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Big changes with the 8ed faq
Topic Started: 9th July 2010 - 09:48 PM (2,185 Views)
Typoko
Clanrat
Hi!

I'd like to open up an topic for anything that you guys have found to be interesting in the 8ed faq.

OFC there is the SiN with steadfast, but there were other nice things also! Here are what i found interesting:

1) Expendable rule got 2 changes. The later one removes the hits that could occur to slaves? WTF? :o All hits going to enemy unit + slaves can tarpit quite efficently with the sin + steadfast!

2) you can indiid have additional packmaster with 2 RO, so you can have 4 RO and 3 packmasters for example. Also they will be hit less as the randoming is from 1-4 to RO.

3) Stormbanner is perfectly clear now. No shinaniganse about magic missiles.

4) Furnace / bell takes D6 S6 hits from entering diff terrain as chariots do. Is this entry changed in the 8 ed book?

5) giant rats got fight in extra rank special rule. I guess this is the same as spears, but alteast you get it eaven when you charge. This nerfs the death frenzy g-rats quite a bit!

6) Silly things with HPA. Basically his charge rules have been wiped away as the paragraph that defines how he charges is ignored. Sigh... Why o why...

7) Enchanted shield still costs 10 points... QQ
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CurseoftheHornedSheep
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Chieftain
1) Wait, what? Not sure I understand...
2) I thought it was always 1-4 for RO/GR, 5-6 for packmasters?
3) I find this to be good overall, since I play Dwarves a lot and think SAD lists have their charm but are used far too often.
4) Hmm. Thought they already did.
5) That's the way I've always played it, anyways.
6) Typical GW ambiguity. <_<
7) Cool, I guess. More permutations of potential awesome for my warlord.

Also, as far as I can tell they took away the Doomwheel's epic maneuverability--i.e., you have to nominate a direction and move in a straight line, using your full distance roll. :(
Despite all my rage, I am still just a rat in a cage...

THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard

Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage
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Omens
Clanrat
The change to the hpa charging is that its a random movement charge, thus no charge reaction now. It follows the random movement rules, which are the same as that section.
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Pestilent Lord
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Doomwheel Driver
0. Now, I'm not gonna say no to Ld 10 Steadfast potentially re-rollable break tests, but I haven't even played a game yet and I can hear the cries of cheese. The Dwarves need a 100 point rune on a Dwarf Lord to get a break test that awesome (or alot of expensive ranks). Of course, that dwarf wouldn't be paranoid about losing 3 LD from being flanked, or getting ground to bone-meal in combat, so it all kinda works out.
1. Now I won't be able to shoot into combat and blast my own slaves away... that's not nearly as much fun. :D
2. The randomization is the same as before, it's just now the Packmaster entry actually allows for the possibility that Rat Ogres can be hit, where before they were not mentioned. Surprised they decided to let us have 2 PM/2 RO units, but I'll take what I can get.
3. I liked it better when magic shooting was in the clear, but it's nice to see that after all these years, 2 books and at least as many erratas they've finally found an unambiguous phrasing for 'if it's Shooting, it's effected, if it's Magic it's not'.
4. As near as I can figure from the various mentions I've heard chariots now only take hits from going over terrain on a roll of a 1-2 on a d6. This is as opposed to 7th where a chariot automatically takes hits for going over terrain. So the Bell/Furnace are getting an 8th ed. update to have a similar durability against terrain.
5. Fighting in extra ranks (as from spears) isn't a full attack sequence?? Oh this won't go over well with the Saruii.
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Ratemis
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Typoko
Jul 9 2010, 04:48 PM
Hi!

I'd like to open up an topic for anything that you guys have found to be interesting in the 8ed faq.

OFC there is the SiN with steadfast, but there were other nice things also! Here are what i found interesting:

Quote:
 

1) Expendable rule got 2 changes. The later one removes the hits that could occur to slaves? WTF? :o All hits going to enemy unit + slaves can tarpit quite efficently with the sin + steadfast!


It's really only one, as the first one was in the previous FAQ.

Quote:
 

2) you can indeed have additional packmaster with 2 RO, so you can have 4 RO and 3 packmasters for example. Also they will be hit less as the randoming is from 1-4 to RO.


They're hit the same as before, and I believe someone on here managed to solve how to get 2 RO and 2 packmasters when the new box picture came out.

Quote:
 

3) Stormbanner is perfectly clear now. No shinaniganse about magic missiles.

People complain about ambiguity, you get this. No question about what it effects now.

Quote:
 

4) Furnace / bell takes D6 S6 hits from entering diff terrain as chariots do. Is this entry changed in the 8 ed book?

Any non-open ground is now dangerous terrain to cav, monstrous cavalry, and chariots. Roll a 1 on your difficult terrain test, you take d6 wounds.
I'm happy. Makes chariots the classical era joke they were.

However, Bonebreakers have another mark against them now. Going up a hill can kill your warlord if you roll bad. Should call them Neckbreakers
"Get down from there! You could fall and break your neck!"

Quote:
 

5) giant rats got fight in extra rank special rule. I guess this is the same as spears, but alteast you get it eaven when you charge. This nerfs the death frenzy g-rats quite a bit!


Fight in Extra ranks just means you get one more rank of support attacks than normal. So Giant Rats get one rank of full attacks and two ranks of support attacks, base.

Quote:
 

6) Silly things with HPA. Basically his charge rules have been wiped away as the paragraph that defines how he charges is ignored. Sigh... Why o why...

Because it's entirely explained in the main rulebook now on page 74 "Random Movement".
Quote:
 

7) Enchanted shield still costs 10 points... QQ


Darn! It costs exactly the same as before so it got no better or worse!
They could have at least added extra skulls to it!
My Skaven Army, now with Testudorats!
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" However, Bonebreakers have another mark against them now. Going up a hill can kill your warlord if you roll bad. Should call them Neckbreakers
"Get down from there! You could fall and break your neck!""
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Seerlord Morskitta
Clanrat
So the Storm Banner affects Skaven shooting now :(
My 8th Edition and Skaven blog - Check out http://thefieldsofblood.blogspot.com/
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Ratemis
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Prints_Seer_Nook
Jul 10 2010, 12:58 AM
So the Storm Banner affects Skaven shooting now :(

It always effected skaven shooting, only now it simply effects all shooting. Magical or otherwise.
My Skaven Army, now with Testudorats!
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" However, Bonebreakers have another mark against them now. Going up a hill can kill your warlord if you roll bad. Should call them Neckbreakers
"Get down from there! You could fall and break your neck!""
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Spaco
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Seemed like more of a loophole before, so I'm not too upset about them fixing it. It'll definitely make our opponents less likely to cry cheese and as someone said before, discourage SAD armies somewhat.
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Bobtailmaneater
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Ratemis
Jul 9 2010, 10:54 PM
Typoko
Jul 9 2010, 04:48 PM
Hi!

Quote:
 

4) Furnace / bell takes D6 S6 hits from entering diff terrain as chariots do. Is this entry changed in the 8 ed book?

Any non-open ground is now dangerous terrain to cav, monstrous cavalry, and chariots. Roll a 1 on your difficult terrain test, you take d6 wounds.
I'm happy. Makes chariots the classical era joke they were.

However, Bonebreakers have another mark against them now. Going up a hill can kill your warlord if you roll bad. Should call them Neckbreakers
"Get down from there! You could fall and break your neck!"



Surely it's the unit that takes the D6 hits, not the character model? Assuming the Bonebreaker/Warlord is in a unit of other rat ogres (which is how I'd probably always use him so he gets a normal "look out sir" save).
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CurseoftheHornedSheep
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Chieftain
I don't think he does get the normal "Look Out Sir!" save in a unit of Rat Ogres anymore. The Bonebreaker is monstrous cavalry and the Rat Ogres and monstrous infantry, meaning you're technically using a mixed unit... so no save. I think. That's how I understand it, at any rate.
Despite all my rage, I am still just a rat in a cage...

THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard

Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage
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Bobtailmaneater
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CurseoftheHornedSheep
Jul 11 2010, 06:41 PM
I don't think he does get the normal "Look Out Sir!" save in a unit of Rat Ogres anymore. The Bonebreaker is monstrous cavalry and the Rat Ogres and monstrous infantry, meaning you're technically using a mixed unit... so no save. I think. That's how I understand it, at any rate.

I think that would be dumb if true, as they are both on 40mm bases and are basically the same kind of creature. I'd really love to have an answer to this...especially since I was up till 2am last night sculpting my Bonebreaker, and with each passing day that he becomes more and more "table ready" he seems to be made less and less "combat ready."

Mutate: not saying you are dumb, just that if that's the official rule, it's a dumb rule. Pardon my language, I was up half the night with the greenstuff and very sleepy today :blink:
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*My Article on the Skaven Runic Alphabet
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Decker_cky
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Bobtailmaneater
Jul 12 2010, 10:15 AM
CurseoftheHornedSheep
Jul 11 2010, 06:41 PM
I don't think he does get the normal "Look Out Sir!" save in a unit of Rat Ogres anymore. The Bonebreaker is monstrous cavalry and the Rat Ogres and monstrous infantry, meaning you're technically using a mixed unit... so no save. I think. That's how I understand it, at any rate.

I think that would be dumb if true, as they are both on 40mm bases and are basically the same kind of creature. I'd really love to have an answer to this...especially since I was up till 2am last night sculpting my Bonebreaker, and with each passing day that he becomes more and more "table ready" he seems to be made less and less "combat ready."

Mutate: not saying you are dumb, just that if that's the official rule, it's a dumb rule. Pardon my language, I was up half the night with the greenstuff and very sleepy today :blink:

100% clear that there's no look out sir. The only mount skaven have that gives a look out sir in any unit is a war litter in infantry.

That said....bonebreakers are still a great value. Just make sure to give him a ward save and take the storm banner in the army.
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CapAmr05
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Quote:
 
6) Silly things with HPA. Basically his charge rules have been wiped away as the paragraph that defines how he charges is ignored. Sigh... Why o why...


You think that's bad?

Guess how the Doomwheel moves now? That's right, just like an Abom.

Making 50% of that unit's name a hypocritical joke.

--Cap
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Warlock Matik
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If I may voice my personal, petty complaint - warplock pistols are now pathetic really compared to normal pistols (which now have a 12'' range). Yes, I know they were pretty pointless anyway but I liked them, if only for theme. Maybe I can ask my opponents if I can use them with a 14'' range (since before they had +2" range), hopefully they won't mind/care. It's even more ironic to read the warplock's fluff piece now <_<
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Decker_cky
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Warlock Matik
Jul 12 2010, 10:36 AM
If I may voice my personal, petty complaint - warplock pistols are now pathetic really compared to normal pistols (which now have a 12'' range). Yes, I know they were pretty pointless anyway but I liked them, if only for theme. Maybe I can ask my opponents if I can use them with a 14'' range (since before they had +2" range), hopefully they won't mind/care. It's even more ironic to read the warplock's fluff piece now <_<

They're cheaper than normal pistols and provide magic attacks in exchange for occasionally exploding. Seems like a fair trade to me. *shrugs*
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