| changes we should know | |
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| Tweet Topic Started: 1st January 2010 - 09:19 AM (515 Views) | |
| throtstillsux:( | 1st January 2010 - 09:19 AM Post #1 |
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Stormvermin
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Alright, so what keeps coming up for me is little tiny changes in this new book that mean huge differences. I thought it would be very useful if we collected all those changes here that may go unnoticed otherwise. I'll start. Let it be known that I did not realise most any of these myself, they were pointed out here and there. 1) Skavenbrew no longer effects characters (wtf) 2) nightrunners are not skirmishers (no really, we needed another rank'n'file) 3) apparently if you want you can continually use the stormbanner 4) assassin's magic weapons are still poisoned (I'm gonna get crap for that one) 5) lone plague censer wielders (that is there is no other censer in base contact) do not take a test themselves If you have any others plz share. Also, most of these may be merely the cause of mis-wording, for example, #s 4 and 5 are only possible due to the missing of previously present statements. I'm sure some of these could be met with argument from opponents, but what else is new? Why the staff of GW have such an impossible time conveying what they intend is absolutely beyond my powers of reckoning, and if all they ever wanted was to make a game that friendly friends would enjoy together without iron cage rules they shouldn't host tournaments. |
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| Riktikticheck | 1st January 2010 - 09:51 AM Post #2 |
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Warlord
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well gutter runners can poison their slings. Jezzails are rank and file, but seem to lack strenght in numbers. Swarms cause panic. you can only shoot in combat with slaves, or with globadiesr to any combat. the refuse challenge rule does not work atm. mastermoulders have to be in the front rank. |
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| Bibamus | 1st January 2010 - 04:03 PM Post #3 |
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Grey Seer
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we lost Lead from the back wich totally sucks Master Moulders are no longer characters but unit upgrades WLC fires like a regular cannon with a small teplate at the end Slaves explode when they flee Giant rats fight in 2 ranks Rat Ogres have frenzy Globardiers are a special choice Ratling Guns roll to hit and something good for a change: our templates don't roll for partials, they hit everything they touch mutate: i meant lead from the back, my mistake. hangover fail |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| Cammerz | 1st January 2010 - 04:42 PM Post #4 |
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Clanrat
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No we didn't! What are you on about? OK, here's some other stuff 1) Swarms are no longer skirmishers, they rank up. 2) Originally, followers of nurgle got the same save against the poisonous pestilens gas as our pestilens people but not anymore (evil laugh) 3) The clan Moulder whip now has a limit for the number of giant rat ranks it can hit over 4) Rat ogres now frenzied 5) Globadiers in rear ranks of combat can still shoot <_< 6) Ratling guns fire further 7) Weapon teams can now charge into combat where previously they couldn't (not that they'd want to) 8) The jezzails pavise now has the same save for missiles and combat 9) The screaming bell can now be "rung" by incoming missile hits of strength 5 and above 10) Smoke bombs work differently, you can check it yourselves as I probably shouldn't write how on here. I'll leave it at this for now.
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<a href="http://s296.photobucket.com/albums/mm175/menu614/New%20Cats/?action=view¤t=IMG_0082-1.jpg" target="_blank"><img src="http://i296.photobucket.com/albums/mm175/menu614/New%20Cats/IMG_0082-1.jpg" border="0" alt="Photobucket"></a> Hello rat-things, you're looking edible today | |
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| skavenguy13 | 1st January 2010 - 07:49 PM Post #5 |
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DOOMWHEEL
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Throw out everything you knew about the following: -magic -magic items -night runners -Moulder (rules-wise) -skaven "alphabet" -how a skaven thinks and acts -tunneling -habit of having many skirmishers and the rest are mostly tiny changes (although important ones), and a few additions. Which is why, at that point, I just consider it a new army that nobody will complain if I use the same models. EDIT : add swarms to the list. |
![]() Screenshot or it didn't happen! | |
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| Kariko83 | 2nd January 2010 - 02:28 AM Post #6 |
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The lurker in the shadows
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This is wrong as they explode when the Break from combat not when they flee so my contribution is - Slaves explode when they break from combat ![]() - There is no rule saying where to put packmasters in units except for master moulders/characters who have to be in the front |
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Local Challenge board Record W-L-D 6th ed Skaven 8-3-0 7th ed skaven 6-1-0 13th Spell Times Cast: 8 Kill Counter: 14 Maraders, 38 Saurus warriors, 8 high elf bowmen, 20 Empire Handgunners and 14 Dwarf Handgunners WIP Abomination Thread Skaven in 7th ed: a WIP tactics article By Kariko83 ![]()
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| Bibamus | 2nd January 2010 - 03:31 AM Post #7 |
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Grey Seer
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technically you can only flee from combat, the rest is panicing, but the way i wrote it is confusing indeed as i was under the impression that they explode whenever they break or panic for some time. and to add some more: WLC: it is only destroyed when it panics/breaks, it doesn't have to declare a flee reaction whenever it gets charged |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| Bobtailmaneater | 4th January 2010 - 07:24 PM Post #8 |
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Grey Seer
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I keep seeing this "WLC fires like a regular cannon" verbage, but it really isn't so at all. With a normal cannon, you guess range and then add the artillery dice to that range guess. With the WLC, you guess range and the "bounce" starts exactly where you guessed. Sounds like a plus, but it isn't, because with the new WLC rules you actually have not one, but two chances to misfire. You roll once to see if you misfire, then you roll a second time to see how far and at what strength the bounce/small template goes, with a second possibility of a misfire. The second misfire means that your shot was at str zero... I think the WLC pretty much sucks now. Has anyone used it correctly (as set forth above) and had decent results? Seems like bad luck is too big a factor with it. Not sure, but I think the Plague catapult is a better choice now, even thought it's a meager str 2 (it ignores armor, so perhaps this is o.k.) |
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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| Riktikticheck | 4th January 2010 - 09:42 PM Post #9 |
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Warlord
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Where do you get that reading, as the WLC says it fires in the same way as a cannon with the exeptions listed, and none of the exeptions states that you would not count the first artillery dice ontop of the guess lika a normal cannon. it does say that if the first die missfires you use the WLC misffire (instead of the normal one). It says the second arty roll determines bounce and strenght. and it says the template/bounce hit all models under it so it over rules the max 1 model per rank rule the cannon has. only real difference in the mechanic compared to normal cannon is that if you roll a missfire on the second roll a normal cannon would cause a hit on any model directly under when the WLC will not. |
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| Bobtailmaneater | 4th January 2010 - 09:56 PM Post #10 |
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Grey Seer
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I'm just reading it as written in the new Skaven book. Nothing in there about adding the first dice to the guess at all. It spells out explicitly what you do, step by step. The part where it's supposed to work like a normal cannon seems like fluff text, because each statement that follows is an exception to the cannon rules. I suppose you could read it to require a random range added to the guess, which would only make it even worse than the junk I thought it was when I decided not to take it ever again... |
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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| Bobtailmaneater | 5th January 2010 - 04:31 PM Post #11 |
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Grey Seer
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O.k., I went back and re-read it again last night. It refers to the first roll as the "initial roll" of the artillery dice. So I suppose you are correct, what they mean by this is that it is just like any other cannon's first artillery dice roll from the Basic Rule Book. Guess, add 2-10" or misfire (catastrophically!), then roll again for the bounce, where a misfire = no damage at all and the other bad result is a 2" bounce and Str 2 template. All this for 90 points? I really think we got screwed on this. Not as badly as the nerfing of the Ratling gun, but close. I would suspect it was a plot to get us to put our old toys aside and buy new ones, as the new weapon teams seem pretty good for the most part. But then if that was the case you would think that GW would have had models for all these teams ready to go on launch date...:wacko: |
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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