| Ogre players? quick idea; anyone with experience here? | |
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| Tweet Topic Started: 16th December 2009 - 07:39 PM (292 Views) | |
| hakoMike | 16th December 2009 - 07:39 PM Post #1 |
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More grey every day.
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I'm considering trying an Ogre army made up of many small units of 3 bulls / ironguts, etc. The goal will be to outmaneuver and get flanks as often as possible. Has anyone here who plays Ogres tried this? Has anyone here had an Ogre opponent try this on them? |
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So old. So so old. My CMON Gallery | |
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| blader4411 | 16th December 2009 - 07:47 PM Post #2 |
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The New Lunar Republic!
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I used to play wolflord's ogres on an almost weekly basis, and his army works mostly like this, with a couple 2-man leadbelchers and a unit of 4 ironguts for his general to hide in. It works reasonably well, but relying on flanks is tricky due to how much you would be outnumbered by. It works well overall if covered by terrain, but I would reconmend a 5 strong unit for smashing through the front. -Blader |
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| SiliconSicilian | 16th December 2009 - 08:27 PM Post #3 |
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Grey Seer
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This is the most-effective (I won't say best) build that I have seen work. |
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| hakoMike | 16th December 2009 - 08:37 PM Post #4 |
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More grey every day.
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What I said or what blader4411 said? |
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So old. So so old. My CMON Gallery | |
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| SiliconSicilian | 16th December 2009 - 09:18 PM Post #5 |
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Grey Seer
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Combination of the two. To be honest, I read all of your post and most of blader's. Having multiple 3-ogre units works good but you still need at least one strong block and then the addition of a couple of 2-man leadbelcher units. The strong block does two things: It creates a points-denial unit & it is still fairly mobile with its movement value so it can rock an opponent's elite units pretty well. 3-ogre units work because they deal a lot of attacks and can outflank a lot of things. However, they are still only 9 wounds/unit strength. You must make up for 3 ranks and outnumber with your attacks against most infantry blocks. On the charge, you may be able to accomplish this fairly well. Don't expect to be too successful defending against a charge, though. My dwarf army has found this build is very easy to defeat, but less tough armies and those with poorer armour saves have some trouble dealing with many 3-man ogre units. |
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| outbreak | 16th December 2009 - 10:08 PM Post #6 |
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Warlord
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That's one of the main ogre tactics, MSU style check out the ogre stronghold but it works pretty well using bulls as 3 strong to flee and having 4strong/3strong units of ironguts ready to flank. |
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| FatherSquee | 16th December 2009 - 10:23 PM Post #7 |
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Holder of Clan Pestilens "Most Sexiest" Award
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Here's a link to the Stronghold (which could be found under 'useful links' above) but ever since 7th pretty much every Ogre army has been fielding as MSU, the alternative is trying to rank up all their ogres in 5 model wide blocks, so they kinda got hosed for tactics when that ruling came out
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| Gaz Taylor | 18th December 2009 - 12:23 PM Post #8 |
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Clanrat
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Most effective Ogre armies I've seen are either MSU or a Maneater Deathstar (unit of 3 or 4 Maneaters and all the characters in one unit. Massive points denial and smashes stuff good) |
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Stuffem, Tankem, Ammeran My Ramblings - http://the-gt-files.blogspot.com/ | |
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