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| DoomWheel "Zzzap!" question; Rule Clarification | ||
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| Tweet Topic Started: 24th June 2010 - 10:18 PM (3,259 Views) | ||
| Fulkren | 24th June 2010 - 10:18 PM Post #1 | |
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im confused as how the doomwheel's lightning attack works. it says that if it manages to wound, it is then multiplied into d6 Wounds. my question is this, are those wounds allocated to the entire Unit, or only to a single model within that unit? | |
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| RockJohnAxe | 24th June 2010 - 10:26 PM Post #2 | |
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Clanrat
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Personally i would think the entire unit. If A Squad of Clan Rats get zapped for say 5 wounds total, i think 5 Rats should die. Although the book does say it only shoots 3 shots. So maybe only 3 total would be able to die since its only 3 Shots Total. Since Clan Rats only have 1 Wound, if one shot dealt say 3 wounds, i would think the other 2 are discarded. |
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| Fulkren | 24th June 2010 - 10:45 PM Post #3 | |
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ya its a foggy rule, but still i mean 3 shots on say a single target would make it extraordinary for killing single models with allot of Wounds like dragons/giants. just doesn't seem that effective against general troop unites. |
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| Razuli | 24th June 2010 - 10:46 PM Post #4 | |
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Grey Seer
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I'm pretty sure the D6 wounds will only hit the one model, considering you have to roll to wound one model per shot. If it caused it to the unit as a whole it would mean that you would roll to wound a single model and possibly end up killing 6 models in the unit. | |
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| Kevlar | 25th June 2010 - 12:27 AM Post #5 | |
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Doomwheel Driver
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Its covered in the rule book. At most you can remove one model per shot. | |
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| Grey-Clad Stranger | 25th June 2010 - 12:39 AM Post #6 | |
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Chieftain
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This
and This
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| SkavenDan | 25th June 2010 - 01:08 AM Post #7 | |
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Doomwheel Fanatic
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You roll the Str. Then you determine the closest target then you roll 3 dice to wound at said Str level. IF the 3 struck have more than 1 wound you then have a chance to 1D6 it after armour saves are taken. So in short it sucks vs infantry blocks. |
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| Fulkren | 25th June 2010 - 01:29 AM Post #8 | |
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ok so basicly ram it into a Large target with lots of wounds thanks for clearing that up |
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| Snikt1cmm | 25th June 2010 - 02:34 AM Post #9 | |
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Clanrat
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doomwheel is swarm death | |
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| SkavenDan | 25th June 2010 - 03:11 PM Post #10 | |
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Doomwheel Fanatic
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Yes swarms monsters cannons lone characters chariots all good targets for a doom wheel. | |
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| Crossbows Of War | 28th June 2010 - 01:57 AM Post #11 | |
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Chieftain
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yeah simple to remember, characters good, infantry bad. :lol: | |
...i don't think he likes me... | ||
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| Rubberchrist | 29th June 2010 - 09:52 PM Post #12 | |
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Shennanigans are out of the question!
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Remember that you do work out the hits one at a time. For instance, if you have two units that are almost the same distance from the doomwheel, if your opponent removes a model from the closest unit, and then the other unit becomes the closest, that unit takes the second (and perhaps third) bolt. Similarly, if you hit a treeman 6" away with the first bolt and kill it immediately, then the second and third bolts will target the next closest units. |
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"Nurgle has got to be my favorite chaos god, fluff wise... He's portrayed as this sort of jovial, jolly old guy who thinks that rotting apocolyptic plague is funny as hell... So basically he's a big ole fat bastard who thinks giving you a scorching case of the herp is a big laugh." ---Kadrium 7th Edition Fellblade Kills: 1 Steam Tank, 1 Warrior Priest, 4 Greatswords, 3 Treekin, 1 Chaos Sorcerer, 5 Chaos Warriors, 13th Spell Kills: 8 Chaos Chosen. | ||
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| Clanlord Trask | 30th June 2010 - 12:46 AM Post #13 | |
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Quiet, I'm plotting.
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Rubberchrist makes a good point. As far as I understand it, you roll for the Strength of the shots, and then perform each of the three seperately. A good example of why this is would be from a game I had a month or so back. Doomwheel charges towards a Giant, which has three Minotaurs following closly behind. Giant is closest in the shooting phase, and takes the first Zzzap! shot. Strength 8 rolled means it is easy to wound him. This multiplies to D6 wounds, which when rolled, is a 6. Giant dead in turn 1. The remaining two shots then hit the Minotaurs, who are the next closest unit. One Minotaur ends up being killed. So obviously, if you keep a unit of your own too close, and kill an enemy in the first or second shot, then you are exposing your own troops to fire. |
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| Kevlar | 30th June 2010 - 01:22 AM Post #14 | |
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Doomwheel Driver
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Which is why anyone with half a brain keeps a unit of slaves between their doomwheel and anything important. It would take a doomwheel four turns to panic even a lowly unit of 20 slaves with shooting. |
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| Rubberchrist | 30th June 2010 - 03:47 AM Post #15 | |
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Shennanigans are out of the question!
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And if you can't find SOMETHING better to shoot your doomwheel at, still have it, and have failed all four of your Ld checks to restrain fire at the end of turn four, AND fail the Ld check to hold your slaves when they panic, you should probably drop Warhammer altogether and go back to chutes and ladders! Because, not only are you playing poorly, your dice hate you...
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"Nurgle has got to be my favorite chaos god, fluff wise... He's portrayed as this sort of jovial, jolly old guy who thinks that rotting apocolyptic plague is funny as hell... So basically he's a big ole fat bastard who thinks giving you a scorching case of the herp is a big laugh." ---Kadrium 7th Edition Fellblade Kills: 1 Steam Tank, 1 Warrior Priest, 4 Greatswords, 3 Treekin, 1 Chaos Sorcerer, 5 Chaos Warriors, 13th Spell Kills: 8 Chaos Chosen. | ||
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