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Plague Priest Wargear?
Topic Started: 14th December 2009 - 01:31 PM (749 Views)
Ratemis
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Decker_cky
Dec 15 2009, 01:08 PM
Ratemis
Dec 15 2009, 10:12 AM
Riktikticheck
Dec 15 2009, 12:01 PM
well if it did wound then it was a good use of the ward anyway imo.

I'd rather have the 5+ WS to save him from the thing he really needs to be worried about, rather than have a one shot save that gets used up on something that wont auto-kill him like a cannon shot. I'd rather take the choice that gives me the chance to shrug off multiple hits rather than just one. Especially as I want him to survive combat and he can't hide or refuse challenges like a grey seer on bell can. Even if he doesn't take shots on his way into combat, he's likely to take some hits in combat.

I know the math-hammer on this, but multiple-chances tend to work better in real life than just the one really good chance.

Light fire has to hit, randomize onto the priest, then wound on T5. He's pretty resilient against it. Stray cannon/bolt shots will likely be early rather than later. Opponents don't know you have the scryer stone, and have to do guess weapons before non-guess weapons. Assume you have one turn of storm banner, and 2 turns before combat. Chances are you aren't going to be taking many wounds on the priest before combat. The scryer stone should be plenty, and allows for other items on the priest.

In combat, you have a champion for challenges if there's a combat character. Against champions, the priest is pretty tough.

A stray cannon shot can kill him, scrying stone or not. A smaller cannon just needs to roll a 3 for wounds, and a large cannon just needs to roll average for wounds. You can only save the first wound, and the very reasons given for taking it here are all multi-wound situations.
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Bibamus
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the only small cannon in the game is the dwarf one. and even that one needs a 3+ to kill the PP, a great cannon needs a 2+ so its not fun :<
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Decker_cky
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Ratemis
Dec 17 2009, 01:13 PM
A stray cannon shot can kill him, scrying stone or not. A smaller cannon just needs to roll a 3 for wounds, and a large cannon just needs to roll average for wounds. You can only save the first wound, and the very reasons given for taking it here are all multi-wound situations.

Just want to make sure you understand...a cannon doesn't cause D3 or D6 separate wounds. Each wound caused by a cannon is multiplied by D3 or D6, meaning that's a single ward save to make. And a small cannon rolling average will kill a plague priest too.

Mutate: Dogs of war cannons and galloper guns are small cannons.
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mrtn
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Ratemis
Dec 17 2009, 10:13 PM
A stray cannon shot can kill him, scrying stone or not. A smaller cannon just needs to roll a 3 for wounds, and a large cannon just needs to roll average for wounds. You can only save the first wound, and the very reasons given for taking it here are all multi-wound situations.

You take the Ward Save before multiplying the wounds. You can't save some of them (with a normal ward save), it's all or nothing.

So the Scrying Stone is perfectly fine against cannons.
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SiliconSicilian
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There are other small cannons in the game, none of which need any more than a 2+ to wound a Plague Priest ("small" cannons are still S8.)

Wounds are calculated after all available saves have been made. This means that you can make a ward save or regeneration save (non-flaming) against the shot and not suffer any wounds. If you fail, you will suffer the variable wounds with no further save allowed.

MUTATE: I see what you mean about the 3+ now and agree that after the 2+ to wound, a 3+ for a small cannon is needed to kill and a 2+ for a large cannon is needed to kill based on the number of wounds that would be generated.
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