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1000pts Skaven - Clan Mors themed; with some hints of Skryre!
Topic Started: 28th February 2010 - 04:28 PM (635 Views)
Pfreck
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Stormvermin
Hey guys!

I'm new with WHFB after I've been playing 40K for about 6 years now. I'm really getting bored with 40K (despite not playing 40K for over a year now..), so I wanted something different! I've always been a fan of the Skaven and the fluff, the old miniatures just didn't suit my needs. The new release of the Skaven really amazed me and really got me into gear to start an army!
I'm known not to finish armies I'm starting - unfortunately. So I'm trying to stay focussed with this army, for once!

Like I explained, I'm new to WHFB - So please bear with me when I make any mistakes!

HEROES

Chieftain* [108pts]
- Warlock-augmented Weapon, Enchanted Shield, Warplock Pistol.

Warlock Engineer** [115pts]
- Level 1, Doomrocket, Warp-energy Condenser.


CORE

25 Clanrats* [200pts]
- Shields, spears, full command.
-- Doom-flayer


25 Clanrats** [215pts]
- Shields, spears, full command.
-- Warpfire Thrower


20 Slaves [40pts]

20 Slaves [40pts]

20 Slaves [40pts]


SPECIAL

6 Poisoned Wind Globadiers [90pts]
- Bombardier w/ Death Globe


RARE

Doomwheel [150pts]


TOTAL: [998pts]

C&C is highly appreciated!
Pfreck's log o' Loathsome Ratmen
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Lord Pox
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Plague Priest
Hi, and welcome to the tunnels!

Just a few thoughts on your list:

First, I'm not sure about the lvl 1 engineer. The condensor's ability to produce an extra power dice is irrelevant, since you will have 3 PD every turn, 1 spell to cast (presumably warp lightning) and at most can chuck 2 dice at it. So you already have one spare. As for its ability to enhance warp lightning, an opponent with NO magic has an even chance of dispelling that each turn, so you probably won't get it off much. So, I'd certainly drop the condensor, unless you change your hero options to go more magic orientated (A Plague Priest and an engineer can work well together at 1000pts, for example).
One possibility is to ditch the magic altogether, and make your second character an assassin. Not so good later on, but at 1000pts these guys can still be quite useful.
You've also overspent on your chieftain, so I'd look at his picks again - you only have 50 pts to spend. Personally I don't like the augmented weapon much, partly because it stops you taking anything else (like protection).
Ok, onto units - your core choices look good, so not much to say there. At 1000pts, I sometimes take units of 20; it's about the highest PV you'll get away with it though, so 25 isn't necessarily too much here.
Your special is a slightly odd choice, particularly at 1000 pts - I'd take either some PCBs (although not quite so good without monks), or jezzails, or rat-ogres if I was only going to make one special pick. Alternatively, switch one unit of clanrats for plaguemonks and take the PCBs - these can be a lethal combination. A small unit of Gutter runners are not a bad choice if you are likely to face war machines.
Doomwheel is a lot of fun, and a solid choice.

Hope that helps.
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Pfreck
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Stormvermin
Thanks a lot for the feedback, Lord Pox!

Quote:
 
First, I'm not sure about the lvl 1 engineer. The condensor's ability to produce an extra power dice is irrelevant, since you will have 3 PD every turn, 1 spell to cast (presumably warp lightning) and at most can chuck 2 dice at it. So you already have one spare. As for its ability to enhance warp lightning, an opponent with NO magic has an even chance of dispelling that each turn, so you probably won't get it off much. So, I'd certainly drop the condensor, unless you change your hero options to go more magic orientated (A Plague Priest and an engineer can work well together at 1000pts, for example).

Ahh ok, I wasn't sure about taking the condensor either, but I saw a lot of lists using it - so I thought why not use it? Hehe, thanks for the explanation. I guess condensors only work for 2K lists and higher?
I like to use magic, so I really want the magic to stay (for my 2K list I also want a Grey Seer with Screaming Bell).
I'm also trying to keep this list Clan Pestilens free - I'd like a list that is slightly focussed on Clanrats with some fire support from Clan Skryre.

Quote:
 
One possibility is to ditch the magic altogether, and make your second character an assassin. Not so good later on, but at 1000pts these guys can still be quite useful.

I'm not a big fan of Clan Eshin, so Assassin's are a no-go for me.

Quote:
 
You've also overspent on your chieftain, so I'd look at his picks again - you only have 50 pts to spend. Personally I don't like the augmented weapon much, partly because it stops you taking anything else (like protection).

Dammit, I forgot about the 50pts limit.. The 50pts limit only applies on Magic Items and items from the Scavenging Pile right? So I could use a shield for protection? Hmm..

Quote:
 
Ok, onto units - your core choices look good, so not much to say there. At 1000pts, I sometimes take units of 20; it's about the highest PV you'll get away with it though, so 25 isn't necessarily too much here.
I like to keep my Clanrat units at 25 (also because I use half of the Clanrat boxes as Clanrats and the other half as Skavenslaves - which means I have to buy 5 boxes and order 10 Slave bodies from eBay to make everything.. :))

Quote:
 
Your special is a slightly odd choice, particularly at 1000 pts - I'd take either some PCBs (although not quite so good without monks), or jezzails, or rat-ogres if I was only going to make one special pick. Alternatively, switch one unit of clanrats for plaguemonks and take the PCBs - these can be a lethal combination. A small unit of Gutter runners are not a bad choice if you are likely to face war machines.

I'm not sure about what's odd using Globadiers in 1000pts - please explain? I basically took them to fill up some points. I initially wanted to go for a unit of Stormvermin (for my Chieftain to join) to fill some points - I didn't come out with the points so I decided to take some Globadiers. Again; I'd like to keep my list free of Eshin and Pestilens. Rat Ogre's sound good but I'm not a fan of the models either.. :/

Quote:
 
Doomwheel is a lot of fun, and a solid choice.

I agree - the new model is ace!

Quote:
 
Hope that helps.

It certainly did, thanks!

I'll write up a new list ASAP!
Pfreck's log o' Loathsome Ratmen
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Pfreck
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Stormvermin
Ok, so here's an updated version of the list. Thanks again for the advice Lord Pox!


HEROES

Chieftain* [88pts]
- Dwarfbane, Enchanted Shield, Warplock Pistol.

Warlock Engineer** [115pts]
- Level 1, Doomrocket, Warlock Optics.


CORE

25 Clanrats** [215pts]
- Shields, spears, full command.
-- Warpfire Thrower


25 Clanrats [215pts]
- Shields, spears, full command.
-- Warpfire Thrower


20 Slaves [40pts]

20 Slaves [40pts]

20 Slaves [40pts]

30 Stormvermin* [247pts]
- Shields, Standard Bearer, Musician.


TOTAL: [1000pts]

What do you guys think? C&C is appreciated!
Pfreck's log o' Loathsome Ratmen
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Lord Pox
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Plague Priest
I prefered the old list, I think!

Doomrocket is one shot, and won't benefit from optics, so optics is a waste (and usually a waste anyway). Dwarfbane is extremely situational.
My point about magic was that you don't have enough casters to make either the condenser or trying to cast worth it; if you want to go magic heavy, I'd drop most of your magic items, and go for another warlock engineer. With 2 level 2s, or even 1 lvl 1 and 1 lvl 2, the condenser starts to look nice again, and you have a chance to get some spells through.
If you want to take a chieftain for the ld 6, that's not a bad idea, but I wouldn't get him too many magic items.
Also, 30 SV is a massive block at 1000 points, and a bit of a points sink - they won't outperform clanrats by much, and they cost a lot more.
And you lost the doomwheel? I'd rather have the doomwheel than a large block of SV most of the time.
I didn't mean to imply that PWGs were bad, they can be quite useful - just that a unit of 6 is quite small to do much, I usually take 10 at least, but also I don't usually take them - they can be hard to use well, and I think there are better, simpler options to add a bit of punch. Against armoured armies (e.g. Dwarves) PWGs can be great though, and some people swear by them. But if you want to preserve a hint of Skryre, I think you'll find a unit of jezzails more generally useful than a unit of PWGs.
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Pfreck
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Stormvermin
Thanks again Lord Pox, this time I gave my list a total overhaul. I think it's better now, with the Jezzails and all. :)


HEROES

Warlock Engineer [125pts]
- Level 2, Dispel Scroll

Warlock Engineer [45pts]
- Doomrocket


CORE

25 Clanrats [215pts]
- Shields, spears, full command.
-- Warpfire Thrower


25 Clanrats [145pts]
- Shields, spears, full command.

20 Slaves [..pts]

20 Slaves [..pts]

20 Slaves [..pts]


SPECIAL

5 Warplock Jezzails [...pts]

5 Warplock Jezzails [...pts]


RARE

Doomwheel [...pts]



TOTAL: [1000pts]

What do you think? C&C welcome as usual!

[MUTATE]
I also made a 1500pts list!

1500pts

HEROES

Warlock Engineer [153pts]
- Level 2, Dispel Scroll, Warp-Energy Condenser, Warplock Pistol.

Warlock Engineer [130pts]
- Level 2, Doomrocket.


CORE

25 Clanrats [215pts]
- Shields, spears, full command.
-- Warpfire Thrower


25 Clanrats [200pts]
- Shields, spears, full command.
-- Doom-flayer


25 Stormvermin [325pts]
- Shields, full command.
- Standard Bearer w/ Shroud of Dripping Death
- Fang Leader w/ Poisoned Attacks
-- Ratling Gun


21 Slaves [..pts]

21 Slaves [..pts]

21 Slaves [..pts]


SPECIAL

5 Warplock Jezzails [...pts]

5 Warplock Jezzails [...pts]


RARE

Doomwheel [...pts]



TOTAL: [1499pts]

Pfreck's log o' Loathsome Ratmen
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Lord Pox
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Plague Priest
Yep, these both look like decent lists, and nicely themed. Remember that without a ld 6 general you are more vulnerable to ld tests, so rely on what you do best - shooting - and don't rush to get into combat unless the opposing army is very shooty too. Play cat and mouse for a bit while you chip away with your jezzails and weapon teams.
When you do commit those blocks, use your slaves to make sure the fight is to your advantage (either bait with them, or use them to flank charge). Stormvermin are not shabby, but as elites go they won't stand forever against the nastier things out there, so make sure you outnumber and outmaneuver.
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