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Combat Skaven - plague; Pestilent kinda army
Topic Started: 9th March 2010 - 03:40 AM (246 Views)
KingWrex


2250


another list idea, heavy on pestilence
6 power dice, 4 dispel dice, 2 dispel scrolls, 2 power stones
239 model count
15 drops

Lords / Heros
Warlord - warlock weapon, portents of vermanous doom, foul pennant, shield
Plague Priest - level 2, furnace, flail, dispel scroll, power stone
Plague Priest - level 2, furnace, flail, dispel scroll, power stone

Core
Slaves (20)
Slaves (20)
Slaves (20)
Slaves (20)
Slaves (20)
Slaves (20)
Slaves (20)
Slaves (20)

Special
Plague Monks (30), standard of dripping death, musician
Plague Monks (30), standard of clan superiority , musician
PCB (7)
PCB (7)

Rare
Hell Pit Abomination
Warp-lightning Cannon


tell me if you think this list is broken or average or not strong enough :)
i think it has the numbers, the tar pits, and the crunch needed to do damage and be a wining army with out being broken, although any army that uses a HPA has some broken points stacked onto it i think i would rate it a 6/10 but tell me what you think :) or maybe what you would change with it
Cheese for the cheese gods
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chieftainskritchskritch
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The Freshmaker

Whoa. Got enough slaves units? :blink:

For me, this isnt strong enough for tournament play.

I would say add some variety. At least swap out a slave unit for clanrat unit. Your warlord needs to live somewhere, and if he's sitting in a slave unit that gets broken in combat then he's going to pop along with them.

I agree with the dual furnaces. I run 2 myself, and they are absolutely terrifying. To add some survivability, I suggest swapping out a magic banner on the PMs for the Storm Banner. This will give the furnaces a modicum of protection against heavy shooting.

Speaking of the PMs, cant only 1 unit have a magic standard?

I cant complain about the special or rare sections of the list, as you've chosen solid choices. I do recommend putting spikes on the HPA though, as MR1 really does pay for itself.

If I were to change this list, Id drop about 5 slave units and use the points to invest in a few clannies with musician and standard. This would give the list some durability whilst still maintaining numbers.

Also, as an aside, I suggest dropping a magic level off both the priests. Seeing as these are the wizards who will be seeing combat, its best to take them off casting duties so that they can get down to the serious business of crackin 'eads.

If you're still looking for a CC list and have the points to spare, maybe invest in a chieftain with something choppy for a clanrat unit? This will give you some insurance against say, the early death of a furnace or abomb, because his unit can still kick some tail (albeit not as well).
You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again?
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Pestilent Lord
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Doomwheel Driver
Quote:
 
Speaking of the PMs, cant only 1 unit have a magic standard?

True.
I agree with skritchskritch about adding some clanrats to the list. A Skaven list without clanrats just seems naked.
“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.”
Skaven 7th:
W/L/D
6/5/2
High Elves:
2/3/1
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KingWrex


on the regards of plague monks, oops. i guess i skimmed over that, thank you for the catch

as for the HPA, he did have warpstone spikes, i just forgot to type that in.

i suppose dropping a few units of slaves would work, i just kind of like the overwhelming amount of them :D but a warp fire thrower would be really nice as well, or maybe that combat one.


and as for dropping the magic levels off of the priests, i guess i could get almost 2 units of slaves for that >:D

do you guys think that having the potential 3 dice to cast a spell isn't worth it though? my reasoning was that 3 dice each could cast any spell they get :/ if you think it is more worth it not to though im game
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Kevlar
Doomwheel Driver
Its tough to get almost any of the pestilence spells off with level one casters. I'd keep them at level 2. You can't even attempt the good spell (plague) unless you are level 2, even then its tough.
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spino
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Wow! That's a positively wicked list. I'd love to see it in action.

Ok, I love all the Slaves but am a bit surprised to not see them in blocks of 21 with Musicians. Then again what's the point if you have that many to sacrifice? Dev

As others have mentioned, putting the Warlord in with Slaves is really risky. Given the recent FAQ you could put him in with a PF unit during deployment but there are drawbacks to that as well.

I would definitely keep the Priests at lvl 2, otherwise you'll be too vulnerable to medium to strong magic lists. Besides lvl 2 priests riding PFs only jack up the hurt factor if you can successfully cast Blessed with Filth on the pusher unit.

One thing, the Warp-Lightning Cannon... is it even worth adding it to this list? In addition to those huge blocks of PMs pushing the Furnaces you have a TON of rats on the field, so many in fact that your blocks will be elbow to elbow on a 6' wide table unless you stack a few in front of one another. Add difficult terrain to the mix and you're looking at potentially serious traffic jams. With so many rats on the field the WLC's field of fire is going to be extremely limited (unless of course you're lucky enough to have a hill to place it on). I would rather you remove the WLC and sacrifice two slave units so you can put a Doomwheel in that list. The Doomwheel is always a gamble versus artillery heavy armies but against anything else it's great for racing around flanks and wreaking havoc. Besides, without the DW zipping around to distract your opponent that HPA is sure to soak up every spell, missile, bolt, cannon and stonethrower shot until it drops. At least now your opponents will have two major Rare headaches to worry about instead of one. Add to the mix those rolling Furnaces of doom and there will be plenty of 'WTF do I do now?!?' going on in his/her head...

With the leftover 20 points you could beef up those remaining slave units or my personal preference, replace the banner of Clan Superiority with the Stormbanner (not sure but that should top the pts out at 2250). Enemy shooting could be a serious problem for your list because nobody in their right mind is going to waste missile and artillery shots on slaves (except during stand & shoot reactions or when they're too close to war machines for comfort). You've got 3-4 large bullet magnets so try to keep all of them intact as long as possible.
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CapAmr05
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Quote:
 
I would say add some variety. At least swap out a slave unit for clanrat unit. Your warlord needs to live somewhere, and if he's sitting in a slave unit that gets broken in combat then he's going to pop along with them.


This is a spectacular point! A unit of clan rats (of stormvermin, if you're really jones-ing for that StormBanner but don't want the chieften) is almost a must if for nothing else than to cushion your warlord.

Though really the only thing on the board using his LD would be the slaves, and *maybe* the censers.

--Cap
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