| ASF 8th ed and Assassins! | ||
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| Tweet Topic Started: 11th May 2010 - 03:04 PM (3,441 Views) | ||
| Decker_cky | 8th July 2010 - 09:39 PM Post #46 | |
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Master of the Deamonic Leash of Numbers and the Armor of Updates
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Just a quick FYI - the other trickster's shard only forces rerolled ward saves. | |
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| Skreetz the Fabricator | 9th July 2010 - 12:40 AM Post #47 | |
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Skyre warlock/converter
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You can only cast the weakest lvl of a spell from a bound item unless it says otherwise in the description. |
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| mightyzombie | 9th July 2010 - 05:39 AM Post #48 | |
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Clanrat
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For what it's worth, if you read the little fluff description for each of those, their effects are actually BECAUSE they are poisoned. If that makes you feel any better about it :shrug: |
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| Pestilent Lord | 10th July 2010 - 04:49 AM Post #49 | |
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Doomwheel Driver
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So I was pondering what could strike before a Skaven Assassin (yeah, I'm that bored) and here's what I came up with: Daemons: Characters of Nurgle can take Noxious Vapors, which will negate ASF, and force you into ASL instead. A standard Keeper of Secrets is ASF with I 10. Dark Elf: Assassins are ASF with I 10. If a Dreadlord or Death Hag joins a unit with Banner of Hag Graef (practically guaranteed to be on Black Guard) they will tie our Assassin. High Elf: Princes will tie an Assassin. Skaven: Obviously our own assassins tie themselves. A Verminlord would strike after an Assassin, but deny him the re-rolls to hit with I 10. Vampire Counts: Nightshroud magic armor removes ASF and cuts your I to 1 IF you swing at the wearer, if you attack the guy next to the wearer you'll be fine, relatively. Wood Elf: A Wardancer-kin Highborn who chooses the ASF dance will tie our assassins. So there you have it, there are all of 3 armies that can reliably get a swing in before a Skaven Assassin hits them. Another 3 can tie us. All the rest just have to hope they live long enough to swing back. Bearing this in mind, and considering the fact that Assassins will be re-rolling failed hits A LOT, I think a Skaven Assassin might be finding his way into my ranks shortly. (Probably another Assassin really. My rivals are everywhere. It's only good sense to assume there are an assassin in my ranks already, just waiting. Waiting... |
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“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.” Skaven 7th: W/L/D 6/5/2 High Elves: 2/3/1 | ||
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| Mushkilla | 10th July 2010 - 10:23 AM Post #50 | |
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Clanrat
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Am I reading this wrong or can assassins now have magic armour now? | |
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| Clanseer Skabrius | 10th July 2010 - 10:38 AM Post #51 | |
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Lord of the Undermountain
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No they can't, as they don't have access to mundane armour. |
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| Mushkilla | 10th July 2010 - 10:49 AM Post #52 | |
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Clanrat
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I can't find the relevant section in the 8th ed rule book. It only says wizzards cannot wear armour. Could you point me in the right direction? |
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| Warlock Matik | 10th July 2010 - 11:23 AM Post #53 | |
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(Z–>)90º – (E–N²W)90ºt = 1
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That clause does appear to be missing from the 8th ed rulebook. Interesting... | |
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| Mushkilla | 10th July 2010 - 11:27 AM Post #54 | |
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Clanrat
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I still think it's too good to be true. But I have been trolling the book for any hint of that old rule, and so far it does not seem to be there. Otherwise 2+/4++ assassins? Here we come? |
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| Warlock Matik | 10th July 2010 - 11:56 AM Post #55 | |
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(Z–>)90º – (E–N²W)90ºt = 1
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Apparently so, there's nothing in our book that stops assassins taking armour and the only thing I can find in the 8th ed rulebook is the bit where wizards cannot take magic armour unless they already wear some. |
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| SkavenDan | 10th July 2010 - 07:34 PM Post #56 | |
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Doomwheel Fanatic
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Why would you though? it won't help him kill and hes a 4+ ward dodge save. | |
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| Warlock Matik | 10th July 2010 - 07:38 PM Post #57 | |
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(Z–>)90º – (E–N²W)90ºt = 1
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True, it's more interesting than helpful. Maybe the Glimmering Scales or Shield of Ptolos will be of some limited use though. | |
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| Patchy | 11th July 2010 - 06:50 AM Post #58 | |
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Chieftain
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Doesn't rule stand at if you can't buy mundane version of a item you can not buy a magical version IE wizards unless they can already equip heavy armour can not buy magical heavy armor. atleast thats how it stood in 5-7th ed's |
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| Assassin kill toll: 1 oldblood, 1 vampire lord, 2 chaos lords, Bretonnian lord, 3 Minotaurs and numerous champions with overkill. An ever growing list! | ||
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| SkavenDan | 11th July 2010 - 10:10 AM Post #59 | |
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Doomwheel Fanatic
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I looked for this and couldn't find it so aparantly its gone. |
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| Patchy | 11th July 2010 - 10:42 AM Post #60 | |
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Chieftain
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yeah oh well doesn't really matter though already have a 4+ ward what else you need from armor? a modifiable 5+ save before hand? points better spent on killing |
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| Assassin kill toll: 1 oldblood, 1 vampire lord, 2 chaos lords, Bretonnian lord, 3 Minotaurs and numerous champions with overkill. An ever growing list! | ||
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