair. lizardmen are very tough, but slow. their slans are second only to teclis the cheesemaster. use cracks call and brass orb on them to deal with their steg units, templates on their units to thin them out , and have good anti magic. also use some plague stuff to take care of their skink priests n such. beastmen i cant say never played against them yet. bretonnia got great with 8th cuz their magic is amasing now, gave good antimagic. they are still only humans, so use pestilence stuff on them to ignore their armour saves. and use lots of infantry for steadfast against their knights charges for a turn. their trebuches are now deadlier cuz of no guess ranging and their blast is str 5, so gutter these units to death with poison. ogre kingdom i havent played in a long time, but just use their low initiative and magic to your advantage, and also warpfire thrower the crap out of them cuz its d3 wounding. deamons of chaos are still a broken book so i have no comment on them. dark elves have got a bit nerfed cuz ring of hotek got nerfed to only casters that are within 12 inches. sh bring on the plague spell and wipe out those pesky toughness 3 elves and stormbanner their gunlines. orks and goblins, slow and stupid, use this to your advantage, use pcbs to break their units with static kills, use terror causers on them cuz of low ld. and gobbos are pathetically weak if left on their own, but oh no they got fanatics, big deal just run right though them cuz you have tooo many clanrats and a general to give them ld 10. the vampire counts are verry entertaining to play against cuz they can die soo easily but can come back almost as fast, their characters are monsters (pun intended) in casting and in combat, their black coaches have gotten a magor addiction to power dice cuz you make a roll for each power dice each player makes for the turn, so by turn 2-3 itll be fully charged. vargulfs got thunderstomp, grave guard in hordes now is really nasty cuz of killing blow. just have good antimagic and a linebreaker like a hellpit abomination to utterly destroy units with a single charge. wood elves, simple: stormbanner for archers, doomwheel for monster killing, plague for toughness 3, and anti magic to counter their mages tomb kings, same thing as v-counts |
![]() |
|
| Kerb | 29th July 2010 - 11:43 PM Post #12 |
![]()
|
This is not the case, the FAQ cleared this one up entirely. Wording was changed to take out the magic part of the description, thus affects ALL shooting. |
![]() |
|
| Snikt1cmm | 30th July 2010 - 01:15 AM Post #13 |
|
Clanrat
|
warriors of chaos infernal puppet crushes 13th spell users period... i can table dwarves, VC, daemons, and orcs but them warriors are too much. I try to only build all-comers lists, so specific ways to deal don't work too well. Without building an army to specifically fight WoC it's tough. |
![]() |
|
| reddogfish77 | 30th July 2010 - 07:12 AM Post #14 |
|
Grey Seer
|
what about slave hordes with 100+ models and plague claw catapults or WLC's... they should make light work of WoC. |
![]() |
|
| madfin | 30th July 2010 - 10:57 AM Post #15 |
![]()
|
I have played 3 games now whit 8-E rules. 2 times against Bretonnia. Both game was going fine before Power Scroll and Life spell 6. All models in the unit takes stregth test or die. Both time Grey seer did failed that test second time also bsb did failed that test. First game minor win and second minor lost 3. game against Empire. Again life spell 6. did remove in the second round bsb. Also Empire did have 2 mortar that kill almost all my clanrats. i did have 3 units GT, but mortars were behind 47 Flagelants so now way shoot mortars whit poison slings. Also I did use Storm banner that did end round 3 just before Empire players turn So I have to say that all army which can use Life spells are bad against Skaven. Easy way to win battle fast.... |
![]() |
|
| « Previous Topic · Skaven Discussion · Next Topic » |







I've still been winning, but it's definatly pushing a rock uphill more than any other side.

