| Escalation league; advice please | |
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| Tweet Topic Started: 1st March 2010 - 09:08 PM (202 Views) | |
| tezeech | 1st March 2010 - 09:08 PM Post #1 |
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so me and a couple of buddies are starting an ascalation league, i`ll be up against a dwarf gun line, shooty DE`s, a res spam VC, and some lizard men... no EotG`s till 1250. we are starting at 500 points and paintingé building as we go. my 500 is 20 slaves 20 clanrats 20 plague monks warplock engineer with condenser and a doom wheel my 750 is a plague priest with a furnace my 1000 is 10 more clanrats add a muscian and flag bearer plus spears and shields 10 more plague monks warplock and priest upgrade to lvl 2 and maybe some magic items and from there im not sure what i am going to add any advice or tips would be appreciated thanks. |
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| Mutator | 1st March 2010 - 10:58 PM Post #2 |
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Retired fat dude
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Against that lot of opposition, my advice would be to max out on spam (slaves/giant rats/night runners) which is low on the targetting priorities and can block troops. These are your answers to shooting, raising new units, and elites you dont want to engage with. All of this enables your hammer units (wheel, furnace etc) to get where you want them. |
| Mostly harmless | |
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| tezeech | 3rd March 2010 - 01:26 AM Post #3 |
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alright... cool i was thinking about adding some giant rats... how are night runners now without skirmish? |
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