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2k Zero comp list, any ideas??
Topic Started: 3rd March 2010 - 12:49 AM (702 Views)
Bong-Ratz
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Ok so i wanna run the most broke possible 2k list with my rats and i have some ideas on how to do it but i would really like some input from my fellow rat players. And when i say Zero comp i mean just straight up mean and a guaranteed win *bsb*
"Please be so kind to charge my slaves with your Chosen Knights, good sir, you have no idea how much feeding them costs."
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Clanseer Skabrius
Lord of the Undermountain
You'll be wanting an Abomination (or 2), lots of PCB's, (they're awesome), and one large unbreakable unit.
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Mutator
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Retired fat dude

Bong-Ratz
Mar 3 2010, 12:49 PM
And when i say Zero comp i mean just straight up mean and a guaranteed win *bsb*

Not if your opponent also has the same approach. Then you'd be left with a level playing field, but just start with lower numbers of more expensive models.

Mostly harmless
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scrivener
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*toot*

Furnaces, abominations and PCBs are some of our strongest units, but they do have their weaknesses, especially the abomination which is pretty much a "let loose and see what happens" sort of unit. There's no such thing as a guaranteed win army: the army does not win the game, the player wins the game. It's like bringing the biggest sword you can carry into battle: it just becomes a liability if you aren't trained to use it, and if you haven't equipped yourself well enough in the other departments (like armour or a shield) then that big sword won't help you half the time. ;)

A good way for us to go about this is if you could post a draft army list so we can see the sort of direction you'd like to take, and then we can try to offer suggestions where we can. We can't really write an army list for you because we don't know how you play and what sort of approach works best for you.
hannanibal
 
*Angry mob assembles*

"WHAT DO WE WANT!!??"
"A THINNISH, WATERY PAINT WITH A GREENER TINGE THAN AGRAX EARTHSHADE!!"
"WHEN DO WE WANT IT!?"
"QUITE SOON PLEASE AS MY LAST POT IS RUNNING OUT!"
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UnderTheEarth
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Grey Seer Scabrac
Quote:
 
abomination which is pretty much a "let loose and see what happens" sort of unit


agreed. Last time I saw one in action a skink killed it :P

Anyways, You need jezzails! Killing knights before they crush your rat units is very-very important!

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carcharoth
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Slayer of Lizardmen
no guaranteed win. best you can do is a furnace unit, a bell unit, slaves for core, and a ton of doomwheels, PCBs, and a-bombs. you can take the stomr banner and fous on CC and magic.
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Bong-Ratz
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what i was thinking, i havnt done up the points yet but here it is

greyseer on screaming bell
20 clanrats w/ doomflayer

3x lvl2 plague preists with cencer and plague furnace
3x 20 plague monks

2 hellpits

4 squads of cencer bearers

then a couple of squads of clanrats with doomflayers

that way i have 6 things out there that are super hard to kill and a bunch of doomflayers to run around flanking and wreaking havoc :)
"Please be so kind to charge my slaves with your Chosen Knights, good sir, you have no idea how much feeding them costs."
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MayorDaley
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2250 would be a better number to shoot for; it would let you get that 2nd Abomb into your list without sacrificing pts that you would need for sniper teams, and or that 'sas buried in your clanrats. Just my $0.02 Besides who can guarante anything in this game? POST A LIST!!! then we will tear it apart; for your benefit of course.

Mutate
Damn you got that list in there while I was posting... anywho; I would include a jezzeil team or two. The reason being, you still need to put a wound on your opponets high toughness targets before they get to you. Overall though I think your zero comp list is coming along nicely; just be sure to look out for Dark Elves!

Need to fix your post to account for his list? The 'mutate' button is always the better choice over double-posting :)
-Vorg
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scrivener
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*toot*

I'd recommend bigger units for the pushers, maybe a few slave units as screens and possibly someone carrying a stormbanner. At 20 a unit, a few concentrated rounds of shooting can cripple a furnace/bell or leave it stuck in one spot for the rest of the game. You'd also need to try to protect your aboms while they try to close in, since they'll be likely to attract shooting. A stormbanner is especially a good investment, since you have no shooting of your own and most of your units, while great in combat, are vulnerable to shooting.

Also, you're fielding 4 towers, which IMO is overkill and also likely to crowd your deployment zone, making it harder to move things where you want them to go. Especially once your frenzied monks start charging the first thing in sight. Especially if your opponent knows how to jam your movement phase by baiting your frenzied monks off into the wrong direction. Spread them out too much and the ones on the flanks will waste time before they can get into battle. Put them too close together and a clever opponent can make a mess of your battle line.

My rough estimate is that atm that list is close to, if not beyond the point limit, you'd also got to take into account the accessories, like command teams, dispel scrolls or warpstone tokens (if any), those sorts of things. A good thing to try out is to mentally playtest your unit: how will I deploy; what is my general strategy going to be; what sort of units should I field to do that job; how many of those units will I need; what are the likely counters to my strategy; what sort of defenses should I have against those counters; what sort of units should I field that can do that job.
hannanibal
 
*Angry mob assembles*

"WHAT DO WE WANT!!??"
"A THINNISH, WATERY PAINT WITH A GREENER TINGE THAN AGRAX EARTHSHADE!!"
"WHEN DO WE WANT IT!?"
"QUITE SOON PLEASE AS MY LAST POT IS RUNNING OUT!"
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wolfatbar
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Die! Die! Every-things!
Also... your list has 7 'specials'.

You should include slaves to avoid the above mentioned problems (not being able to dictate match-ups and control your monks).
Si vis pacem, para bellum!

If my Ratling Gunners were hummies...
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kiku


Totally agree with wolfatbar.

Take some slaves to sacrifice.
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deathmaster riddick
I Am The Monster
did the mental math( a specialty), and even with everything naked you're at about 2250. and that's not counting the 2 core you're missing. or the fact that you have 7 specials

agreee with what's been said so far. and 20 man units aren't hard to kill if they have no armor or ward save.

may i also suggest you field a slightly more diverse list. allow me to do a little analysis that may clear things up.

Infantry Blocks- 4
3x 20 plague monks
20 clanrats w/ doomflayer

fast units-0

hammer units- 9
3x 20 plague monks
2 hellpits
4 squads of cencer bearers

gun line units-0

Hunters-0

expendables-0


check this link for a full translation of these numbers. http://underempire.net/index.php?showtopic=32645.(arrogant little rat aren't i?)

here's the short version. this list is completely inflexible. if you're playing against an opponent with a quick and nimble army or an army with a good bit of shooting, you're gone.

i don't intend to be mean, but a one trick pony is begging to be hamstringed. truly great lists take advantage of all the aspects of our army. not just the big and bad ones.
The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM

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Bong-Ratz
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lol yeah i totally just noticed that it does have 7 specials, and i realized that in order to run that the points would be super wonky. So to change it and fix a couple things, instead of a greyseer and screaming bell im going to put in Lord Skrolk which just turns this into a total plague army, so maybe switch 2 of the cencer bearer squads with a bunch of jezzails??? and try and squeek in a few more doomflayers somehow
"Please be so kind to charge my slaves with your Chosen Knights, good sir, you have no idea how much feeding them costs."
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Mutator
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Retired fat dude

Bong-Ratz
Mar 5 2010, 05:57 AM
so maybe switch 2 of the cencer bearer squads with a bunch of jezzails??? and try and squeek in a few more doomflayers somehow

No. Go the other way. Drop some of the expensive hard hitting stuff for cheap and ineffective stuff. Why? Because these disposable elements allow YOU to control which units are fighting.

Check out some of the other threads on giant rats and slaves, and you'll see why they are so useful.
Mostly harmless
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deathmaster riddick
I Am The Monster
i believe the point we are trying to convey is that you have more than enough heavy hitters. less smash, more tactics and cheap units.
The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM

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