| Monks and furnace in 8th | ||
|---|---|---|
| Tweet Topic Started: 13th July 2010 - 07:51 AM (1,457 Views) | ||
| Life Is Cheap | 13th July 2010 - 07:51 AM Post #1 | |
![]()
|
Hi guys. I could really use some advice. I have a few questions but he main one is regarding plague monks and the furnace. In 8th edition is a large unit of monks with a lvl 2 plague priest still a good hammer unit? I have 2 battalion boxes and I had planned on running 2 units of clan rats, 2 units of slaves and a large monk unit with furnace. Apart from that I can field 4 rat ogres and I have a doomwheel. We are playing 1500 games and I am finding it very difficult to have any other heros after I include the furnace. I had planned on taking more warlocks but don't have the space with the new percentages. Is it worth having a grey seer and playing him with a clan rat unit? Is he worth his points? Thank you for any advice you can give. |
|
![]() |
|
|
| chieftainskritchskritch | 13th July 2010 - 07:59 AM Post #2 | |
|
The Freshmaker
![]()
|
To answer your question, yes it is still a good hammer unit. Impact hits + gas + priest attacks + buttload of attacks from monks and crew + wrecking ball is brutal. In saying that though, its going to eat up a LARGE chunk of your character points allowance (even at base a lvl 1 priest + furnace is 250pts). Thats the primary reason why im not taking one anymore. Oh, and MR 2 is now only going to give you a 5+ ward vs magic (personally I think this change is a bit meh). Basically, you have to decide whether or not you think it can put out enough damage to outweigh the fact you'll have less to spend on your other characters. To me, its a no. To others, it may be yes. |
|
| You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again? | ||
![]() |
|
|
| Life Is Cheap | 13th July 2010 - 08:23 AM Post #3 | |
![]()
|
Thank you for the quick reply. I understand what you are saying about points. In my 1500 list it eats up just about all the hero allowance. Add to that the fact that skaven lord choices don't seem to be worth it and I am left wondering what to do. My only solution to this was to try and include a seer in my army as well. I have the points allowance in 1500 but I don't know if his magic prowess is worth it. Anyone used and had success with a seer on foot? |
|
![]() |
|
|
| WarpFodder | 13th July 2010 - 09:51 AM Post #4 | |
|
Warlord
|
Hang on, what do you mean skaven lords arent worth it? In low point games being able to get Ld 7 (10) from a 90pt model is Amazing, not to mention the sheer amount of different ways to kit him out, Id take a skaven warlord (and will) anyday in 8th ed. Also the seer is the only mage lord lvl character (bar chaos dwarfs!) that can give Ld 10 to his army. And yes seer on foot is the way to go. Personally bell just doesnt float my boat anymore. |
|
| If we weren't meant to eat animals they wouldn't be made of food! | ||
![]() |
|
|
| SkavenDan | 13th July 2010 - 10:06 AM Post #5 | |
|
Doomwheel Fanatic
|
bell was always over priced. seer on foot death frenzie the minions is the way to go. | |
| ||
![]() |
|
|
| Scarecr0w14 | 13th July 2010 - 01:56 PM Post #6 | |
|
Chieftain
|
I ran a seer on foot yesterday. He 13th'd a unit of chaos warriors, witherd and then plague a unit of CM's and then did the same on a unit of nurgle warriors each time wipeing large amounts of models off the table. Such a great choice. | |
|
<a href="http://s171.photobucket.com/albums/u290/p-mac-usd/?action=view¤t=Thanquol.jpg" target="_blank"><img src="http://i171.photobucket.com/albums/u290/p-mac-usd/Thanquol.jpg" border="0" alt="Photobucket"></a> | ||
![]() |
|
|
| chiaroscuros | 13th July 2010 - 02:57 PM Post #7 | |
|
Warlord
|
What unit is best to stick the Grey Seer with? | |
![]() |
|
|
| Shivan_Angel | 13th July 2010 - 02:58 PM Post #8 | |
|
Stormvermin
|
Big unit of clanrats imo. |
|
![]() |
|
|
| Bobtailmaneater | 13th July 2010 - 03:30 PM Post #9 | |
|
Grey Seer
|
I took a Seer on foot in a big unit of clanrats at the last Tourney I played in and found him very hard to keep alive since that unit really needed to be in combat and the Seer needed line of sight to cast his spells. What do you do to protect him? | |
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | ||
![]() |
|
|
| SkavenDan | 13th July 2010 - 03:35 PM Post #10 | |
|
Doomwheel Fanatic
|
Not getting into combat. The clanrats are only there to absorb damage not to function as a combat unit. |
|
| ||
![]() |
|
|
| Shivan_Angel | 13th July 2010 - 03:42 PM Post #11 | |
|
Stormvermin
|
A unit of 30 clanrats with shields and a WFT or PWM is like 200 points, and for that price a great way to 1. protect your grey seer 2. offset some of the cost with the PWM. I kind of want to try him with a 4+ ward and the flying carpet, but with how much shooting there will be just doesnt seem smart. You could try the move in, cast, skitterleap. However if your opponents smart he will weather the magic storm just to dispell skitterleap then blow up your GS. |
|
![]() |
|
|
| Bobtailmaneater | 13th July 2010 - 03:54 PM Post #12 | |
|
Grey Seer
|
Well yes, that would be great if I could have had a 3rd unit of clanrats in that game just to sit there with the Seer, but it's hard to ensure he has line of sight and not have his unit in harm's way. I assume there is a generic an item now that gives a 4+ ward save? Foul Pendant being a 5+, warpstone armor not being an option for a Seer. I won't have my 8th edition rule book until Friday... |
|
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | ||
![]() |
|
|
| Shivan_Angel | 13th July 2010 - 04:02 PM Post #13 | |
|
Stormvermin
|
yeah its 45 points for a 4+ | |
![]() |
|
|
| Bobtailmaneater | 13th July 2010 - 05:34 PM Post #14 | |
|
Grey Seer
|
Gracias Now we just need to figure out if dispel scrolls and warp tokens are worth it...or in other words, the return of the great "how to kit your Grey Seer" thread!Sorry I keep going off topic today. My head is swimming from all the changes in 8th that I will need to adapt to
|
|
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | ||
![]() |
|
|
| slyrambo | 13th July 2010 - 06:10 PM Post #15 | |
|
Clanrat
|
the only way i run my grey seer is on a screaming bell because it gives him a 4+ward, 360 LoS, unbreakable unit, magic res 2 and it leaves 100 points open for him that you would normally use for the above abilities. its almost too good to pass up. also he would be the general of your army, so his leadership bonus is increased to 18 cuz hes a large target. so pretty much spam clanrats, add him to your army and you have an army of ld 10 stubborn clanrats. nuff said. | |
![]() |
|
|
| Go to Next Page | |
| « Previous Topic · Skaven Discussion · Next Topic » |










Now we just need to figure out if dispel scrolls and warp tokens are worth it...or in other words, the return of the great "how to kit your Grey Seer" thread!