| Tretch Craventail; Is He Worth the Points | |
|---|---|
| Tweet Topic Started: 19th December 2009 - 08:43 PM (1,941 Views) | |
| James100 | 19th December 2009 - 08:43 PM Post #1 |
|
Chieftain
|
Is Tretch Craventail worth the points? is he worth buying in general? he is a special character and you could easily get the same from this Chieftain combo: Chieftain with an extra hand weapon and a tail weapon and a foul pendant Is it worth the extra 60 points to have Tretch Trentch has a better ward save by 1 and has the special rules Trentchs raiders and stay here I'll get help but are they really worth it and also you could be allowing your opponent to be having a even bigger nastier special character. uses of him and opinions please? |
![]() |
|
| carcharoth | 19th December 2009 - 09:28 PM Post #2 |
|
Slayer of Lizardmen
|
definitely not worth it. too xpensive for what he does. |
![]() |
|
| Tenoshii | 19th December 2009 - 09:43 PM Post #3 |
|
Warlord
|
I'd say he is. Bare in mind that he can flee into the another unit at the start of *any* phase. Get a unit of CR or SV in the flank of the enemy then at the start of the combat phase, Tretch can jump from his unit, into that one and give them the re-rolls to hit and to wound. That'd make even clanrats deadly. Especially if they're Death Frenzied. He's not much more expensive than a fairly well tooled Cheiftain, has a 4+ ward and I'm sure his re-roll will come in handy at some point. I'd say give him a chance before writing him off entirely. |
![]() |
|
| Decker_cky | 19th December 2009 - 09:50 PM Post #4 |
|
Master of the Deamonic Leash of Numbers and the Armor of Updates
|
Definitely agree. He's a force multiplier within a radius. Use his reroll when he fails a save that'll kill him, break a unit, or if his stay here roll is low. |
| |
![]() |
|
| carcharoth | 19th December 2009 - 09:51 PM Post #5 |
|
Slayer of Lizardmen
|
with the "saty here, i'll get help rule, you have to rely on having a unit of clanrats or SV within the abilites modest range, and if you fail, he's gone. his offensive capabilites are downright pathetic; 4 ws5 s4 attacks; yeah, thats gonna have the enemy heros shaking in their boots. he's also about 50 points more than a tooled out chieftain: definitely not a small amount. chieftain can also take a slightly worse ward save and still have room for a magic weapon. tretch is not a good value. |
![]() |
|
| Decker_cky | 19th December 2009 - 09:56 PM Post #6 |
|
Master of the Deamonic Leash of Numbers and the Armor of Updates
|
carch....you underestimate his offensive output. First off....no hero ever should really be setup to kill heroes (except a few rare cases). Your almost always going to do better making up lots of CR against units. Particularly with something like skaven. With 4 rerolling attacks and boosting his unit, Tretch provides a significant offensive impact, and he affects several units since you can teleport him. 4 S4 attacks in the flank with rerolls means no parry bonus too. He has a reroll for a failed "stay here" roll. Keep units fairly close and it's a very small risk. |
| |
![]() |
|
| theshadow | 19th December 2009 - 10:02 PM Post #7 |
![]()
|
he is good(for skaven) but with my low rolls he would run off the battlefield all the time :(. simerly equiped chief for me! |
![]() |
|
| Tenoshii | 19th December 2009 - 10:33 PM Post #8 |
|
Warlord
|
3D6 is a pretty good range if you're keeping units fairly close together. If you have Tretch's unit in the front and a unit in the flank he's guaranteed to make it to the flanking one. Setting it up isn't ridculously easy but it's not impossible either. If you can get the flank charge the Death Frenzy and Tretch's jump can be done after, meaning the opponent probably won't see it coming. Some of the hittier units probably aren't scared of a flank charge from Clanrats, but when they suddenly have 3 attacks each with re-rolls to hit *and* wound, he'll feel the pinch ![]() I'm not saying build a gameplan around him but he could be a good choice instead of a cheiftain or BSB. |
![]() |
|
| Clanseer Skabrius | 19th December 2009 - 11:23 PM Post #9 |
|
Lord of the Undermountain
|
He's decent, but a chieftan would probably do a better job. Nice special rule though. I'd only take him in a themed army. |
![]() |
|
| Grey Seer Whisket Notail | 20th December 2009 - 07:04 PM Post #10 |
![]()
Clanrat
|
Besides all the other comments the only other thing I would do is put a assasain in his unit and use the assasain to kill any other nasty things that can threaten tretch.
|
| Their fear-screams will be stifled by the horde of fur. | |
![]() |
|
| Criplepaw Queek | 20th December 2009 - 09:29 PM Post #11 |
|
All cut up...
|
The only problem with that is that your spending about 300 pts on 2 heros who have one (and only one) use each: character killing and nasty flank charges respectively. But I do have to say that I will have a model for him as he is just so skaveny and cool like that (What's that? Some-ones trying to kill me? lets just run over to that unit there). |
![]() |
|
| Demented_SCV | 21st December 2009 - 04:36 AM Post #12 |
![]()
Clanrat
|
I'm not a big fan of Tretch. His special rules applies only to Flank charges. If ClanRats or SV are getting a Flank charge, then you are probably going to win Combat handily anyway. So why waste the points on Tretch? To further the point, on a flank charge: Your static CR is 3 Ranks, 1 Standard, 1 Outnumber, 1 Flank. Total of 6. Their static CR is 1 Standard. Total of 1. You are also likely attacking first (having a flank charge and all), so you might kil a model or two, reducing attacks back. Anyway, your damage output aside, they have to get 5 Wounds just to Tie combat!! |
| Just keep throwing Slaves at them until they falter and flee! | |
![]() |
|
| Demonrat Thing | 21st December 2009 - 07:12 AM Post #13 |
|
The Bloated
|
Which against Warriors of Chaos happens more often than not. Daemons too. Wait...High Elves as well. Doing five wounds isnt that hard when you get ASF, an uber amount of attacks, or have st 5 hatred and killing blow with 5+ ward. |
|
Doom, Doom, Doom, it seems to endlessly say… all will fall, all will be ruinous, Doom, Doom, Doom. | |
![]() |
|
| Rubberchrist | 21st December 2009 - 07:34 AM Post #14 |
![]()
Shennanigans are out of the question!
|
I think he is a GREAT special character. I like his style, I think he is a true Skaven, and I can even see a couple times he would be pointedly useful. He is also an SC, and because of that, there is a 99% chance that I will never use him. As to the earlier comment about being useless against enemy characters: "Welcome to the World of Skaven Characters. If you have something in a challenge that ISN'T a Warlord with Fellblade with the charge, you have just wasted a character slot." Our characters are not, and never will be "worth it" against other armies' characters. |
|
"Nurgle has got to be my favorite chaos god, fluff wise... He's portrayed as this sort of jovial, jolly old guy who thinks that rotting apocolyptic plague is funny as hell... So basically he's a big ole fat bastard who thinks giving you a scorching case of the herp is a big laugh." ---Kadrium 7th Edition Fellblade Kills: 1 Steam Tank, 1 Warrior Priest, 4 Greatswords, 3 Treekin, 1 Chaos Sorcerer, 5 Chaos Warriors, 13th Spell Kills: 8 Chaos Chosen. | |
![]() |
|
| Ratemis | 21st December 2009 - 10:00 AM Post #15 |
|
Made of 110% Skaven!
|
As a defensive character in a horde army I can see him as being extremely effective. He's not only defended up to his neck (and above it) he can also pop out of a unit into another one, making him the best defensive character as I see it. If you see trouble coming or your unit ends up in a bad position, it's time to pop him out. In a rat horde where there will likely be plenty of CR and SV units to go around, this isn't a problem usually. I wouldn't waste my leadership totem character in a fight anyways. His job is to stop me from running on a bad combat outcome and from psych, not to run into the meat grinder. |
My Skaven Army, now with Testudorats!![]() " However, Bonebreakers have another mark against them now. Going up a hill can kill your warlord if you roll bad. Should call them Neckbreakers "Get down from there! You could fall and break your neck!"" | |
![]() |
|
| « Previous Topic · Skaven Discussion · Next Topic » |














