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Doomwheel in 8th
Topic Started: 9th July 2010 - 06:07 PM (1,431 Views)
maxkool
Clanrat
So seriously, the doomwheel cant leave the table and come back on an out of control result like it did before?
If Im reading it right, thats the case.

If so, I will NEVER be taking on again. WTF the fact u almost have to depoy it on your flanks to minimize the very real risk of it running through and shooting your own guys.... Mine would go off the table one or 2 times EVERY game...

Some stuff in the faq is nice, things I assumed were RAI but some of this stuff is just stupid.

I guess Ill be dealing with screams of cheese and running to abombs now and no DW.... Bleh, one of the coolest models and units we have.... basicly becoming worthless IMO.
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6TH Ed Clanrats... you know, the good ol Monkey rats..
Painted or not, Assembled or not...

PM me and we can work somthing out.
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Charming
Clanrat
Personally I don't think it's that big a deal. Out of control result is a pretty rare occation for me, even though I field it against lizardmen and dwarfs, mainly. First, it has to get wounded by the shooting, then you have to roll a 2+ to pass. About the same with misfire (also, I don't Zzzzzap! every turn as my DW tends to pass LD tests when close to my troops, luck). The major problem would be if you couldn't manouvre it as much as now, but nominate a direction before you roll the dice, and just move forward. I'd really hate that, manouverability is the greatest access of the Doomwhil in my opinion.

Really, I think they've probably made it balanced now, it's been too great before. Haven't playtested it yet though, as we didn't get the new rulebooks in Sweden today, and I live too far away from a store to playtest.
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Rhellion
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Warlord
I didn't read about the Doomwheel never coming back on the board. Point me in the right direction?


The good news is General and BSB bonuses are for all leadership tests. Re-rolling LD7 to not fire at your own unit is a decent chance so you can keep him near your lines.
Rhellion's Tabletop blog
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maxkool
Clanrat
It just says to ignore that whole paragraph about comming back onto the board.

And I dont know about the guys u play with but the doomwheel if its on the board was one of the 1st things to get shot to doodoo when I play. Never have I had less than 1 out of control and off the table in a game.

Meh, I guess its no biggy but I think its kinda stupid to remove that paragraph... it didnt make it OP, It realy took it out of the battle when that happened anyway. And the loss the ability to steer is just stupid. Probably even lamer than the not comming back, Both of these combined make the DW just to un relyably (even by skaven standards) Ide rather have 2 WLC or 2 Catapaults now....
!!!!!WANTED!!!!!

6TH Ed Clanrats... you know, the good ol Monkey rats..
Painted or not, Assembled or not...

PM me and we can work somthing out.
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Riktikticheck
Warlord
I am guessing that was striken from the rules because of how random move is explained in the book... Could be wrong tho but sounded like removing redundant info.
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Typoko
Clanrat
Hi!

Could you point out where is the rule that lets doomwheel move out of the table by any special way? You mean the same paragraph that actually states it comes back in the next turn. The paragraph that is being ignored? -_- Tho i'm not concerned as i have given up on DW long time ago as the rules were too messy. I'll just get few aboms and yell "Choo choo!" and make some appropriate gestures with my hand.

Table edges are unpassable terrain as far as i know.
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Pestilent Lord
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Doomwheel Driver
Riktikticheck
Jul 10 2010, 05:13 AM
I am guessing that was striken from the rules because of how random move is explained in the book... Could be wrong tho but sounded like removing redundant info.

I pretty much assumed the same thing. Over all the books it seems the current batch of FAQ/Erratas are roughly 50% old faq/errata re-posted (necessary, but not new), 40% removing old/redundant terminology (like all the slot removals) and about 10% answers to questions the new rules bring up.

Interestingly, I believe they have reversed themselves on a few issues. Just the ones I have noticed:
Dark Elves: Sorceresses may now throw excess Power of Darkness dice at a spell they have no hope of casting to avoid the damaging side effect of having them at the end of the phase.
Daemons of Chaos: the banner that makes all Daemons stubborn no longer effects all daemons, friend or foe. (That was just a goofy ruling to begin with)
Skaven: 1.) If you put a bell/furnace in your list, but not a unit to deploy it in, the bell/furnace may not be deployed. Honestly, nobody was going to do that anyway, but it's still a touch shocking to see them change their mind about it.
2.) Storm Daemon lightning now DOES ignore armor saves.
Warriors: Bloodskull Pendant, if used by a character in a challenge, may not effect models outside the challenge. Before they had said it would effect those outside the challenge by 'accident' ;)
“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.”
Skaven 7th:
W/L/D
6/5/2
High Elves:
2/3/1
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Warlock Matik
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(Z–>)90º – (E–N²W)90ºt = 1

I've been reading through the 8th ed rulebook and on pg27 it says that only units that are fleeing/pursuing can move off the board. Therefore, I would assume that the Doomwheel cannot leave the table due to out of control and so the paragraph regarding its return is unnecessary, hence why they cut it.
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maxkool
Clanrat
So what happens... it leave the table and is gone right?

Or does it slam into an invisible wall and take some wounds, there by triggering another roll on the OOC chart?...

The DW rules are still as messy as ever.
Im gonna keep playing it the way it was untill somone has a clearcut what happens, cause no one at my store could agree on whats going on with it... ehehe
!!!!!WANTED!!!!!

6TH Ed Clanrats... you know, the good ol Monkey rats..
Painted or not, Assembled or not...

PM me and we can work somthing out.
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SkavenDan
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Doomwheel Fanatic
Only broken and pursuing units move of the board.
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maxkool
Clanrat
We have covered that above

so what happens then... does it take some wounds?
Is it auto killed ? What happens ? iI dont have my BRB at work here so i cant look...
!!!!!WANTED!!!!!

6TH Ed Clanrats... you know, the good ol Monkey rats..
Painted or not, Assembled or not...

PM me and we can work somthing out.
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Warlock Matik
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(Z–>)90º – (E–N²W)90ºt = 1

I can only assume that it simply stops at the board edge and moves as normal next turn. It doesn't say anywhere that the edge counts as terrain of any kind so I guess it doesn't take any hits.
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SkavenDan
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It stops at the table edge it would only take extra damage if it ran into terrain or an enemy unit.
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Rakchew
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Hack 'n Slash!
Usually, the edge of the board is considering Impassable Terrain. I thought?
8th edition Skaven Tournament record 3-2, 2-1, 4-1, 2-1
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WiLDRAGE
Clanrat
Rakchew
Jul 11 2010, 08:05 PM
Usually, the edge of the board is considering Impassable Terrain.  I thought?

Looking at the BRB, there is no mention of table edge as being Impassable Terrain in either the movement section, the Random Movement special rule (all it says is to stop 1" from Impassable Terrain) or the Impassable Terrain section.

So I would guess the Doomwheel just stops if it gets to the table edge.
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