| So what do people think; of the following units now? | ||
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| Tweet Topic Started: 14th March 2010 - 12:16 AM (392 Views) | ||
| SkavenDan | 14th March 2010 - 12:16 AM Post #1 | |
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Doomwheel Fanatic
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Night runners have a much different role in the skaven list now however they can be a ranking rear attack option admitantly there expensive that way but they pack a punch has anyone tried this yet?? Storm Vermin as usual disapointing turn out but you can take enough slaves to compensate for there cost anyone have any experience with the stormvermin?? I tend to keep away from them but I am thinking of writing an armoured list mainly because everyone knows I hate armour and it will be complete turn around for my enemies to face. Rat Oges Originally I hated the idea of these am still not keen but I am thinking of trying some blocks of 2 rat ogres as flanking force. All comments welcome. |
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| carcharoth | 14th March 2010 - 02:14 AM Post #2 | |
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Slayer of Lizardmen
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NRs are completely useless. they are basically more expensive, much lesss survivable clanrats with less CR, never take them. same for stormies: more expensive than CRs for a negligible benefit. Rat ogres are more viable than the above, but the fact that they have so few handlers and suffer from stupidity without them.also, they are easily frenzy baited. i've heard good things about running them in a pack of 2 w/ a master oulder, as flankers. overall, though, an HPA is better. |
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| deathmaster riddick | 14th March 2010 - 03:07 AM Post #3 | |
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I Am The Monster
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NRs- situational, before they were generally useful, however now i believe their is a situational use for their free move, longer movement, and slightly enhanced combat prowess. they make great flankers. Stormies- largely situational. they are our most survivable unit, best armor save, option for magic banner, and slightly higher weapon skill, mean that the unit is a good bunker for a general. i believe this is highly situational, but providing a better bunker for your general is something i would sink a few points on. Rat Ogres- no experience with rat ogres, but i think they could be used against an army light on magic and shooting. |
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The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM
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| Ratarsed | 14th March 2010 - 08:11 AM Post #4 | |
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Grey Seer
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The trouble is Giant rats do it just as well, if not better and are cheaper. Gutter runners get a 6" movement advance, but Giant rats get Extra rank, and extra attacks and extra numbers if you spend the same amount of points on them. One day I'm going to try multiple units of 5 in my lists against gunline type armies. The 6" advance could give the enemy a real headache if I get the first turn. I'd be in charge range for turn 2! Just need to watch out for panicking each other if any were to be wiped out, but Storm Banner would help with this. Ratarsed |
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| ZguZimZguZa | 14th March 2010 - 10:17 AM Post #5 | |
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Clanrat
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Stormvermins are expensive but the only reason for that is the fact that they can take a magic banner. They can be usefull sometimes (i was testing them a lot) but the more i play, the more i realise that they are just too expensive Rat Ogres are great! They do their job good. They never disapoint me (and the models are cool) The only problem are the peckmasters, i recomend taking 4 packmasters for 3 ratogres Althoy ogres are good, i prefer plague cances bearers But you wont regreat taking ogres as well |
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| Viskis | 14th March 2010 - 11:20 AM Post #6 | |
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Stormvermin
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But they get to the enemy faster then clanrats Rat Ogres are cool just cause of the models and if they hit the right unit they should lay down some hurt. |
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| You only get one chance to make a last impression... | ||
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| kristjem | 14th March 2010 - 12:48 PM Post #7 | |
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Clanrat
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I believe you can only have 1 Packmaster for each 2 Rat Ogres. So that only makes 1 Packmaster for your 3 Rat Ogres =/ |
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| Chieftain Quickitt | 14th March 2010 - 01:24 PM Post #8 | |
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Clanrat
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Rat ogre master-bred to crush enemy careless heroes. Regiments of tunneling NR are very funny. Stormvermin might be useless for us, but other armies would be screaming for them. They are good for other, not much for us, unless you plan a clan Rictus army. Also, Queek's headhunters may pack a mean surprise for your opponent.... |
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| Darn Skaven addiction..., darn money shortage... | ||
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| Sygerrik | 14th March 2010 - 03:00 PM Post #9 | |
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SV are nice as Screaming Bell pushers. That 3+ save in combat is pretty important, as is WS 4 (so elves and lots of other toughies won't hit them on 3s). The whole point of a Bell unit is not to kill anything; it's to live long enough for a Doomwheel, HPA or unit of PCBs to hit the enemy in the flank or rear. SV are better at that than Clanrats, though they are more expensive. Night Runners make a decent gunline with slings. Other than that, I would never take them. Small units of 10 or so, arranged in single file. Rat Ogres are good in units of 3 as flankers. The problem is they're competing for special slots with Plague Censer Bearers which are superior to them at basically everything. They're cheaper, more maneuverable, they hit just as hard + toughness tests, they don't get Stupid, they're harder to shoot at, and they can bring many more attacks to bear against the same frontage. Plus they get Stubborn from Furnaces and they can actually have a decent Leadership if they're near Monks. The one thing Ogres can do better than PCBs is take a charge (and cause fear), but you never want to take a charge with either unit and there are too many things with high Ld or immunity to Fear to make that second bonus worth it. |
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| carcharoth | 14th March 2010 - 04:51 PM Post #10 | |
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Slayer of Lizardmen
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not THAT much of a difference. so they reach the lines ahead of your main battle line, then what? without anything to pin enemy units, they wont get a flank, and without a banner or amour they will crumble before almost anything. |
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| SkavenDan | 14th March 2010 - 11:59 PM Post #11 | |
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Doomwheel Fanatic
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Interesting comments thanks for all the replies. How about this for a rat ogre block. 2 Ogres 1 Pack master upgrade to master breed, upgrade to master moulder, great weapon. As I understand it the the master moulder has to stand in the front rank? Still vunerable to missile fire but I will be using slaves to shield just about everything. Comments welcome
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