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Skaven FAQ Out; 2010
Topic Started: 8th March 2010 - 03:47 PM (8,420 Views)
Fantasyfreak
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Clanrat
Everything is pretty much as I expected apart from Giant Rats do NOT have the SIN rule! WTF! :huh: :blink: :angry:
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CapAmr05
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Quote:
 
Everything is pretty much as I expected apart from Giant Rats do NOT have the SIN rule! WTF!


Only when they are without a packmaster. It's addressed in the 2nd and 3rd question in the FAQ section.

--Cap
Lonewolf Grand Tournament April 28-30

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Clan Skrittar
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spino
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Chieftain
Fantasyfreak
Mar 8 2010, 12:51 PM
Everything is pretty much as I expected apart from Giant Rats do NOT have the SIN rule! WTF! :huh: :blink: :angry:

Actually read it again, Giant Rats & Rat Ogres do get the SiN rule provided there are any Packmasters/Master Moulders left alive to herd/lead them....

Quote:
 
Q. On page 53, the Packmasters' special rule
Running with the Pack (i.e. no rank bonus) and
the special rule Beast Pack mentioning the Strength
in Numbers rule seem to contradict each other.
A. The Running with the Pack rule does not mean
units of Rat Ogres never have a rank bonus, but
rather than the Packmaster and Master Moulder
models are ignored when working out the unit’s
rank bonus, so only ranks of Rat Ogres count. Use
the Packmasters’ or Master Moulders’ Ld value (or
the General’s) as the base Ld for the unit, to which
you then add the Rat Ogres’ rank bonus.
Q. Do Rat Ogres and Giant Rats without
Packmasters have the Strength in Numbers special
rule?
A. No, left on their own the beasts lose this rule.
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Fantasyfreak
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Clanrat
Cheers for that dude, I was starting to panic.

Still a funny way to do it I think.
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spino
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Chieftain
This FAQ is absolutely amazing!

My favorite entries...

Quote:
 
Page 49, Enshrouded by Fog, second sentence.
At the start of any close combat, any unit [...]
will be changed to:
At the start of any round of close combat, any unit
[...] (Lovely, simply lovely Dev)

Page 111, Shroud of Dripping Death, second
paragraph.
‘[…] take a single Strength 3 hit with no armour
save at the start of each and every Close Combat
phase.’
will be changed to:
‘[…] take a single Strength 3 hit with no armour
save at the start of every round of close combat.

Page 111, Banner of the Under-empire, second
paragraph.
‘[…] suffer 2D6 Strength 2 automatic hits at the
start of each and every Close Combat phase.’
will be changed to:
‘[…]suffer 2D6 Strength 2 automatic hits at the start
of every round of close combat.’

Q. Does the Doomwheel need to see the target unit
before moving in order to charge it?
A. No, it doesn’t. So it can charge an enemy that
was behind it, for example.  (Yessssss Dev )

Q. Can a Doomwheel start its move in a unit’s
front arc and move around the target in order to
charge it in the flank, or from the flank to the rear,
or even from the front to the rear, for that matter?
A. No, the Doomwheel must still obey the charging
rule stating that it must charge the target in the
same arc it begins the charge movement in. (Nice to finally get an official ruling)

Q. What are the Unit Strengths and base size of a
War-litter? And what about a Bonebreaker?
A. For both models, we suggest using a Unit
Strength of 3 (plus 1 for the Warlord), and a base
size of 40mm square. However, do keep in mind
that, as for all conversions, there are no strict rules
about base size (other than: ‘Be reasonable!’), and
that any forthcoming Citadel miniature might be
different from this suggested size. (Yessssss Dev )

Q. If the rider is killed, what happens to the Bell/Furnace?
A. It continues to function normally inside its unit.
The only difference is that all ranged attacks against
it will hit the Bell – no need to randomise. (Finally, an official stake hammered into the heart of the argument)

Q. Can ‘Billowing Death’ be used when the unit
marches?
A. Yes, the great censer works nicely with an extra
bit of forward movement! (Yessssss Dev )

Q. The Warlock Engineer can choose a Warlockaugmented
Weapon as a piece of equipment. This
weapon is also a magical weapon. Does that mean
that only one Warlock Engineer in all the army can
take this option? The same question applies to
Death Globes and the champions of units of
Globadiers.
A. All Warlock Engineers can choose a Warlockaugmented
Weapon from their basic equipment,
and this was intended to make them more freely
available for players wishing to field them. This still
counts as a magic weapon from all points of view
(so, for example, the Warlock Engineer cannot buy
another magical weapon). In addition to Warlock
Engineers, a single other character in the army can
pick a Warlock-augmented Weapon as his magical
weapon. Exactly the same goes for Death Globes –
all Globadier champions can have them, as well as
one character. (HALLELUJAH! Dev )

Q. Gutter Runners can be upgraded to have
Poisoned Attacks, and Assassins have this rule by
default. Is this the Poisoned Attacks as described in
the Scavenge Pile (page 33), or the Poisoned
Attacks as described in the special rules of the
rulebook? In other words, do the models get
poisoned throwing stars and/or slings?
A. Assassins, and Gutter Runners that upgrade to
Poisoned Attacks, use the normal rules (the
Scavenge-pile only refers to non-Eshin characters) –
that is, Assassins and Gutter Runners have poisoned
throwing stars and slings! (HALLELUJAH! Dev )

Q. If a template weapon fires into combat using
the Skavenslaves’ Expendable rule, how are hits
distributed?
A. In this case, ignore the randomisation roll and
simply hit all models touched by the template.(HALLELUJAH! Dev )


I have zero complaints about this FAQ! The template rule re: Expendable units is amazing, the Doomwheel and PF have become much deadlier, Skyre troops got an amazing boost with no-limit upgrades to character/unit options. This FAQ is much better than I could have hoped for!
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jameskerr123
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Sinister Leader of the Nathair Calig Clan
Most of the things that have been said there are things we already expected to see with some very sneaky extras that make us happy and every other race hate us even more, if thats possible I mean we're big mutated rats that have the best spell in the game and can use any unit as slaves, ever used a unit of temple guard and a slann as slaves? Every lizard player in my store wants to kill me Dev Dev
Why send Clan Eshin to kill Warboss BlackTOOF when Clan Skryre can just blow him up?-Warlock Engineer green tails most cost effective decision(until the Warp lightning cannon 'mysteriously malfunctioned')

My Clan
Nathair Cailg (gaelic for snake bite)
History of the clan nathair Cailg
In The Making
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C57Black
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Warlord
HOLY GUACAMOLE! A warlord on a Bone breaker is only unit strength 4??? KA-CHING!
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Lord Lughtigern
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The Mad Ratter.

I say, that's quite something about the Warlord on Bonebreaker. I would've bet my hat that it was unit strength 5 with the rider!

But yeah, I think this thread deserves to be stabbed.
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Links you should try out:
Denizens of the Deep - Rules for Underground Campaigns
Warhammer Skirmish - The Lazy Man's Mordheim
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Clanseer Skabrius
Lord of the Undermountain
C57Black
Mar 8 2010, 01:37 PM
HOLY GUACAMOLE! A warlord on a Bone breaker is only unit strength 4??? KA-CHING!

And what's the reason for still taking a war-litter now?
On the other hand, the template rule is said to be caused by warpstone or something. I guess this means it won't be an 8th edition rule for everyone? ^_^
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CapAmr05
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Quote:
 
And what's the reason for still taking a war-litter now?


The litter is unkillable, and adds +1 armor for cheaper. I think I still prefer it to the Bonebreaker.

--Cap
Lonewolf Grand Tournament April 28-30

The Beer Phase Podcast

Clan Skrittar
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Seerlord Morskitta
Clanrat
They have missed one of the big ones.

Dreaded 13th Spell on infantry unit with mounted character in it. :blink:
My 8th Edition and Skaven blog - Check out http://thefieldsofblood.blogspot.com/
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Decker_cky
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Master of the Deamonic Leash of Numbers and the Armor of Updates
Clanseer Skabrius
Mar 8 2010, 11:59 AM
And what's the reason for still taking a war-litter now?

Makes you immune to killing blow. Better armour.

Poison answer is now ambiguous as to whether the poison affects close combat attacks.

PCB gas vs monstrous mounts answer is ridiculous.
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WarpFodder
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Warlord
I also am delighted at this FAQ, US4 bonebreaker IMO is gona be much better than a war litter just for the fear immunity it gives the unit the lord is in.

One Question, why are ppl happy about the expendible vs template weapons, it was better for us when it caused x amount of hits and then those hits were randomized..or am i missing something??
If we weren't meant to eat animals they wouldn't be made of food!
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CapAmr05
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Quote:
 
PCB gas vs monstrous mounts answer is ridiculous.


Ridiculous yes, but it follows the precedent for characteristic tests on multipart models to a 'T'.

Given max alignment, a single PCB can gas 3 wounds to infantry, or do 1 wound to a monster riding character.

--Cap
Lonewolf Grand Tournament April 28-30

The Beer Phase Podcast

Clan Skrittar
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Lord Lughtigern
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The Mad Ratter.

Prints_Seer_Nook
Mar 8 2010, 07:13 PM
They have missed one of the big ones.

Dreaded 13th Spell on infantry unit with mounted character in it. :blink:

They might've answered it when you weren't looking!

Final page
 
Q. How are casualties from the Curse of the Horned Rat distributed? Can characters in a unit of 5 or more rank and file models be harmed? What if they are mounted on a steed or monster?

A. The casualties are distributed as hits from shooting. If the unit includes characters, just follow the normal rules for shooting hits against such units. However, if the characters in the unit are Unit Strength 5 or more, they are not affected by the spell at all and casualties will fall amongst other models in the unit (just imagine the characters are not there). If the unit is destroyed by the spell, the player controlling the characters must place them anwhere 1" away fomr the newly formed Clanrats, facing in any direction.
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Links you should try out:
Denizens of the Deep - Rules for Underground Campaigns
Warhammer Skirmish - The Lazy Man's Mordheim
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