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Gutter Runners; HOw much better
Topic Started: 16th July 2010 - 11:50 PM (1,286 Views)
Chitterfitz
Warlord
So not sure if anyone has done this thread yet but was anyone had any success with gutter runners in 8th ed? I know i have had nothing but good times. They brought a twenty man unit of grave guard down to ten guys twice before combat due to poison slings and stars, then the second game took out a twenty man ambushing unit of gors and the crazy pig thing from beast men in two turns without taking a wound. The poison is a must have its worth its points in everyway. I field mine in units of ten but see the strength of larger units. and the deathrunner with weeping blades just makes it that much better. any thoughts on this fellow rats? I say eshin got a huge bump in power this edition.
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SkavenDan
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Eshin + moulder are definitly winners in 8th.

I managed to kill a lvl 4 dark elf wizard by charging and allocating attacks on her thanks to poison ;)
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WarpFodder
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Warlord
With the ability of taking 3 min units of these guys (Im not actually a fan of poison) for the low low cost of 180 its a must have for all my 2000+ armies from now on. Marchblocking has gotten worse since unit just need pass a LD test but with the prevailence of warmachines and template weapons having skirmishers is just too sweet for such a low cost
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Son of Guilliman
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The Grizz...
what size units are people havin luck with?
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Unabrett


Hey guys. My first game of 8th i left these guys at home and got MASSACRED by trebuchets. no more partials, 20mm templates and some good rolls by my opponent meant i was loosing 18-20 models per shot.

I learned my lesson and now include 3 units of 5 with poison and slings. last game vs dwarves they destroyed a cannon, hellblaster, rune priest and engineer, and i still had 3 left at the end of the game.

My advise is to take 3 units- mine are 108 per. 324 points but with the new warmachine/template rules they are mandatory IMO.
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DeamonClaw
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have most of you just charged forward or used their sneaky infiltrators?

i'm not sure how to use these thats why i have my doubts, if you use sneaky infiltrators and they get into the game late it couldbe a nice little rear or flanking unit but maybe the enemy's artilary made sure they have nothing to back up

while just charging forward makes them a giant target

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Chitterfitz
Warlord
Scout them, its so much easier now. I've deployed in my opponents deployment zone 3 out of five times cause they don't plan for scouts.
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Wargamejunkie
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Same. Every game I have played they have started in the enemies deployment zone.

One thing to remember is not to rely on their ability to march block as most people will pass the LD test. Concern your placement where they can do the most damage.
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Decker_cky
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Master of the Deamonic Leash of Numbers and the Armor of Updates
Wargamejunkie
Jul 19 2010, 01:48 PM
Same. Every game I have played they have started in the enemies deployment zone.

One thing to remember is not to rely on their ability to march block as most people will pass the LD test. Concern your placement where they can do the most damage.

Yeah, GR are nasty in 8th. I had 9 with slings and poison take out a WLC turn 1, then when some censer bearers came to threaten them, they set up 7" away and opened fire on them, then got a stand and shoot on the globadiers finishing them off. Later they shot up some censer bearers that had fled and rallied nearby.

I think gutter runners are probably among the top 3 skaven units for 8th edition.
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Ratastrophe
Clanrat
How good are slings? I looked at the rules and with a -1 long range, -1 multi shot, -1 for moving, thats a 6+ to hit... Gutter runners will mostly always be moving and you'll hardly ever be close enough not to be long range.

Also, could not find any rule that prevented a -1 to hit from long range on throwing stars.

am I crazy of is this the way it is?
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Decker_cky
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Master of the Deamonic Leash of Numbers and the Armor of Updates
That's the way it is. With poisoned shots, hitting on a 6 is all you ever need. Gutter runner slings should ALWAYS be poisoned.

And thrown weapons suffer modifiers for long range now, but can always stand and shoot.
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Charming
Clanrat
I've only played four (really three) games of 8th, but the Gutter Runners are already showing their incredible new powers! Being able to scout 12" from the enemy is just fantastic! As long as your opponent doesn't fill out his deployment zone all the way out, just put the GRs 12" away from any war machine (or, closest enemy), have them having poisoned slings and fire away. Multiple shots, long range, that's it! 5+, auto wound on 6+ (which you'll want as their toughness equals 6+ to wound).

Against organ guns they're not all that fantastic, but even if the opponent gets the first turn it means he'll take at least 10 shots auto wounding on 6's, and with a bit of luck that can seriously hurt his gunline, not to mention he'll give up a round of shooting and such.

Gutter runners are the doodoo, and at 90pts for a unit of 5 with the amount of punch they can bust out. Amazing.
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Son of Guilliman
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The Grizz...
ok, not trying to hijack the thread or anything and this may be a dumb question, but when you give your GR's slings, that is in ADDITION TO their 2x hand weapons and their ninjy stars, right? the sling doesn't replace one of their weapons? so basically you could shoot with your slings in your turn,then in their turn use your ninjy stars to stand and shoot, then have 2 attacks for fighting with 2 hand weapons, right?
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Charming
Clanrat
Son of Guilliman
Jul 22 2010, 12:38 AM
ok, not trying to hijack the thread or anything and this may be a dumb question, but when you give your GR's slings, that is in ADDITION TO their 2x hand weapons and their ninjy stars, right? the sling doesn't replace one of their weapons? so basically you could shoot with your slings in your turn,then in their turn use your ninjy stars to stand and shoot, then have 2 attacks for fighting with 2 hand weapons, right?

Correct :) I place them <9" away, fire slings at multiple shots, stand and shoot with stars (if charged), slash with two hand weapons! The only thing that could replace something is a net, I wouldn't use them though. (Eccept against High elves perhaps..)
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Son of Guilliman
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The Grizz...
ok cool that is what i thought, man those little suckers are nasty!
"Hate not the rat scurrying over your walls, but yourself for being unable to stop him"
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