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Scrying Stone; Grey Seer Stupidity on Bell
Topic Started: 21st December 2009 - 04:44 AM (444 Views)
Demented_SCV
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Clanrat
Scenario: A Grey Seer is on a Bell. The unit is not in combat. The Grey Seer suffers a wound which is Saved by the Scrying Stone. He subsequently fails his Leadership test for Stupidity in the following turn.

Question: How does Stupidity work in this situation? The Grey Seer technically has to run forward as per "stupidity", but
A.) He cannot leave the Bell, and
B.) The unit pushing the Bell is not subject to Stupidity

Thoughts?
Just keep throwing Slaves at them until they falter and flee!
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FurryFiend
Chieftain
Well he can leave the bell. It doesnt say he CANT it says he cant leave the bell voluntarily leave it. This is probably one of those situations where he can leave it. compulsorily movement would force him off the bell.

But that is me. If there wasn't some way the grey seer could leave the bell. They would have just said they can never leave it no matter what.

Mutate - Why you would give him that item is beyond me.
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Pestilent Lord
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Doomwheel Driver
Page 78 of the core rulebook discusses such a scenario. If a stupid character is in a regular unit and the character fails his stupidity-test, the entire unit is treated as being Stupid, because the entire unit is confused by the stupid orders of their leader.
I kinda have to agree with Furry, why give him a 1 time 3+ with drawbacks when he's already got a full time 4+ with no down side?
“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.”
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reddogfish77
Grey Seer
actually it does say the only way a grey seer can leave the bell unit is if it is destroyed...
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FurryFiend
Chieftain
your right. I should learn by now. GW doesnt like to put all the important rules in one spot. They do like saying one thing here then another thing somewhere else.
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Ratemis
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Pestilent Lord
Dec 21 2009, 12:33 AM
Page 78 of the core rulebook discusses such a scenario. If a stupid character is in a regular unit and the character fails his stupidity-test, the entire unit is treated as being Stupid, because the entire unit is confused by the stupid orders of their leader.
I kinda have to agree with Furry, why give him a 1 time 3+ with drawbacks when he's already got a full time 4+ with no down side?

I believe there was a three page discussion in the Pestilence forums where I was soundly flogged for asking that question.
:rolleyes:
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Pestilent Lord
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Ratemis
Dec 21 2009, 05:05 AM
Pestilent Lord
Dec 21 2009, 12:33 AM
Page 78 of the core rulebook discusses such a scenario. If a stupid character is in a regular unit and the character fails his stupidity-test, the entire unit is treated as being Stupid, because the entire unit is confused by the stupid orders of their leader.
I kinda have to agree with Furry, why give him a 1 time 3+ with drawbacks when he's already got a full time 4+ with no down side?

I believe there was a three page discussion in the Pestilence forums where I was soundly flogged for asking that question.
:rolleyes:

Nah, you were flogged for asking why give a Priest a 1 time 3+ when you could give him a Full time 5+.
Changing the 5+ to a 4+ and not taking the points from the Seer's Magic Item pool makes it a whole different situation. :P
“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.”
Skaven 7th:
W/L/D
6/5/2
High Elves:
2/3/1
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Demented_SCV
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Clanrat
I may have momentarily forgotten the Automatic 4+ Ward granted by the Bell...

Nevertheless, it's still a plausible scenario. Thanks for the replies :D

/facepalm
Just keep throwing Slaves at them until they falter and flee!
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